{"id":1190,"date":"2012-02-19T21:45:32","date_gmt":"2012-02-20T05:45:32","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=1190"},"modified":"2012-02-28T21:46:35","modified_gmt":"2012-02-29T05:46:35","slug":"pitch-play-night-gd20","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2012\/02\/pitch-play-night-gd20\/","title":{"rendered":"Pitch &#038; Play Night &#8211; GD20"},"content":{"rendered":"<p style=\"text-align: justify;\">Hey guys, what&#8217;s uuuupppp?! Long time I did not update here, hum? Everyday I was promising to myself that I will update the website, but we have just three more days in Term 01 and we still need to submit four more assignments.\u00a0And as much as I love posting here, this year my main priority continues to be my focus in the program. Anyway, I have at least 6 different posts ideas that I still want to post here, so let&#8217;s start to update everything. For now, <em>VFS Pitch &amp; Play Night &#8211; GD20.<\/em><\/p>\n<p style=\"text-align: justify;\">In the last 7th February at VFS, the students of <em>GD20<\/em> presented their final project to the other students and probably people from the game industry. I can&#8217;t say exactly name of game companies or something like that, because I really don&#8217;t know who were there. What I saw was the practice time to the real Pitch &amp; Play Night. They will have a second moment of presentation in a closed event, with a professional presentations to a specific group of people and industries.<\/p>\n<p style=\"text-align: justify;\"><strong>VFS Game Design Pitch &amp; Play Night<\/strong>\u00a0is probably the most important night for us, VFS Students. In that night students present their final games that they have spent the last 4 months designing and developing. The students were excited to share their hard work, looking forward to having experienced game industry people review and provide feedback on what they have presented.<\/p>\n<p style=\"text-align: justify;\">GD20 presented 6 different games. In sequence, the games presented were:\u00a0Daru, In Plain Sight, Zombie-Kiri, Forget Me Not Annie, Falling to Pieces and Remnant.<\/p>\n<p style=\"text-align: justify;\"><strong>Daru<\/strong><br \/>\nFirst of the six games presented in that night,\u00a0Daru is a 2D action platforming-fighter game set in an alternate universe of turn of the century Japan. The game is focused on combat mechanics and verticality. In my opinion this game was the one which caused more impact on me.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/daru_gd20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1198\" title=\"daru_gd20\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/daru_gd20.jpg\" alt=\"\" width=\"530\" height=\"95\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/daru_gd20.jpg 1937w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/daru_gd20-300x53.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/daru_gd20-1024x183.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">The art direction, colours and scenarios are awesome. And the way that the gameplay is explored is another aspect that make the game even more incredible. By the way, the picture of this post is an artwork of Daru. The game\u00a0was created in the Unity Engine and the Team Members are: Andrew Denault, Damien Le Lievre, Pedro Portasio and Andrea Del Bello.<\/p>\n<p style=\"text-align: justify;\"><strong>In Plain Sight<\/strong><br \/>\nAfter Daru, the team member of In Plain Sight: Brooke Fargo, Hami Arabestani, Melissa Schnarr, and William Shyu,\u00a0started to present their game.\u00a0In Plain Sight follows a totally different art direction comparing to Daru or another game presented in the Pitch &amp; Play Night.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/inplainsight_gd20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1201\" title=\"inplainsight_gd20\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/inplainsight_gd20.jpg\" alt=\"\" width=\"530\" height=\"95\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/inplainsight_gd20.jpg 1937w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/inplainsight_gd20-300x53.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/inplainsight_gd20-1024x183.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">With a more serious visual and colours in shades of gray, the game is an adventure game with stealth elements, focused more in storytelling and environmental puzzles. The team used modern design techniques such as Motion Capture, using Kinect, and used Unity Engine to develop the game.<\/p>\n<p style=\"text-align: justify;\"><strong>Zombie-Kiri<\/strong><br \/>\nDeveloped by Stuart Saunders, Stanislav Costiuc, Nathan Nasseri, and Clarence Chan, Zombie-Kiri is the first Facebook game created by VFS Students and also the first student game from North America to appear on Facebook.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/zombiekiri_gd20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1203\" title=\"zombiekiri_gd20\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/zombiekiri_gd20.jpg\" alt=\"\" width=\"530\" height=\"147\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/zombiekiri_gd20.jpg 1497w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/zombiekiri_gd20-300x83.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/zombiekiri_gd20-1024x285.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">The game is a retro-styled social action game in which you fight zombies as a Ninja flying on a Hover-Blade. In the end, my opinion was that the game seems to be very funny for those who appreciate this kind of theme and the social aspect of the game. Zombie-Kiri was developed using Adobe Flash.<\/p>\n<p style=\"text-align: justify;\"><strong>Forget Me Not Annie<\/strong><br \/>\nDeveloped by Anthony Butler, Brandon Dolinski, George H Charles, and Vlad Volynine.\u00a0Forget Me Not Annie is a First Person horror puzzle game set in a Victorian Hospital, within the mind of a young girl name Annie, as she travels into the depths of her nightmares.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/forgetmenotannie_gd20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1205\" title=\"forgetmenotannie_gd20\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/forgetmenotannie_gd20.jpg\" alt=\"\" width=\"530\" height=\"95\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/forgetmenotannie_gd20.jpg 1937w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/forgetmenotannie_gd20-300x53.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/forgetmenotannie_gd20-1024x183.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">The students developed the game using the Unreal Engine, and I can say that the graphics is impressive. All the scenarios, characters voices, lighting and the horror aspects were very worked in the game.<\/p>\n<p style=\"text-align: justify;\"><strong>Falling to Pieces<\/strong><br \/>\nDeveloped by the Students\u00a0Bashar Al Halees, Brian Canart, and Trevor Da Silva, Falling to Pieces is a\u00a03rd person puzzle game, in which players take the role of a robot named Chip, who must take himself apart to solve puzzles and escape a recycling facility.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/fallingtopieces_gd20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1207\" title=\"fallingtopieces_gd20\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/fallingtopieces_gd20.jpg\" alt=\"\" width=\"530\" height=\"95\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/fallingtopieces_gd20.jpg 1937w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/fallingtopieces_gd20-300x53.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/fallingtopieces_gd20-1024x183.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">The coolest part in the game is that the players can control three different forms of the robot, to solve the puzzles and situations. Each one of those forms can do different things in the levels. The game was also developed using the Unity Engine.<\/p>\n<p style=\"text-align: justify;\"><strong>Remnant<\/strong><br \/>\nAnd finally, developed by the team members\u00a0Elliot Hudson, Waylon Snedker, Luke Takeuchi, Lance Mueller, and Ryan Jones, Remnant is an action-heavy, top-down space shooter that gives the player a fleet of multipurpose drones and open solar systems to explore.\u00a0It&#8217;s awesome the number of &#8220;powers and attacks&#8221; that the player have in this game.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/remnant_gd20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1209\" title=\"remnant_gd20\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/remnant_gd20.jpg\" alt=\"\" width=\"530\" height=\"95\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/remnant_gd20.jpg 1937w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/remnant_gd20-300x53.jpg 300w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/02\/remnant_gd20-1024x183.jpg 1024w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Remnant, between the games presented in Pitch &amp; Play Night, seemed to have been the game that demanded the most attention on the part of programming. All the gameplay and mechanics seems to have been well worked and studied. Particularly, even though I&#8217;m not big fan of this theme, the game deserves congratulations, because it really was impressive. The game was also developed using the Unity Engine.<\/p>\n<p style=\"text-align: justify;\"><strong>After the six presentations<\/strong>, everybody was invited to go upstairs and try the games at VFS.\u00a0Obviously, because of the assignments, I ended up going back to my place. But I had time to test some games here at home later. Particularly among all games presented, the ones I liked best were Daru and Forget Me Not Annie, but it is a little obvious, since the game genres that I most like are Survival Horror and Adventure.<\/p>\n<p style=\"text-align: justify;\">It&#8217;s always good to watch these types of presentations, so we can have a notion of the ability of students of Game Design at VFS and also just giving us more willing to begin immediately to develop our final project. Anyway, congratulations to GD20 and stay tuned in my website, because as soon as possible I&#8217;ll be covering the GD20 Graduation Day, and also posting about the final projects that happened at the end of this first term. See ya!<\/p>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><p style=\"text-align: justify;\">Ea\u00ed pessoal, como voc\u00eas est\u00e3o? Muito tempo que eu n\u00e3o atualizo as coisas por aqui, n\u00e9? Todo dia eu prometia pra mim mesmo que eu iria atualizar o site, mas n\u00f3s ainda temos mais quatro assignments para entregar nesses \u00faltimos tr\u00eas dias de aula do Term 01. E por mais que eu ame escrever e postar por aqui, esse ano a minha prioridade continua sendo a de me focar ao m\u00e1ximo no curso. De qualquer forma, eu tenho pelo menos mais seis id\u00e9ias diferentes para os pr\u00f3ximos posts aqui, ent\u00e3o vamos logo acelerar tudo e deixa eu atualizar as coisas por aqui. Por agora, o assunto do post \u00e9 a <em>Noite Pitch &amp; Play &#8211; GD20<\/em>.<\/p>\n<p style=\"text-align: justify;\">No \u00faltimo 7 de Fevereiro na VFS, os estudantes da turma <em>GD20<\/em> apresentaram os seus projetos finais para os outros estudantes e, provavelmente, para pessoas da ind\u00fastria de games. Eu n\u00e3o posso dizer exatamente o nome das empresas que poderiam estar presentes, porque eu realmente ainda n\u00e3o tenho certeza quem estava por l\u00e1. Eu ainda estou confuso se a turma GD20 ter\u00e1 um segundo momento de apresenta\u00e7\u00f5es em um evento fechado s\u00f3 para a ind\u00fastria, mas eu tenho quase certeza que sim.<\/p>\n<p style=\"text-align: justify;\"><strong>VFS Game Design Noite Pitch &amp; Play<\/strong> \u00e9 provavelmente a mais importante noite para n\u00f3s alunos da VFS. Nessa noite os alunos apresentam os seus jogos finalizados que eles estiveram trabalhando e desenvolvendo nesses \u00faltimos 4 meses. Os alunos ficam excitados para apresentar os seus trabalhos, buscando um feedback e an\u00e1lise vindo direto de grandes nomes da ind\u00fastria especializada.<\/p>\n<p style=\"text-align: justify;\">GD20 apresentou 6 diferentes jogos. Em sequ\u00eancia, os jogos apresentados foram: Daru, In Plain Sight, Zombie-Kiri, Forget Me Not Annie, Falling to Pieces e Remnant.<\/p>\n<p style=\"text-align: justify;\"><strong>Daru<\/strong>\nO primeiro dos seis jogos apresentados nessa noite, Daru \u00e9 um jogo de A\u00e7\u00e3o Plataforma 2D que se passa em um universo alternativo no Jap\u00e3o. O game \u00e9 focado em mec\u00e2nicas de combate e verticalidade. Na minha opini\u00e3o Daru foi o jogo que causou maior impacto para mim dentre os jogos apresentados. A dire\u00e7\u00e3o de arte, cores e cen\u00e1rios s\u00e3o incr\u00edveis. E a maneira que o gameplay \u00e9 explorado \u00e9 outro aspecto que faz com que o jogo seja t\u00e3o especial. Ali\u00e1s, a imagem que usei para esse post \u00e9 uma artwork de Daru. O game foi criado utilizando a Engine Unity e os membros do time s\u00e3o: Andrew Denault, Damien Le Lievre, Pedro Portasio e Andrea Del Bello.<\/p>\n<p style=\"text-align: justify;\"><strong>In Plain Sight<\/strong>\nAp\u00f3s Daru, os membros do time de In Plain Sight: Brooke Fargo, Hami Arabestani, Melissa Schnarr e William Shyu, come\u00e7aram a apresentar o seu jogo. In Plain Sight segue uma dire\u00e7\u00e3o de arte totalmente diferente comparado a Daru ou outro jogo apresentado nessa noite. Com um visual mais s\u00e9rio e cores seguindo tons de cinza, o jogo \u00e9 um adventure com elementos de stealth, focado na narrativa e quebra-cabe\u00e7as em cen\u00e1rios. O time utilizou de t\u00e9cnicas modernas como Motion Capture &#8211; utilizando o Kinect &#8211; e fizeram o game utilizando a Engine Unity.<\/p>\n<p style=\"text-align: justify;\"><strong>Zombie-Kiri<\/strong>\nDesenvolvido por Stuart Saunders, Stanislav Costiuc, Nathan Nasseri, and Clarence Chan, Zombie-Kiri \u00e9 o primeiro jogo de Facebook criado por alunos da VFS e, tamb\u00e9m, o primeiro jogo criado por estudantes da Am\u00e9rica do Norte a parar no Facebook. O jogo \u00e9 um retro-styled social jogo de a\u00e7\u00e3o no qual voc\u00ea combate zumbis controlando um Ninja que voa em uma Hover-Blade. Em geral, minha opini\u00e3o \u00e9 que o jogo parece engra\u00e7ado e divertido para aqueles que apreciam esse tema e que gostam do aspecto social em games. Zombie-Kiri foi desenvolvido utilizando Adobe Flash.<\/p>\n<p style=\"text-align: justify;\"><strong>Forget Me Not Annie<\/strong>\nDesenvolvido por Anthony Butler, Brandon Dolinski, George H Charles, and Vlad Volynine. Forget Me Not Annie \u00e9 um jogo de terror e quebra-cabe\u00e7a em primeira pessoa que se passa em um Hospital da Era Vitoriana, atrav\u00e9s da mente de uma garota chamada Annie, enquanto ela viaja por dentro de seus maiores pesadelos. Os time desenvolveu o jogo utlizando a Engine Unreal e eu posso dizer que os gr\u00e1ficos do game s\u00e3o impressionantes. Todos os cen\u00e1rios, vozes das personagens, ilumina\u00e7\u00e3o e os aspectos de terror foram muito bem trabalhados no jogo.<\/p>\n<p style=\"text-align: justify;\"><strong>Falling to Pieces<\/strong>\nDesenvolvido pelos estudantes Bashar Al Halees, Brian Canart, and Trevor Da Silva, Falling to Pieces \u00e9 um jogo de quebra-cabe\u00e7a em terceira pessoa, no qual os jogadores vivenciam as aventuras de um rob\u00f4 chamado Chip, que precisa se desmontar para resolver quebra-cabe\u00e7as e escapar de uma f\u00e1brica de reciclagem. A parte mais divertida do jogo \u00e9 que os jogadores podem controlar tr\u00eas diferentes formas do rob\u00f4 para vencer as diversas situa\u00e7\u00f5es. Cada uma dessas formas podem fazer coisas diferentes dentro das fases. O jogo foi tamb\u00e9m desenvolvido utilizando a Engine Unity.<\/p>\n<p style=\"text-align: justify;\"><strong>Remnant<\/strong>\nE finalmente, desenvolvido por Elliot Hudson, Waylon Snedker, Luke Takeuchi, Lance Mueller, and Ryan Jones, Remnant \u00e9 um jogo de a\u00e7\u00e3o pesada e tiro no espa\u00e7o, que d\u00e1 ao jogador diversos ambientes diferentes e um sistema solar aberto para ser explorado. \u00c9 incr\u00edvel o n\u00famero de &#8220;poderes e ataques&#8221; que o jogador t\u00eam nesse jogo. Remnant, entre os jogos apresentados na Noite Pitch &amp; Play, me pareceu ser o jogo que precisou de maior aten\u00e7\u00e3o se tratando da parte de programa\u00e7\u00e3o. Todo o gameplay e a mec\u00e2nica parecem ter sido muito bem trabalhado e estudado. Particularmente, mesmo eu n\u00e3o sendo um grande f\u00e3 desse g\u00eanero de jogo, Remnant merece muitos parab\u00e9ns porque \u00e9 realmente extremamente impressionante. O jogo foi desenvolvido utilizando a Engine Unity.<\/p>\n<p style=\"text-align: justify;\"><strong>Ap\u00f3s as seis apresenta\u00e7\u00f5es<\/strong> todos foram convidados para subir ao outro andar da VFS e testar os jogos. Obviamente, por conta dos assignments, eu acabei voltando para a minha casa. Mas eu tive tempo de testar os jogos depois aqui em casa. Particularmente, entre todos os jogos apresentados, os que eu mais gostei foram Daru e Forget Me Not Annie, mas eu sou meio suspeito para falar, j\u00e1 que meus g\u00eaneros favoritos s\u00e3o Survival Horror e Adventure.<\/p>\n<p style=\"text-align: justify;\">\u00c9 sempre bom assistir a esses tipos de apresenta\u00e7\u00f5es, pois dessa forma podemos ter uma no\u00e7\u00e3o da habilidade de cada estudante de Game Design da VFS e ainda sentimos mais vontade de come\u00e7ar a produ\u00e7\u00e3o do nosso projeto final tamb\u00e9m. Enfim, parab\u00e9ns a turma GD20 e fiquem ligados ao meu website porque em breve eu estarei cobrindo o dia de Gradua\u00e7\u00e3o da turma GD20 e, tamb\u00e9m postando sobre os projetos finais que aconteceram ao fim do term 01. At\u00e9 mais!<\/p>\n<p style=\"text-align: justify;\"><\/div>\r\n\t\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey guys, what&#8217;s uuuupppp?! Long time I did not update here, hum? Everyday I was promising to myself that I will update the website, but we have just three more days in Term 01 and we still need to submit four more assignments.\u00a0And as much as I love posting here, this year my main priority [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3],"tags":[153,155,154,76,151,156,23,152,157,8,46,158],"class_list":["post-1190","post","type-post","status-publish","format-standard","hentry","category-life-at-vfs","tag-daru","tag-falling-to-pieces","tag-forget-me-not-annie","tag-game-design","tag-gd20","tag-in-plain-sight","tag-matheus-pitillo","tag-pitch-and-play","tag-remnant","tag-vancouver","tag-vancouver-film-school","tag-zombie-kiri"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-jc","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/1190","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=1190"}],"version-history":[{"count":21,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/1190\/revisions"}],"predecessor-version":[{"id":1193,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/1190\/revisions\/1193"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=1190"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=1190"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=1190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}