May 1, 2014Comments are off for this post.

Knights and Dragons

Knights & Dragons is an iOS and Android game developed by IUGO Mobile Entertainment and published by GREE. The game is addictively combining strategic combat and fantasy role-playing. Rise up and build your team of heroes from friends and players all over the world for deadly, fast-paced battles. Battle legendary monsters and lead your kingdom to victory! Join your friends to create an army and defeat epic bosses. Unlock hundreds of items, collect rare treasures and craft the ultimate set of armor! Knights and Dragons was

As Quality Assurance on Knights and Dragons, my main focus was to ensure that the game has no bugs, while also being responsible for daily features tests, content updates and event testing.

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[/one_half] [one_half_last] My Roles

  • Quality Assurance

Job Notes

  • Writing and regressing bugs;
  • Ensuring that the game has no bugs;
  • Ensuring that the features implemented in the game measure up to the design briefs of the producers;
  • Responsible for daily features tests, content updates and event testing;
  • Providing feedback on the quality of the new features and how they affected the feel of the game.

+EXP

  • Bugzilla;
  • Trello.

Platforms worked on

  • iOS / Android

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August 3, 2013Comments are off for this post.

FIFA 14

FIFA 14 is the 2013 release of Electronic Arts' FIFA video game series. It was developed by EA Canada. The game was released for PlayStation 3, Xbox 360, PC, PlayStation Portable, Wii, Nintendo 3DS, PlayStation Vita - including next-generation systems PlayStation 4 and Xbox One - and on devices running Android and iOS operating systems.

As Quality Assurance on FIFA 14, my main focus is on the Ultimate Team Mode. This game mode allows players to build an Ultimate Team of soccer stars by earning, buying, selling and trading players and items within the FIFA community, while competing with multiple squads. Since Ultimate Team is one of the most played game modes on FIFA, it requires a lot of attention from the team to be able to identify all types of bugs and to create different and efficient test scenarios.

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[/one_half] [one_half_last] My Roles

  • Quality Assurance

Job Notes

  • Writing and regressing bugs;
  • Ensuring that the game has no bugs;
  • Creating various testing scenarios, to reproduce bugs that SEs or users had found while playing the game;
  • Ensuring that the features implemented in the game measure up to the design briefs of the producers;
  • Providing feedback on the quality of the new features and how they affected the feel of the game.

+EXP

  • DevTrack;
  • Juice;
  • Xbox Neighbourhood;
  • Sony Target Manager.

Platforms worked on

  • PS3 / PS4 / Xbox 360 / Xbox One / PC

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August 3, 2013Comments are off for this post.

FIFA 13

FIFA 13 is the 2012 release of EA's soccer game franchise and is driven by five innovations involving artificial intelligence, dribbling, ball control and physical play. The game was released for PS3, Xbox 360 and PC.

As Quality Assurance on FIFA 13, my main focus is on the Ultimate Team Mode. This game mode allows players to build an Ultimate Team of soccer stars by earning, buying, selling and trading players and items within the FIFA community, while competing with multiple squads. Since the game is primarily online, it requires constant updates and patches to keep the game working perfectly according to the player's needs.

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My Roles

  • Quality Assurance
  • Team Management / Daily Reports

Job Notes

  • Writing and regressing bugs;
  • Ensuring that all game patches are released on LIVE with no bugs;
  • Creating various testing scenarios, to reproduce bugs that SEs or users had found while playing the game;
  • Attending daily meetings to improve team management;
  • Writing daily reports with everything that the team achieved by the end of the day.

+EXP

  • DevTrack;
  • Juice;
  • Xbox Neighbourhood;
  • Sony Target Manager.

 

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December 3, 2012Comments are off for this post.

National Mech League

National Mech League is a 3D Dual Stick Shooter PC Game that my team and I created as our Final Project of the Game Design Program at Vancouver Film School. Myself and two other students had three months to develop the whole game from the Game Concept, Pre Production and Production Phase. NML was developed using Unity Engine, and had the theme of a futuristic Sport Arena where Mechs defeat waves of enemies robots, while attempting to gain attention from sponsors.

In the far future, mankind is finally able to build Mechs. The only logical outcome of such engineering achievement is to use Mechs in a newly created sport: Mech Match! In the NML, Mechs fight waves of enemy robots in arenas around the world, in order to earn sponsorship and please the fans. By collecting sponsors points, the player can exchange these points for new upgrades, increasing their original stats.

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My Roles

  • Level Design
  • Game Design / Game Design Document
  • Environmental Art
  • Set Dressing
  • Lighting
  • Project Management
  • Graphical User Interface
  • Menu Screens Composition / Lighting

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Why Create this Game?

NML provides a theme that possesses mainstream appeal and humor potential as well. As the game focuses in a League representation, introducing a new type of Sport, players will be able to try it in a game with over proved gameplay. The game provides a fun narrative, with an intelligent AI system, in which winning often requires strategy. The goals set forth in creating this game include, but are not limited, to the following:

  • Combine gameplay with a Sport League Theme, allowing players to relate their favorite sports to a new concept, while providing a fun experience;
  • Make the player constantly modify their strategy according to each Mech Weapons.

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Design Notes

  • Created in Unity Engine;
  •  3 month development time by 3 people;
  • 4 Levels;
  • 4 Major Objectives;
  • 10 to 20 minutes of gameplay.

[button link="http://projects.myvfs.com/games/GD25_NationalMechLeague/NML.zip" type="icon" newwindow="yes"] Download National Mech League[/button]

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Major Features

Unique Playable Mech
Player will control The Ocho, the Badass Cowboy. The Mech is the materialization of the pilot's personality and their design is also inspired by it.

In-game Sport Commentators
The in-game experience is commentated in real time by two different commentators, creating a fun and humorous atmosphere that mirrors the feeling of an actual sporting event.

3 Unique Weapons
The Ocho features three different weapons: Shotgun, Revolver and the Gatling gun. Weapons have different effects against enemies, creating different types of combat experience.

5 Unique Enemy Behaviors
There are 3 different enemy classes and 4 different behaviors. Each one of the enemy behaviors has a defined characteristic in order to vary gameplay. The enemies are Red SwarmBot, Blue SwarmBot, WormBot, and BeeBot.

Dodging and Shooting Gameplay Experience
Game places equal emphasis on dodging and shooting enemies and projectiles.

Upgradable Mech according to Sponsor Points
Player needs to complete combo kills to collect Sponsor Points during the game. Sponsor Points can be exchanged for new Mech Golden Armor Upgrade in the Mech Shop. The upgrade will increase Mech Stats and change appearance, but will not provide any new abilities.

3 Unique Power Ups
Player can find Power Ups around the League Arena. Power Ups affects Mech's Stats and Weapon Stats for a pre-determined time interval. Power Ups vary into: Improving Mech Speed, Improving Mech Shield, and Increasing Weapon Damage.

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December 3, 2012Comments are off for this post.

Jack

Jack is a Flash Side-scrolling Platform Game that my team and I created as our Flash Project of the Game Design Program at Vancouver Film School. Myself and three other students had a month and a half to develop the whole game from scratch. Jack was developed using Flash and Photoshop.

Jack is a 15 – 21 minutes game divided into 3 different Levels featuring different game mechanics. Jack is part of EBM Compendium VII, in which the theme was “Jack of all Tales”. The Compendium VII is about an alternate version of all Jack tales turning into the famous Jack the Ripper. The Flash Game Jack is the game version of this project, focusing specifically on the Jack and Jill fairy tale.

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My Roles

  • Level Design
  • Environment Art

Design Notes

  • Created in Flash;
  • Environment Art made with Photoshop;
  • One and a half development time by 4 people;
  • 3 Levels with 3 different Game Mechanics;
  • 6 Objectives;
  • 15 to 21 minutes of gameplay.

[button link="http://www.kongregate.com/games/Dangow/jack" type="icon" newwindow="yes"] Play Jack on Kongregate[/button]

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December 3, 2012Comments are off for this post.

1 Carnaval de Distorções

1 Carnaval de Distorções is a Brazilian 3D 3rd Person Exploration Game for PC and Mac, which emphasises the vast sense of solitude, loneliness and suspense. The game project is divided into 2 Acts. At this moment Act 1 is being produced by Team 1CDD and it serves as an introduction to the game story and concept, with the main purpose to present the game to the public.

The Game has the Direction and the Game Design by Thiago Girello.

The player controls a mysterious little girl that can change some things in the world by creating music by playing a violin, among these the ability to control the movements of, and ride, a giant monster. At her touch, objects fall victim to the affects of gravity once more, solid stuff once frozen in the air, now starts to fall again. In front of her, a road that leads to a destroyed sambódromo, distant in the horizon. The girl follows the road, in the distance she sees a strange and huge creature, chained to the sambódromo structure itself.

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My Collaborative Roles

  • 3D Models Collab.
  • Prop Dressing Collab.

[button link="http://1cdd.com.br" type="icon" icon="search" newwindow="yes"] Visit the Official Website[/button]

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