{"id":1105,"date":"2012-01-30T20:50:14","date_gmt":"2012-01-31T04:50:14","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=1105"},"modified":"2012-10-12T22:04:08","modified_gmt":"2012-10-13T06:04:08","slug":"vfs-gd-month-01","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2012\/01\/vfs-gd-month-01\/","title":{"rendered":"VFS GD25 &#8211; Month: 01"},"content":{"rendered":"<p style=\"text-align: justify;\">Yoo! What&#8217;s up, guys? I know, I&#8217;m taking so long to update the site, I should post more every week, and.. and.. mimimimi. But I&#8217;m here now, so let&#8217;s focus, okie? \ud83d\ude09 Today is 31 January and in one hour the first month at VFS will be over. WHAAT??! Yeah, yeah! It was fast. Anyway, I&#8217;ve decided to do a\u00a0quick retrospective of January, explaining a little bit the assignments, lectures etc. So take your chair &#8211;\u00a0or straighten your pillow &#8211; and come with me. I hope you enjoy.<\/p>\n<p style=\"text-align: justify;\">Where to start? \u00a0Besides all assignments, we had in this month of January the <em>GD25 Welcome Party<\/em>, the <em>VFS Winter 2012 Impact Awards<\/em> and, as the <em>Game Expo<\/em> happened this month, we had one day full of <em>Lectures and Q&amp;A<\/em> at VFS with some great speakers from big companies. To those who wanted to get some questions answered, it was awesome! The speakers was:<\/p>\n<ul>\n<li><strong>Bruce Nesmith<\/strong>, Director of Design, <strong>Bethesda Softworks<\/strong> (The Elder Scrolls V: Skyrim)<\/li>\n<li><strong>Emmanuel Lusinchi<\/strong>, Associate Lead Designer, <strong>Bioware Austin<\/strong> ( SWTOR )<\/li>\n<li><strong>Bruce Kelly<\/strong>, Narrative game Designer, <strong>Eidos Montreal<\/strong> (Deus Ex: Human Revolution)<\/li>\n<li><strong>Anna Sloan<\/strong>, Studio Talent Manager, <strong>Slant Six Games<\/strong><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/impact_lecture.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-1126\" title=\"impact_lecture\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/impact_lecture.jpg\" alt=\"\" width=\"530\" height=\"131\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/impact_lecture.jpg 5293w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/impact_lecture-300x73.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/impact_lecture-1024x252.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><em>Impact Awards and Bruce Nesmith Lecture<\/em><\/p>\n<p style=\"text-align: justify;\">Every week we need to submit a lot of assignments. Almost all of them we need to present in class, in front of the other students and teachers. For Pre-Production Techniques Classes, <em>Christopher Mitchell<\/em> &#8211; the teacher of this subject &#8211; started to film our presentations. This way we can analyze what points we need to improve to make a better presentation.\u00a0At VFS, It&#8217;s common to work together and create different game ideas in the same day. Teachers are always asking us to create new pitches for games, making us practice exploring our creativity.<\/p>\n<p style=\"text-align: justify;\">This first month of classes were more focused on the theory part. Of course we already had programming classes, where we need to program and create a Dice Game using C# language and Visual Studio 2010. As we also had some activities on Photoshop. But almost all subjects in this term are more focused on the theory part about the games, techniques of Pre-Production, how to create and construct a good game story etc. And all of this is REALLY IMPORTANT. I can say from my own experience as a graduate student in Game Design, that one of the most important thing in this area is to learn how everything &#8220;works&#8221;, since the creation of one idea until the game finished and running. So the way that VFS are managing the program is really intelligent and awesome.<\/p>\n<p style=\"text-align: justify;\">Ok! To make it easy, I will organize this post by subject and quick explain everything that we did during this first month.<\/p>\n<p style=\"text-align: justify;\"><strong>Game Production<br \/>\n<\/strong>Basically a loooot of content. LOL. Dave Warfield and Olivia Bogacki are the teachers of this subject and they are amazing. The classes were more focused in the basic concepts of &#8220;best practices&#8221; in game production. They are always teaching about the ways to identify risks in a project cycle, demonstrating the understanding of a typical development cycle, and also explaining about contracts and licensing in game production. The classes were in the theatre and we are always seeing very good presentations. We had the first exam last week, and it was cool the way that Dave tested us one week before, during class, with a Game Quiz with all students competing against each other. Hahaha. The test was pretty creative.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>For this class we had no assignments!<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Game Theory Analog and Practical<\/strong><br \/>\nThe most weird class. And I say weird in a good way. We have two different teachers for this class, and two different kind of class. <em>Gregory MacMartin<\/em>\u00a0give us the theory part focused in analog games.\u00a0All my life I never met anyone who talks as fast as him. But he is great. He knows everything about rules, mechanics and we feel confident when we saw he speaking. For now he is teaching the theory behind the games, and board game mechanics. We did three assignments for his class until now. The first one was the 25-50 Board Game Ideas &#8211; that I&#8217;ve already cited some post before &#8211; a Game Analysis Paper assignments, in which we analyzed a board game that we like, and the Game Concept Overview of our last project board game. For his class we are doing a board game in pairs. My partner is Mustafa, and for now we just have a prototype of the game, with the rules and a lot of notes. In the end this term we need to finish the board game, with everything 100% complete, including the board and the art.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/board_classes.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-1130\" title=\"board_classes\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/board_classes.jpg\" alt=\"\" width=\"530\" height=\"196\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/board_classes.jpg 6607w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/board_classes-300x111.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/board_classes-1024x379.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">Board Game Prototype and Practical Class<\/p>\n<p style=\"text-align: justify;\">The other class of this same subject is about PLAYING GAMES. WHAAAT?! Yeah, that&#8217;s why I said sometimes it seems weird. LOL. Every week we need to play at least 3 hours of games. In this first term, as we are focused on board games, we just play them. The best way to understand the mechanics and rules is playing another games. I need to admit that sometimes I feel boring during this class, but I know it is an important class and in some way is good to have this &#8220;break time&#8221; during the week. Btw,\u00a0I won\u00a0this match\u00a0that I&#8217;m showing\u00a0in the picture above. Hahaha.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Analog Game Idea Brainstorming;<\/li>\n<li>Game Analysis Paper;<\/li>\n<li>Game Concept Overview;<\/li>\n<li>Development of a Board Game.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Storytelling<\/strong><br \/>\nWOOW! I need to admit that with the Pre-Pro classes, this one is one of my favourites. Who teach us is\u00a0<em>John Meadows<\/em>.\u00a0Particularly I think he is an excellent teacher. He is funny and very intelligent, and his classes are awesome. We learn about storytelling &#8211; obviously &#8211; and until now he teached us about the Hero&#8217;s Journey and 3 Act Structure that is always present in games and movies story. By the way, I will post as soon as I can the 3 act structure assignment that I did for his class, as one article to my website. So stay tuned to see when I update. \ud83d\ude09 For the 3 Act Structure I chose the game <em>Heavy Rain<\/em>. And for the Hero&#8217;s Journey I will present in the next week the movie\u00a0<em>Le fabuleux destin d&#8217;Amelie Poulain<\/em>.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>3 Act Structure;<\/li>\n<li>Hero&#8217;s Journey.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Cinematics \/ Storyboarding<\/strong><br \/>\nTwo different teachers, each one for one of this subjects.\u00a0<em>Bren Lynne<\/em> teaches Cinematic, what are the best ways to create a good cinematic, which techniques we can use to make it better and also about camera properties, shots etc. In his classes we are always seeing movie scenes and analyzing the blocking and breakdown. For his first assignment we chose a cinematic from one game and we made the scene breakdown of it.\u00a0<em>Anne Mann<\/em> teaches storyboard to us. She&#8217;s a very funny teacher and very talented also. We had just two classes with her until now, and she taught some good techniques to draw fast, and then we did a Shot List thinking in our cinematic that we want to create. For now, the next step is to end the Storyboard of the Shot List.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Scene Breakdown;<\/li>\n<li>Shot List;<\/li>\n<li>Storyboard.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Programming 1<\/strong><br \/>\nHmm. What to say? It&#8217;s programming class. And for those who knows me better, programming never was something that I really enjoy or I really understand. LOL. But that&#8217;s the point, actually. For the very first time in my life I think I&#8217;m understanding it. I can&#8217;t say already that I&#8217;m good at it now, but at least I can understand how everything works and I also did the first assignment. This is a good start. Who teaches us is\u00a0<em>Peter Walsh<\/em>.\u00a0He&#8217;s a very intelligent and patient teacher. The way that he leads the class is very good. He is able to explain in a very\u00a0comprehensive\u00a0way what everything means in the codes. For now we are learning C# and we did our first Dice Game.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Back Alley Dice Shooter<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Portfolio<\/strong><br \/>\n<em>Jacob Tran<\/em> is our teacher and we had just one class until today. Basically he presented a lot of tools and websites to create our portfolio. He explained how important is to have a great one and what we can show online to give a good impression.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>No assignments.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Presentation Skills<\/strong><br \/>\nWe also had just one class until today. Classmates were separated into two groups. Each group had class on a different day of the week.\u00a0<em>Andrew Laing<\/em> is the teacher and he will teach us how to be more\u00a0comfortable\u00a0when we are presenting in front a lot of people. In the first class we did a brainstorming to present a rollercoaster idea for an amusement park. In the same class we presented to the other students.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>No assignments.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Level Design Theory<\/strong><br \/>\nAnother class that I really like is LD. <em>Victor Kam<\/em> is the teacher and he is very nice and communicative. He&#8217;s always asking us what we want to see in class, to make the class even more fun and specific. We are always analyzing Level Designs for a lot of games. We started with a Level Deconstruction with a game level that we like &#8211; I chose Uncharted 3, the Sink or Swim level.\u00a0We should say\u00a0the positives\u00a0and negatives points of that\u00a0level\u00a0and say what we love on it. Then we did some exercises creating our own level that we will suppose to develop later. And finally a Level Summary Document with a lot of details about that level. The first two exercises were not considered as assignments, but as we should do in the same way, I will write it here.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Level Deconstruction;<\/li>\n<li>Level Pitch Document;<\/li>\n<li>Level Summary Document.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Pre-Production Techniques<\/strong><br \/>\nAHHH!\u00a0Surely the most laborious of all classes in the first month. The teacher is\u00a0<em>Christopher Mitchell<\/em> and, even having some nightmares with him, because every week I know that we will need to present one more game pitch in front of class and that has been hard for me, he is one of my favourites teachers.\u00a0Christopher can communicate his ideas very well and the class content. Every week we have more assignments\/exercises to submit and to present. I never though that we could create so many game ideas in a short time period. \u00a0And during classes we are always doing this too. For sure, Pre-Production Techniques is one very important class and I&#8217;m happy to been learning from start.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>The Elevator Pitch;<\/li>\n<li>Wii Game Pitch;<\/li>\n<li>Blue Ocean Pitch.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/brainstorming.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1135 aligncenter\" title=\"brainstorming\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/brainstorming.jpg\" alt=\"\" width=\"530\" height=\"397\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/brainstorming.jpg 3240w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/brainstorming-300x224.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/brainstorming-1024x766.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">2 hours Brainstorming in group<\/p>\n<p style=\"text-align: justify;\"><strong>Visual Design Principles<\/strong><br \/>\nArt classes with <em>Elizabeth Metzker<\/em> as Instructor. We had a class presenting the principles of Visual Design. Then we visited the <em>Vancouver Art Gallery<\/em> to analyze some pieces of art and to write about, using the principles that we learned in the first class. After that, we had an introduction to Photoshop Layers and Masks, with Destructive and Non-Destructive Editing methods in PS.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Painting Art Critique<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">And for today that&#8217;s all, folks! I really need to go to bed now, because it&#8217;s too late and tomorrow will be a very busy day as always. I hope I have succeeded in explaining better how classes are going on during these days. Any question, just send a comment here in this post and I will answer as soon as I can. Thank you for your visit and stay tuned in the articles section of my site, that I will post the 3 Act Structure soon. See ya!<\/p>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><div style=\"text-align: justify;\">Yoo! Como voc\u00eas est\u00e3o, pessoal? Eu sei, eu estou demorando muito para atualizar o site. Eu deveria postar toda semana, e&#8230; e&#8230; mimimimimi. Mas eu estou aqui agora, certo? Ent\u00e3o vamos nos focar. \ud83d\ude09 Hoje \u00e9 31 de Janeiro e em uma hora o primeiro m\u00eas na VFS vai ter acabado. WHAAAT?! Yeah, yeah! Passou muito r\u00e1pido. Bom, eu decidi fazer uma r\u00e1pida &#8211; ou nao! &#8211; retrospectiva de Janeiro, explicando um pouco sobre cada assignment, apresenta\u00e7\u00f5es etc. Ent\u00e3o pegue sua cadeira &#8211; ou ajeite seu travesseiro se voc\u00ea estiver jogado na cama &#8211; e venha comigo. Eu espero que voc\u00ea goste.<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">Por onde come\u00e7ar? Al\u00e9m de todos os assignments, n\u00f3s tivemos nesse m\u00eas de Janeiro a <em>GD25 Welcome Party<\/em>, o <em>VFS Winter 2012 Impact Awards<\/em> e, como a <em>Game Expo<\/em> aconteceu durante esse m\u00eas, n\u00f3s tivemos um dia completo de Apresenta\u00e7\u00f5es e sess\u00e3o de Perguntas\/Respostas com alguns dos maiores nomes da ind\u00fastria de games. Para esses que quiseram que suas perguntas fossem respondidas, foi uma experi\u00eancia sensacional! Os que apresentaram foram:<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><strong>Bruce Nesmith<\/strong>, Director of Design, <strong>Bethesda Softworks<\/strong> (The Elder Scrolls V: Skyrim)<\/li>\n<li><strong>Emmanuel Lusinchi<\/strong>, Associate Lead Designer,<strong> Bioware Austin<\/strong> ( SWTOR )<\/li>\n<li><strong>Bruce Kelly<\/strong>, Narrative game Designer, <strong>Eidos Montreal<\/strong> (Deus Ex: Human Revolution)<\/li>\n<li><strong>Anna Sloan<\/strong>, Studio Talent Manager,<strong> Slant Six Games<\/strong><\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\">H\u00e1 cada semana n\u00f3s precisamos enviar um monte de assignments. Quase todos eles n\u00f3s precisamos tamb\u00e9m apresent\u00e1-los em classe, em frente dos professores e dos outros estudantes. Para as aulas de T\u00e9cnicas de Pre-Produ\u00e7\u00e3o, <em>Christopher Mitchell<\/em> &#8211; nosso professor dessa mat\u00e9ria &#8211; come\u00e7ou a filmar as nossas apresenta\u00e7\u00f5es. Na VFS \u00e9 comum trabalhar em equipe e criar v\u00e1rias diferentes id\u00e9ias de games em um mesmo dia. Os professores est\u00e3o sempre nos cobrando para criarmos novos pitch para games, fazendo com que praticamos mais como explorar melhor a nossa criatividade.<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">Nesse primeiro m\u00eas de aulas nos estamos focados na parte te\u00f3rica. Claro, n\u00f3s tambem tivemos aulas de programa\u00e7\u00e3o, em que precisamos programar um Jogo de Dados usando linguagem C# e Visual Studio 2010.<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">N\u00f3s tambem tivemos algumas atividades no Photoshop. Mas a grande maioria das mat\u00e9rias nesse termo est\u00e3o sendo mais focadas na parte te\u00f3rica dos games, t\u00e9cnicas de Pre-Produ\u00e7\u00e3o, como criar e construir uma boa hist\u00f3ria para games etc. E tudo isso \u00e9 MUITO IMPORTANTE. Eu posso dizer pela minha pr\u00f3pria experi\u00eancia como estudante graduado em Game Design no Brasil, que uma das coisas mais importantes nessa \u00e1rea \u00e9 aprender como tudo &#8220;funciona&#8221;, desde a cria\u00e7\u00e3o de uma id\u00e9ia at\u00e9 o jogo conclu\u00eddo e funcionando. Sendo assim, eu considero que a maneira que VFS est\u00e1 manuseando o curso \u00e9 uma forma muito inteligente e incr\u00edvel.<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">Ok! Para facilitar meu post eu vou organiz\u00e1-lo por mat\u00e9rias e fazer um resumo r\u00e1pido sobre tudo que tivemos nesse m\u00eas.<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\"><strong>Game Production<\/strong><\/div>\n<div style=\"text-align: justify;\">\n<div style=\"text-align: justify;\">Basicamente um mooonte de conte\u00fado. Hahaha. Dave Warfield e Olivia Bogacki s\u00e3o os professores dessa mat\u00e9rias e ambos sao incr\u00edveis. As aulas s\u00e3o mais focadas nos conceitos b\u00e1sicos de &#8220;best pratices&#8221; na produ\u00e7\u00e3o de games. Eles est\u00e3o sempre ensinando sobre as maneiras de identificar riscos em um ciclo de projeto, demonstrando o entendimento de um t\u00edpico ciclo de desenvolvimento e, tamb\u00e9m explicando sobre contratos e licen\u00e7as na produ\u00e7\u00e3o de um game. As aulas acontecem no teatro da escola e n\u00f3s estamos sempre vendo apresenta\u00e7\u00f5es no tel\u00e3o, sempre muito bem apresentadas. N\u00f3s tivemos a primeira prova na semana passada, e foi muito divertida a maneira que o Dave nos testou uma semana antes, com um Game Quiz em que todos os estudantes competiam uns contra os outros. Hahaha. Esse teste foi bem criativo.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Para essa mat\u00e9ria n\u00f3s n\u00e3o tivemos nenhum assignment!<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><strong>Game Theory Analog and Practical<\/strong><\/div>\n<div style=\"text-align: justify;\">A aula mais estranha de todas. E eu digo &#8220;estranha&#8221; de uma maneira boa. N\u00f3s temos dois professores diferentes para essa mat\u00e9ria, e dois tipos diferentes de aula. <em>Gregory MacMartin<\/em> nos d\u00e1 a parte te\u00f3rica focada em games anal\u00f3gicos. Nunca na minha vida eu conheci algu\u00e9m que falasse t\u00e3o r\u00e1pido quanto ele. Hahaha. Mas ele \u00e9 sensacional. Ele sabe tudo sobre regras, mec\u00e2nicas e n\u00f3s sentimos confian\u00e7a nas palavras dele. Por enquanto ele est\u00e1 nos ensinando a parte te\u00f3rica por tr\u00e1s dos games e mec\u00e2nicas de jogos de tabuleiro. N\u00f3s fizemos tr\u00eas assignments para a aula dele at\u00e9 agora. O primeiro foi as 25-50 Id\u00e9ias de Jogos de tabuleiro &#8211; que eu j\u00e1 citei h\u00e1 alguns posts &#8211; fizemos uma an\u00e1lise de jogo de tabuleiro, em que n\u00f3s analisamos um jogo de tabuleiro que n\u00f3s gostamos e, tamb\u00e9m fizemos um Overview sobre o novo conceito do game de tabuleiro que vamos desenvolver como projeto final para essa mat\u00e9ria ao fim desse primeiro termo. Para essa aula n\u00f3s estamos desenvolvendo um jogo de tabuleiro em duplas. Minha dupla \u00e9 o Mustafa, e por enquanto n\u00f3s s\u00f3 temos um prot\u00f3tipo do jogo, com as regras e um monte de anota\u00e7\u00f5es. No fim desse termo n\u00f3s termos que finalizar o nosso jogo de tabuleiro 100%, inclusive o tabuleiro em si e a arte do mesmo.<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\">A outra aula dessa mesma mat\u00e9ria \u00e9 sobre JOGAR GAMES. WHAATT?! Yeah, \u00e9 por isso que eu disse que as vezes essas aulas parecem muito estranhas. Hahaha. Toda semana n\u00f3s temos que jogar pelo menos 3 horas de jogos. Nesse primeiro termo, como n\u00f3s estamos focados em jogos de tabuleiro, n\u00f3s s\u00f3 jogamos eles por enquanto. A melhor maneira de compreender a mec\u00e2nica e as regras \u00e9 jogando outros jogos. Eu preciso admitir que as vezes eu me sinto meio entediado durante essas aulas, mas eu compreendo a import\u00e2ncia da aula e as vezes \u00e9 legal n\u00f3s termos esse tipo de &#8220;descan\u00e7o&#8221; se tratando da press\u00e3o das outras aulas. Ali\u00e1s, na partida que estou mostrando na foto acima eu venci. Hahaha.<\/div>\n<div>\n<ul style=\"text-align: justify;\">\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Analog Game Idea Brainstorming;<\/li>\n<li>Game Analysis Paper;<\/li>\n<li>Game Concept Overview;<\/li>\n<li>Desenvolvimento de um Jogo de Tabuleiro.<\/li>\n<\/ul>\n<div style=\"text-align: justify;\"><strong>Storytelling<\/strong><\/div>\n<div style=\"text-align: justify;\">WOOW! Eu preciso confessar que junto com a aula de Pr\u00e9-Pro, essa \u00e9 uma das minhas favoritas. Quem nos da essa aula \u00e9 <em>John Meadows<\/em>. Particularmente eu o acho um excelente professor. Ele \u00e9 engra\u00e7ado e muito inteligente e suas aulas s\u00e3o sensacionais. N\u00f3s aprendemos storytelling &#8211; obviamente! &#8211; e por enquanto ele nos ensinou sobre os conceitos da Jornada do Her\u00f3i e Estrutura de 3 Atos, que est\u00e3o sempre presentes em hist\u00f3rias de jogos e filmes. Ali\u00e1s, eu vou postar mais tarde como um artigo aqui no meu site, o meu assignment da Estrutura de 3 Atos que eu fiz para a aula. Ent\u00e3o fiquem ligados para lerem quando eu postar. \ud83d\ude09 Para esse exerc\u00edcio eu escolhi o jogo Heavy Rain. E para a Jornada do Her\u00f3i eu vou apresentar na pr\u00f3xima semana baseado no filme<em> O Fabuloso destino de Amelie Poulain<\/em>.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Estrutura de 3 Atos;<\/li>\n<li>Jornada do Her\u00f3i.<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><\/div>\n<div style=\"text-align: justify;\"><strong>Cinematics\/Storyboarding<\/strong><\/div>\n<div style=\"text-align: justify;\">Dois diferentes professores, cada um para uma das mat\u00e9rias. <em>Bren Lynne<\/em> ensina Cinematic, quais s\u00e3o as melhores maneiras de criar uma boa cinematic, quais t\u00e9cnicas n\u00f3s podemos usar para deix\u00e1-la ainda melhor e tamb\u00e9m sobre propriedades de c\u00e2mera, shots etc. Em suas aulas n\u00f3s estamos sempre vendo cenas de filmes, analisando blocking e breakdown. Para seu assignment n\u00f3s escolhemos uma cinematic de algum jogo de nossa prefer\u00eancia, e n\u00f3s dizemos um breakdown da cena. <em>Anne Mann<\/em> nos ensina Storyboard. Ela \u00e9 uma professora muito engra\u00e7ada e talentosa. N\u00f3s s\u00f3 tivemos duas aulas com ela at\u00e9 agora e ela nos ensinou boas t\u00e9cnicas para que possamos desenhar r\u00e1pido, em seguida nos pediu para fazermos um Shot list baseado no cinematic que n\u00f3s iremos criar para a outra mat\u00e9ria. Por enquanto, a pr\u00f3xima etapa ser\u00e1 o desenvolvimento do Storyboard baseado na nossa Shot List.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Breakdown da cena;<\/li>\n<li>Shot List;<\/li>\n<li>Storyboard<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><strong>Programming 1<\/strong><\/div>\n<div style=\"text-align: justify;\">Hmm! O que eu posso dizer? \u00c9 aula de programa\u00e7\u00e3o. E para aqueles que me conhecem melhor sabem que program\u00e7\u00e3o nunca foi algo que eu realmente gosto ou que eu realmente entendo. Hahaha. Mas esse \u00e9 o ponto, na verdade. Pela primeira vez na minha vida eu acredito que eu estou compreendendo isso. Eu n\u00e3o posso dizer ainda que eu sou bom nisso, mas pelo menos eu posso entender como tudo funciona e consegui terminar o meu primeiro assignment. Esse \u00e9 um bom comeco. Quem nos ensina essa mat\u00e9ria \u00e9 <em>Peter Walsh<\/em>. Ele \u00e9 um professor muito inteligente e paciente. A maneira que ele conduz a aula \u00e9\u00a0muito boa. Ele \u00e9 capaz de explicar de uma maneira bem compreens\u00edvel e o que significa cada coisa dentro dos c\u00f3digos. Por enquanto estamos aprendendo a linguagem C# e n\u00f3s fizemos nosso primeiro Jogo de Dados.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Back Alley Dice Shooter<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><strong>Portf\u00f3lio<\/strong><\/div>\n<div style=\"text-align: justify;\"><em>Jacob Tran<\/em>\u00a0\u00e9 o nosso professor e n\u00f3s s\u00f3 tivemos uma aula at\u00e9 ent\u00e3o. Basicamente ele apresentou v\u00e1rias ferramentas e websites para que possa facilitar a nossa cria\u00e7\u00e3o de portf\u00f3lios. Ele explicou o qu\u00e3o importante \u00e9 ter um bom portf\u00f3lio e o que devemos ou n\u00e3o mostrar nos nossos sites para dar uma boa impress\u00e3o.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Sem assignments.<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><strong>T\u00e9cnicas de Apresenta\u00e7\u00e3o<\/strong><\/div>\n<div style=\"text-align: justify;\">N\u00f3s tamb\u00e9m s\u00f3 tivemos uma aula at\u00e9 agora. Os alunos foram separados em dois grupos diferentes. Cada grupo tiveram aulas em dias diferentes da semana. <em>Andrew Laing<\/em>\u00a0\u00e9 o professor e ele nos ensinar\u00e1 como ficar mais confort\u00e1vel enquanto estivermos apresentando na frente de muitas pessoas. Na sua primeira aula n\u00f3s fizemos um brainstorming em grupo para apresentar uma id\u00e9ia para uma nova montanha russa de algum parque de divers\u00e3o, como a Disney por exemplo. Na mesma aula n\u00f3s tivemos que apresentar para os outros alunos.<\/div>\n<div>\n<ul style=\"text-align: justify;\">\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Sem assignments.<\/li>\n<\/ul>\n<div style=\"text-align: justify;\"><strong>Level Design Theory<\/strong><\/div>\n<div style=\"text-align: justify;\">Outra aula que eu realmente gosto \u00e9 LD. <em>Victor Kam<\/em>\u00a0\u00e9 o professor e ele \u00e9 bem legal e comunicativo. Ele est\u00e1 sempre nos questionando se tem mais alguma coisa que gostar\u00edamos de ver em aula, para deixar a aula ainda mais interessante e direcionada. N\u00f3s estamos sempre analisando Level Designs de v\u00e1rios levels diferentes. N\u00f3s come\u00e7amos com a desconstru\u00e7\u00e3o de um level que nos agradasse &#8211; eu escolhi <em>Uncharted 3, The Sink or Swim<\/em> Level. N\u00f3s dever\u00edamos dizer os pontos positivos e negativos do level e dizer o que n\u00f3s adoramos nele. Em seguida fizemos alguns exerc\u00edcios criando nosso pr\u00f3prio level que n\u00f3s teremos que realmente desenvolver mais tarde. E finalmente um Documento Sum\u00e1rio do nosso Level, com bastantes detalhes sobre ele. Os primeiros dois exerc\u00edcios n\u00e3o foram considerados assignments, mas como n\u00f3s precisamos fazer da mesma maneira, eu decidi escrev\u00ea-los aqui tamb\u00e9m.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Desconstru\u00e7\u00e3o\u00a0de um Level;<\/li>\n<li>Pitch de um Level;<\/li>\n<li>Documento Sum\u00e1rio do Level.<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><strong>Pre-Production Techniques<\/strong><\/div>\n<div style=\"text-align: justify;\">AHH! Com certeza a mat\u00e9ria mais trabalhosa nesse primeiro m\u00eas de aulas. O professor que nos da aula se chama <em>Christopher Mitchell<\/em> e, mesmo eu tendo alguns pesadelos com ele atualmente, porque toda semana eu sei que teremos que apresentar mais um pitch sobre uma nova id\u00e9ia de jogo em frente de todo mundo, e isso tem sido dif\u00edcil pra mim, mesmo assim ele \u00e9 um dos meu professores favoritos. Christopher consegue comunicar suas id\u00e9ias e o conte\u00fado da aula muito bem. Toda semana n\u00f3s recebemos mais assignments ou exerc\u00edcios para fazer, entregar e apresentar. Eu nunca pensaria antes que n\u00f3s pud\u00e9ssemos desenvolver tantas id\u00e9ias para jogos em um per\u00edodo t\u00e3o curto de tempo. E durante as aulas n\u00f3s estamos sempre fazendo isso tamb\u00e9m. Com certeza,\u00a0T\u00e9cnicas\u00a0de Pr\u00e9-Produ\u00e7\u00e3o \u00e9 uma das mat\u00e9rias mais importantes e eu estou satisfeito por j\u00e1 estarmos aprendendo desde o in\u00edcio.<\/div>\n<div style=\"text-align: justify;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>The Elevator Pitch;<\/li>\n<li>Wii Game Pitch;<\/li>\n<li>Blue Ocean Pitch.<\/li>\n<\/ul>\n<\/div>\n<div style=\"text-align: justify;\"><strong>Visual Design Principles<\/strong><\/div>\n<div>\n<p>As aulas de arte sao com a professora <em>Elizabeth Metzker<\/em>.\u00a0N\u00f3s tivemos uma aula apresentando os princ\u00edpios de Visual Design. Na segunda aula n\u00f3s visitamos a Galeria de Arte de Vancouver, para analisar algumas pe\u00e7as de arte e escrever sobre elas, usando os princ\u00edpios que aprendemos na primeira aula. Depois disso, n\u00f3s tivemos uma introdu\u00e7\u00e3o ao Photoshop, Layers e M\u00e1scaras, com m\u00e9todos de edi\u00e7\u00e3o destrut\u00edveis e n\u00e3o destrut\u00edveis no PS.<\/p>\n<ul style=\"text-align: justify;\">\n<li><span style=\"text-decoration: underline;\">Assignments:<\/span><\/li>\n<li>Cr\u00edtica sobre Pe\u00e7a de Arte.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">E por hoje \u00e9 s\u00f3, pessoal! Eu realmente preciso ir pra cama agora, porque est\u00e1 muito tarde e amanh\u00e3 ser\u00e1 um dia muito corrido. Eu espero que eu tenha tido sucesso nas explica\u00e7\u00f5es em rela\u00e7\u00e3o as aulas que tivemos durante esses dias. Qualquer d\u00favida, apenas deixe um coment\u00e1rio aqui no post e eu responderei o mais breve poss\u00edvel. Obrigado pela visita e fiquem ligado na categoria Artigos do site, que eu irei postar em breve a Estrutura de 3 Atos que eu disse. At\u00e9 mais!<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p style=\"text-align: justify;\"><\/div>\r\n\t\t\t\t<\/div><\/p>\n<p style=\"text-align: justify;\">\n","protected":false},"excerpt":{"rendered":"<p>Yoo! What&#8217;s up, guys? I know, I&#8217;m taking so long to update the site, I should post more every week, and.. and.. mimimimi. But I&#8217;m here now, so let&#8217;s focus, okie? \ud83d\ude09 Today is 31 January and in one hour the first month at VFS will be over. WHAAT??! Yeah, yeah! It was fast. Anyway, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3],"tags":[147,135,144,114,131,136,137,143,134,132,140,106,138,149,133,130,32,118,141,146,142,23,108,145,139,46,9,148],"class_list":["post-1105","post","type-post","status-publish","format-standard","hentry","category-life-at-vfs","tag-andrew-laing","tag-anna-sloan","tag-anne-mann","tag-assignments","tag-awards","tag-bethesda-softworks","tag-bioware-austin","tag-bren-lynne","tag-bruce-kelly","tag-bruce-nesmith","tag-christopher-mitchell","tag-dave-warfield","tag-eidos-montreal","tag-elizabeth-metzker","tag-emmanuel-lusinchi","tag-first-month","tag-game-design-program","tag-gd25","tag-gregory-macmartin","tag-jacob-tran","tag-john-meadows","tag-matheus-pitillo","tag-olivia-bogacki","tag-peter-walsh","tag-slant-six-games","tag-vancouver-film-school","tag-vfs","tag-victor-kam"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-hP","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/1105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=1105"}],"version-history":[{"count":40,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/1105\/revisions"}],"predecessor-version":[{"id":1112,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/1105\/revisions\/1112"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=1105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=1105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=1105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}