{"id":240,"date":"2011-10-13T03:58:06","date_gmt":"2011-10-13T03:58:06","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=240"},"modified":"2011-11-07T07:04:15","modified_gmt":"2011-11-07T07:04:15","slug":"review-heavy-rain","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2011\/10\/review-heavy-rain\/","title":{"rendered":"Review: Heavy Rain"},"content":{"rendered":"<p><strong>Heavy Rain \u2013 The Origami Killer<\/strong><em><br \/>\n<em>Also published in Planeta Gamer<\/em><\/em><\/p>\n<p><strong>Release Date:<\/strong>\u00a0February 23, 2010<br \/>\n<strong>Developer:<\/strong> Quantic Dreams<br \/>\n<strong>Publisher:<\/strong> SCEA<br \/>\n<strong>Genre:<\/strong> Adventure \/ QTE<br \/>\n<strong>Plataform:<\/strong> PlayStation 3<br \/>\n&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">Perhaps the strongest feeling that humans have until today is LOVE. But regardless of its definition, we find ourselves questioning what actually emerges, is created and born of something as powerful as this. What is the love? Or even more, what would you do for love? Heavy Rain question exactly that: <em>&#8220;How far you will go to save someone you love?&#8221;.<\/em> And the answer is:<em> &#8220;Everything I did, I did for Love&#8221;.<\/em><\/p>\n<p style=\"text-align: justify;\"><em>Heavy Rain<\/em>, the second exclusive game to PlayStation 3 in 2010, developed by Quantic Dream Studio, treats exactly of a new concept in games, which happens through the\u00a0player choices. If there is a way to summarize everything is saying that every choice you make in-game will result in consequences that you should check in the rest of the game story, in which are made guided by the load of emotion that you suck from each character.<\/p>\n<p style=\"text-align: justify;\">In <em>Heavy Rain<\/em> you see yourself in control of four different stories. Four characters, different lives and feelings that somehow end up together in a central plot: The Origami Killer. Imagine knowing the life of each of the four characters in the game. Knowing their ideals, their ways of operating, their ways of interpreting things and, above all, the love that these have for their life and the life of another loved one. Now take this daily routine and remove what may be the most important thing in your life within it. Drag, and sink with him to an unknown place. What is left? In some cases, for some people, nothing else. A &#8220;nothing&#8221; enough to face everything and recover back what you love most.<\/p>\n<p style=\"text-align: justify;\">We control four characters in the game, each one with its strengths and weaknesses. David Cage managed to shine a great deal of emotion for each character, which ultimately makes them unique. The old concept of perfect hero and anti-hero, which is present in many games, ends up falling to the ground in <em>Heavy Rain<\/em>. And this ability to make video game characters as human as us &#8211; the players themselves &#8211; makes the story seem even more real and sensible.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/10\/img02_center.jpg\" alt=\"\" width=\"530\" height=\"242\" \/><\/p>\n<p style=\"text-align: justify;\"><strong>Ethan Mars<\/strong>, perhaps the star of this whole story, is a father, architect, married and has two children.\u00a0His life could be seen as a trouble-free life, until an incident happens and Ethan witness the death of one of their children. Things begin to change dramatically, the feeling of guilt prevails over the man, which makes life seems increasingly meaningless. And when it seems to can&#8217;t get worse, the second son of him is kidnapped by Origami Killer and that is where the game story really starts to take off.<\/p>\n<p style=\"text-align: justify;\"><strong>Madison Paige<\/strong>\u00a0is a photojournalist who recently also attracted to the cases of the Origami Killer to get more information for your story. But beyond that, is romantically involved by the father of kidnapped last victim, Ethan Mars. Madison suffers from insomnia, which causes it to her spend your nights in motels to try to get in control.<\/p>\n<p style=\"text-align: justify;\"><strong>Norman Jayden<\/strong>\u00a0is an FBI agent who ends up being scheduled to investigate the case of the Origami Killer. Early on we can see that his &#8220;problem&#8221; is the main dependence on a drug &#8211; known as Triptocaine &#8211; which will eventually be a physical and psychological conflict throughout the game story.<\/p>\n<p style=\"text-align: justify;\"><strong>Scott Shelby<\/strong> is a private detective who investigates crimes commited by Origami Killer. Like all the other characters, Shelby also has a physical problem, which in his case is asthma. Even dressing as a tough detective, we also can observe a sense of his attention and affection with their customers &#8211; the parents of the murdered victims &#8211; in what passes for much of the game a high degree of safety for the character.<\/p>\n<p style=\"text-align: justify;\">Overall, <em>Heavy Rain<\/em> tells the story of a series of murders that are happening in the same region of a particular city. All crimes are against children, and have the same characteristics, proving to be a killer set that follows a logical and calculated, following the pattern in every act of killing the child by drowning and leaving an origami in the victim&#8217;s hand and orchids in their chests.<\/p>\n<p style=\"text-align: justify;\">The four characters stories come together at the time that the son of Ethan Mars disappears, indicating that was one more work of the Origami Killer. Ethan initially seeks help from police, which involves the FBI agent Norman Jayden in this investigation as well. While Scott Shelby, private detective, search for other clues to the ancient families of the victims. Finally, Madison Paige, a journalist, just trying to find data for your article and also emotionally involved with the cause of Ethan.<\/p>\n<p style=\"text-align: justify;\">Following a cinematographic line, the game is told with intense dialogues, actions and consequences. Thus, in the vast majority, <em>Heavy Rain<\/em> ends up being know almost like an interactive movie. Or in other words, a huge cutscene that players interacts through QTE &#8211; <em>Quick Time Events<\/em> &#8211; while deciding the fate of each character.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/10\/img03_center.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-290\" title=\"img03_center\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/10\/img03_center.jpg\" alt=\"\" width=\"530\" height=\"278\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">From begining, the game follows a slowly flow, or even boring. But all this is clearly justified in the game, since the time that the idea is to relate the characters to the insides of the players, creating a bond of much greater attention and sensitivity. For so, in the next scenes, we notice we can further feel more pain or happiness of each one of them. And when the player realizes, he is following a very strong and constant string of adrenaline and scenes that really bind you from start to finish. What, on the other hand, may end up offending some, since the game &#8211; like in the vast majority of PS3 exclusives games of these days &#8211; it has an average of about 9 to 12 hours of gameplay, which are divided into a total of 60 different chapters &#8211; which will vary in quantity, according to the choices that players made during the game, greatly increasing the <strong>replay factor<\/strong>.<\/p>\n<p style=\"text-align: justify;\">If dealing with the <strong>gameplay<\/strong>\u00a0of <em>Heavy Rain<\/em>, it varies from movement of the character, which is done pressing the R2 button; Read the thoughts of the character through the L2 button; Interact with objects in the scene and, finally and more frequent, the innovation is in the QTE system which vary since summations from buttons pressed, and even in accelerated repetition of buttons and individual sequences of the same.<\/p>\n<p style=\"text-align: justify;\">As for the<strong> graphics<\/strong>, we are confronted with a very detailed universe. From art direction to the lighting of each scene of the game is extremely well done, creating the impression of a totally noir story and suspense from beginning to end. The facial character expressions surprises again, leaving the game <em>Heavenly Sword<\/em> to shame &#8211; until then, in my opinion, had one of the best graphics in this requirement &#8211; joining in with the scenarios, objects, very detailed clothes etc. However we must point out that while the game has spectacular graphics, he can sin sadly in a few props in scene. At the point of being noticeable the error from Quantic Dreams to not look away in small secondary objects. But nothing that upsets the final visual of the game, since there are few cases where this occurs.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/10\/img04_left.jpg\" alt=\"\" width=\"526\" height=\"260\" \/><\/p>\n<p style=\"text-align: justify;\">Although I personally look at <em>Heavy Rain<\/em> as a spectacular work as a whole, the major highlights for me are two aspects in particular: the <strong>Game Script<\/strong> and the <strong>Sound<\/strong>. It&#8217;s amazing how the game manages to hold you from start to finish. You can&#8217;t leave the control until you understand why everything happened this way in the story. Why so much pain, evil and especially if your choices were the best possible in that situation. The script has a dose of mystery and suspense that unfolds bit by bit, giving you the &#8220;real answer for everything&#8221; only at the end. And when that happens you really realize that <em>Heavy Rain<\/em> has one great story.<\/p>\n<p style=\"text-align: justify;\">Each key point is explained so well that you can convince even the greatest nonsense you wouldn&#8217;t expect. But the story can be so convincing, so naturally, because it was married perfectly with the soundtrack and sound that <em>Heavy Rain<\/em> has. Each dubbing was done impeccably. I lose the accounts of the amount of time that I&#8217;ve thrilled when I heard the beautiful laughter of the childrens. Or even when the own Ethan moaned and punished himself by his own pain, bringing a mix of lamentation and cries of pain. And in the background, as if that wasn&#8217;t enough, we come across a soundtrack very intense and melancholic. Each scene was very well selected for each sound. And each dialogue was very well played by each actor.<\/p>\n<p style=\"text-align: justify;\">In short, <em>Heavy Rain<\/em> transports you to a universe in which your choices that will determine the continued flow of events. Your criterion for evaluating of the situations that will say what is right and wrong, or what, in your viewpoint, should be correct. And according to your emotions luggage, you will know the strength of each character and each situation.<\/p>\n<p style=\"text-align: justify;\"><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/6178601\" frameborder=\"0\" width=\"525\" height=\"295\"><\/iframe><\/p>\n<p style=\"text-align: justify;\"><em>Heavy Rain<\/em> is not an ordinary game. It&#8217;s far beyond that. It&#8217;s like the real life of some people inside of a television screen. And who will tell the fate of each of these people is you, the player. Always keeping in mind that you become responsible for every little choice you make, whether for good or evil. But after all&#8230; how far would you go to save someone you love?<\/p>\n<p style=\"text-align: justify;\"><strong>My Personal Score:<\/strong> 4\/5<\/p>\n<p style=\"text-align: right;\"><em><strong>&#8211; Matheus Pitillo<\/strong><\/em><\/p>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><p style=\"text-align: justify;\">Talvez o sentimento mais forte que o ser humano possui at\u00e9 hoje seja o amor. Mas independente de sua defini\u00e7\u00e3o, n\u00f3s nos pegamos questionando o que de fato surge, se cria e renasce de algo t\u00e3o poderoso como isso. O que seria o amor? Ou ainda mais: o que voc\u00ea faria por amor? Heavy Rain questiona exatamente isso: \u201cAt\u00e9 onde voc\u00ea iria para salvar algu\u00e9m que voc\u00ea ama?\u201d. E a resposta, por mais conturbada e diferente que seja, de jogador para jogador \u00e9: <em>Everything I did, I did it for Love<\/em> (Tudo que eu fiz, eu fiz por amor).<\/p>\n<p style=\"text-align: justify;\"><em>Heavy Rain<\/em>, o segundo jogo exclusivo da plataforma PlayStation 3 em 2010, desenvolvido pelo est\u00fadio Quantic Dream, trata-se exatamente de um conceito novo nos games, que acontece atrav\u00e9s de escolhas. Se h\u00e1 uma forma de resumir tudo \u00e9 dizendo que cada escolha que voc\u00ea fizer dentro do jogo ir\u00e1 acarretar em conseq\u00fc\u00eancias que voc\u00ea dever\u00e1 controlar pelo resto da hist\u00f3ria, nas quais s\u00e3o feitas guiadas pela carga de emo\u00e7\u00e3o que voc\u00ea suga de cada personagem.<\/p>\n<p style=\"text-align: justify;\">Em <em>Heavy Rain<\/em> voc\u00ea se v\u00ea no controle de quatro hist\u00f3rias diferentes. Quatro personagens, vidas e sentimentos distintos que, de certa forma, acabam por se unir em um trama central: O Assassino do Origami. Imagine-se conhecendo a vida de cada um dos quatro personagens do jogo. Conhecendo seus ideais, suas maneiras de agir, suas formas de interpretar as coisas e, al\u00e9m de tudo, o amor que esses t\u00eam pela sua vida e pela vida do pr\u00f3ximo ente querido. Agora pegue esse cotidiano pessoal e remova o que possa ser a coisa mais importante da sua vida de dentro dele. Arraste, afunde com ele para um lugar desconhecido. O que resta ent\u00e3o? Em alguns casos, para algumas pessoas, mais nada. Um \u201cnada\u201d o suficiente para encarar de tudo e recuperar de volta o que voc\u00ea mais ama.<\/p>\n<p style=\"text-align: justify;\">Controlamos quatro personagens no jogo, cada qual com suas qualidades e defeitos. David Cage conseguiu transparecer uma dose de emo\u00e7\u00e3o muito grande para cada personagem, o que acaba tornando-os \u00fanicos. O antigo conceito de her\u00f3i e anti-h\u00e9roi perfeito, que existem em muitos jogos, acaba caindo por terra em <em>Heavy Rain<\/em>. E essa capacidade de tornar personagens de v\u00eddeo games t\u00e3o humanos como n\u00f3s \u2013 os pr\u00f3prios jogadores \u2013 faz com que a hist\u00f3ria pare\u00e7a ainda mais real e sens\u00edvel.<\/p>\n<p style=\"text-align: justify;\"><strong>Ethan Mars<\/strong>, talvez o protagonista de toda essa hist\u00f3ria, \u00e9 um pai de fam\u00edlia, arquiteto, casado e que possui dois filhos. Sua vida poderia ser vista como uma vida sem defeitos, at\u00e9 que um primeiro incidente acontece e Ethan testemunha a morte de um dos seus filhos. As coisas come\u00e7am a mudar drasticamente, o sentimento de culpa reina sobre o rapaz, no qual faz com que sua vida pare\u00e7a cada vez mais sem sentido. E quando tudo parece n\u00e3o ter como piorar, o segundo filho do rapaz \u00e9 levado pelo Assassino do Origami e \u00e9 a\u00ed que toda a hist\u00f3ria do jogo realmente come\u00e7a a se deslanchar.<\/p>\n<p style=\"text-align: justify;\"><strong>Scott Shelby<\/strong> \u00e9 um detetive particular que investiga os crimes cometidos pelo Assassino do Origami. Assim como todos os outros personagens, Shelby tamb\u00e9m possui um problema f\u00edsico, o que no seu caso \u00e9 a asma. Mesmo vestindo-se de uma apar\u00eancia de detetive dur\u00e3o, n\u00f3s tamb\u00e9m conseguimos observar um sentimento de aten\u00e7\u00e3o e carinho dele com seus clientes \u2013 os pais das v\u00edtimas assassinadas \u2013 o que nos passa durante boa parte do jogo um alto grau de seguran\u00e7a pela personagem.<\/p>\n<p style=\"text-align: justify;\"><strong>Norman Jayden<\/strong> \u00e9 um agente do FBI que acaba sendo escalado para investigar o caso do Assassino do Origami. Logo no in\u00edcio percebemos que o seu \u201cproblema\u201d principal \u00e9 a depend\u00eancia de uma droga \u2013 conhecida como Triptoca\u00edna \u2013 o que acabar\u00e1 sendo um conflito f\u00edsico e psicol\u00f3gico durante toda a hist\u00f3ria do jogo.<\/p>\n<p style=\"text-align: justify;\"><strong>Madison Paige<\/strong> \u00e9 uma jornalista fot\u00f3grafa que acaba tamb\u00e9m se atraindo aos casos do Assassino do Origami, para conseguir mais dados para sua mat\u00e9ria. Mas muito al\u00e9m disso, se encontra envolvida sentimentalmente pelo pai da \u00faltima v\u00edtima seq\u00fcestrada: Ethan Mars. Madison sofre de ins\u00f4nia, o que faz com que ela passe as suas noites em quartos de mot\u00e9is para tentar conseguir se controlar.<\/p>\n<p style=\"text-align: justify;\">De modo geral, <em>Heavy Rain<\/em> conta a hist\u00f3ria de uma s\u00e9rie de assassinatos que est\u00e3o acontecendo em uma mesma regi\u00e3o de uma determinada cidade. Todos os crimes s\u00e3o contra crian\u00e7as e, possuem as mesmas caracter\u00edsticas, provando ser um assassino que segue uma l\u00f3gica fixa e calculada, seguindo o padr\u00e3o de em cada ato matar a crian\u00e7a por afogamento e deixar um origami na m\u00e3o da v\u00edtima e orqu\u00eddeas no seu peito.<\/p>\n<p style=\"text-align: justify;\">As hist\u00f3rias das quatro personagens se unem no momento em que o filho de Ethan Mars desaparece, tudo indicando que isso foi mais uma obra do Assassino do Origami. Ethan inicialmente busca a ajuda da pol\u00edcia, o que envolve o agente do FBI Norman Jayden nessa investiga\u00e7\u00e3o tamb\u00e9m. Enquanto Scott Shelby, o detetive particular, busca por outras pistas com as fam\u00edlias das v\u00edtimas antigas. E por fim, Madison Paige, uma jornalista, acaba tentando procurar dados para sua mat\u00e9ria e tamb\u00e9m se envolvendo emocionalmente com a causa de Ethan.<\/p>\n<p style=\"text-align: justify;\">Seguindo uma linha cinematogr\u00e1fica, o jogo \u00e9 narrado com intensos di\u00e1logos, a\u00e7\u00f5es e conseq\u00fc\u00eancias. Sendo assim, pela grande maioria, <em>Heavy Rain<\/em> acaba sendo conhecido quase como um <em>filme interativo<\/em>. Ou em outras palavras, uma imensa cutscene que o jogador interage atrav\u00e9s de QTE \u2013 <em>Quick Time Events<\/em> \u2013 enquanto decide o destino de cada personagem.<\/p>\n<p style=\"text-align: justify;\">De in\u00edcio o jogo segue em um fluxo mais devagar, ou at\u00e9 mesmo tedioso. Por\u00e9m, tudo isso \u00e9 claramente justific\u00e1vel no decorrer do jogo, j\u00e1 que a id\u00e9ia o tempo inteiro \u00e9 a de relacionar as personagens com o pr\u00f3prio \u00edntimo do jogador, criando um la\u00e7o de aten\u00e7\u00e3o e sensibilidade muito maior. Para assim, nas pr\u00f3ximas cenas, n\u00f3s podermos sentir ainda mais a dor ou felicidade de cada um deles. E quando o jogador percebe, ele j\u00e1 est\u00e1 seguindo uma seq\u00fc\u00eancia muito forte e constante de adrenalina e de cenas que realmente te prendem do in\u00edcio ao fim. O que, por outro lado, pode acabar desagradando alguns, j\u00e1 que o jogo \u2013 assim como a grande maioria dos exclusivos da atualidade \u2013 tem uma m\u00e9dia de aproximadamente 9 \u00e0 12 horas de dura\u00e7\u00e3o, que s\u00e3o divididas em um total de 60 cap\u00edtulos diferentes \u2013 o que ir\u00e1 variar em sua quantidade, de acordo com as escolhas dos jogadores, aumentando muito o\u00a0<strong>fator replay<\/strong>.<\/p>\n<p style=\"text-align: justify;\">Se tratando da <strong>jogabilidade<\/strong> do game, ela varia em movimenta\u00e7\u00e3o da personagem, na qual \u00e9 feita atrav\u00e9s do bot\u00e3o R2; leitura dos pensamentos da personagem, atrav\u00e9s do bot\u00e3o L2; intera\u00e7\u00e3o com os objetos da cena; e, por fim e mais freq\u00fcente, a inova\u00e7\u00e3o est\u00e1 nos QTE que variam desde somat\u00f3rias de bot\u00f5es pressionados, at\u00e9 em repeti\u00e7\u00f5es aceleradas de bot\u00f5es e seq\u00fc\u00eancias individuais dos mesmos.<\/p>\n<p style=\"text-align: justify;\">Em rela\u00e7\u00e3o aos <strong>gr\u00e1ficos<\/strong> n\u00f3s nos deparemos com um universo muito bem detalhado. Desde a dire\u00e7\u00e3o de arte at\u00e9 a ilumina\u00e7\u00e3o de cada cena do jogo, \u00e9 extremamente bem feito, criando totalmente a impress\u00e3o de uma hist\u00f3ria noir e de suspense do come\u00e7o ao fim. A express\u00e3o facial das personagens surpreende novamente, deixando o game <em>Heavenly Sword<\/em> no chinelo \u2013 que at\u00e9 ent\u00e3o, na minha opini\u00e3o, possu\u00eda um dos melhores gr\u00e1ficos nesse requisito \u2013 unindo-se com os cen\u00e1rios, objetos, vestimentas muito bem detalhadas etc. Por\u00e9m, temos que destacar que ao mesmo tempo que o jogo possui gr\u00e1ficos espetaculares, ele tamb\u00e9m consegue pecar tristemente em alguns poucos objetos de cena. Ao ponto de ficar not\u00e1vel o erro da Quantic Dreams em n\u00e3o dar aten\u00e7\u00e3o em pequenos objetos secund\u00e1rios. Mas nada que desagrade ao visual final do jogo, j\u00e1 que s\u00e3o poucos os casos em que isso ocorre.<\/p>\n<p style=\"text-align: justify;\">Apesar de eu particularmente encarar <em>Heavy Rain<\/em> como uma obra espetacular ao todo, para mim os maiores destaques ficam em dois aspectos em especial: o <strong>Roteiro<\/strong> e o<strong> Som<\/strong>. \u00c9 incr\u00edvel como o jogo consegue te prender do in\u00edcio ao fim. Voc\u00ea n\u00e3o consegue largar do controle at\u00e9 entender porque tudo acontece dessa maneira. Porque tanta dor, porque tanta maldade e principalmente, se as suas escolhas foram as melhores poss\u00edveis naquela situa\u00e7\u00e3o. O roteiro possui uma dose de mist\u00e9rio e suspense que vai se revelando pouco a pouco, lhe dando a \u201cverdadeira resposta\u201d apenas no fim. E quando isso acontece voc\u00ea realmente percebe que isso sim \u00e9 uma grande hist\u00f3ria.<\/p>\n<p style=\"text-align: justify;\">Cada ponto chave \u00e9 justificado t\u00e3o bem que consegue te convencer at\u00e9 dos maiores absurdos que voc\u00ea n\u00e3o esperaria. Mas a hist\u00f3ria consegue ficar t\u00e3o convincente, de forma t\u00e3o natural, porque foi casada perfeitamente com o Som e a Trilha Sonora que o jogo possui. Cada dublagem foi feita impecavelmente. Perco as contas da quantidade de vezes que me emocionei quando ouvia a risada gostosa dos filhos da personagem Ethan. Ou at\u00e9 mesmo quando o pr\u00f3prio Ethan se lamentava e se punia pelas suas pr\u00f3prias dores, reunindo um misto de lamenta\u00e7\u00e3o e gritos de dor. E ao fundo, como se j\u00e1 n\u00e3o bastasse, nos deparamos com uma trilha sonora ambiente muito intensa e melanc\u00f3lica. Cada cena foi muito bem selecionada para cada som. E cada di\u00e1logo muito bem interpretado por cada\u00a0ator.<\/p>\n<p style=\"text-align: justify;\">Em resumo, <em>Heavy Rain<\/em> te transporta para um universo no qual as suas escolhas que ir\u00e3o determinar a continuidade do fluxo de acontecimentos. Seu crit\u00e9rio de avalia\u00e7\u00e3o das situa\u00e7\u00f5es que ir\u00e3o dizer o que \u00e9 certo e errado, ou o que, em seu ponto de vista, deveria ser o correto. E de acordo com a sua bagagem de emo\u00e7\u00f5es, voc\u00ea poder\u00e1 conhecer a for\u00e7a de cada personagem diante de cada situa\u00e7\u00e3o.<\/p>\n<p style=\"text-align: justify;\"><em>Heavy Rain<\/em> n\u00e3o \u00e9 um jogo comum. Ele est\u00e1 muito al\u00e9m disso. Ele \u00e9 como a vida de algumas pessoas reais dentro de uma tela de televis\u00e3o. E quem dir\u00e1 o destino de cada uma dessas pessoas \u00e9 voc\u00ea, o jogador. Tendo sempre em mente que voc\u00ea acaba se tornando respons\u00e1vel por cada m\u00ednima escolha que voc\u00ea fizer, seja por bem ou por mal. Mas afinal&#8230; at\u00e9 onde voc\u00ea iria para salvar algu\u00e9m que voc\u00ea ama?<\/p>\n<p style=\"text-align: justify;\"><strong>Minha nota pessoal:<\/strong> 4\/5<\/div>\r\n\t\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heavy Rain \u2013 The Origami Killer Also published in Planeta Gamer Release Date:\u00a0February 23, 2010 Developer: Quantic Dreams Publisher: SCEA Genre: Adventure \/ QTE Plataform: PlayStation 3 &nbsp; &nbsp; Perhaps the strongest feeling that humans have until today is LOVE. But regardless of its definition, we find ourselves questioning what actually emerges, is created and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[12],"tags":[27,25,23,28,26],"class_list":["post-240","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-game","tag-heavy-rain","tag-matheus-pitillo","tag-ps3","tag-review"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-3S","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/240","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=240"}],"version-history":[{"count":94,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/240\/revisions"}],"predecessor-version":[{"id":301,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/240\/revisions\/301"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=240"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=240"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=240"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}