SUPER UPDATE – How was the last days of VFS/...

Maaan, that’s insane. It was more than 4 months since the last time that I posted on my blog. Loads of things happened and the game was finally done, and so were the classes at Vancouver Film School. I couldn’t update this before with the ending of the development cycle of NML, the presentations and also classes. So, here I am now with a SUPER UPDATE to cover a big part of what happened during these last months. So take a chair and read it! 😉 This post will be presented in 2 different parts. I hope I can answer some questions for the people who were waiting for news. THE LAST TERMS Last time that I covered our school...

MamaBot brings the e...

Have you ever questioned from where the enemy robots of NML comes from? MamaBot is here to finally answer that. To better match those encounters with our theme and with the idea of the American Gladiator, we wanted to create the sensation of doors being opened and the enemies invading the...

The Character Models...

Hey hey, how are you today? Let’s talk a little bit and explore some of the Character Models of NML? 😀 All Game Characters were modelled during Milestone 01. What took more time was the textures, since we had many geometries to Unwrap and texturize. Actually, the models were pretty...

The Environmental Ar...

Hey guys, what’s up? The team is facing crazy days with the last moments before Alpha, but everything is working fine. Our last decisions were to focus on how we will communicate the theme throughout the game, and, after we can finally create this atmosphere, we will start to focus on...

The Level Design of NML

Hey ya! Milestone 02 was completed and now we are working hard for Alpha Phase. (YAY!)  I’m here today to present the Level Design behind National Mech League. Finally, the part that I am doing. 😛 Mostly everything that you are going to see here was created during the Pre-Production Phase, but after the last few weeks we had a lot of changes in the Design of the game, so the Arena and the Sections needed to be transformed too. So here I am with the result of these transformations. 😀 The Environment To better explain our Level Design, first I will talk a little bit about the whole universe around it. National Mech League takes place...

The Art Style of NML

Hello folks, how are you doing? I’m here today with the Visual Art Style behind National Mech League. Mostly everything that you are going to see here is related to the Pre-Production Phase that we had in Term 04. Consider the Visual Style of the game as something EXTREMELY important....

What is National Mec...

Loads of changes, loads of arguments, loads of questions… and here we are now! Production Phase, 2nd Floor, a team of three guys. This is National Mech League. 😀 Oh, wait, what?! A team of three guys? Yeah! Team Baking Power ended up jumping from 4 Team Members, to 2, and finally...

Single Player: Sand and Dust

Hey guys, how are you doing? After a while without show my face around here, I’m writing this quick post right now to show the result of  the Single Player Level that I delivered some time ago, in Term 04. For more details about a full description of the level, with the Paper Layout, Cell Diagram, White boxing and some Kismet Scripts, please check my old post here. This post is exclusively just to show a video that I recorded while I was testing my level. I hope you guys enjoy! Sand and Dust is a Single-Player Map that features two very different environments, presenting a big and warm desert and an old Maya Temple, full of nature....

Mission Design: The ...

Hey ya, how are you? Term 04 is finally over. UHA! Pre-Production Phase finished and in one and a half week we will return with all energy to start the Production. But, for now, this post is dedicated to the Mission Design class that we have inside the Level Design Streaming of Term 04. As...

Work in Progress

Hi everyone, how it’s going? I’m here with a very brief and simple post just to show up and explain my huge absence in the website. Yeah, I’m still alive. And no! I didn’t gave up of the site or our Final Project. This term has been very, VERY BUSY! Too many things to...

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