{"id":427,"date":"2011-11-07T06:58:58","date_gmt":"2011-11-07T06:58:58","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=427"},"modified":"2011-11-07T18:04:58","modified_gmt":"2011-11-07T18:04:58","slug":"review-folklore","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2011\/11\/review-folklore\/","title":{"rendered":"Review: Folklore"},"content":{"rendered":"<p><strong>Folklore<\/strong><em><br \/>\n<em>Also published in F\u00f3rum UOL Jogos<\/em><\/em><\/p>\n<p><strong>Release Date:\u00a0<\/strong>October 09, 2007<br \/>\n<strong>Developer:<\/strong>\u00a0SCEJ<br \/>\n<strong>Publisher:<\/strong>\u00a0SCEJ<br \/>\n<strong>Genre:<\/strong> RPG<br \/>\n<strong>Plataform:<\/strong>\u00a0PlayStation 3<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">Folklore story is set in modern times, in the remote village of Doolin. A seaside village which lies on the West Coast of Ireland. Over time, Doolin became a village isolated from the rest of the World. Their routes to the village began to be ruined and even the fishermen who go close to there avoid the village. But there isn\u00b4t the difficulty of access to the local that causes everyone to be far away. Rumors indicate and, according to the Folklore of the village, like it or not, there you can end at any time communicating with death.<\/p>\n<p style=\"text-align: justify;\"><strong>Welcome to Doolin<\/strong><br \/>\nIn Folklore you spend much of your time unraveling the mysteries that have happened and still happen in Doolin, and then gain access to any of the portals to the Netherworld. Usually you explore the village by day, going out for clues and &#8220;Mementos&#8221; of people who have died, and then at night when you have collected all the necessary data, you can offer these found objects, so they can open up access to the Kingdoms of the other World.<\/p>\n<p style=\"text-align: justify;\">In short, the game starts to change his focus a bit while you&#8217;re in the village of Doolin. It would be a mix of Adventure with RPG. What I think made the game even more interesting, because many of the discoveries you will have about what happened 17 years ago in Doolin, are made through conversations with some of the residents who still live in the village, and through objects you find, notes, pictures etc. Despite residents avoid talking much about everything that happened, there are moments in the game that they end up being &#8220;forced&#8221; to reveal some things, and so parts of this whole &#8220;puzzle&#8221; in that village are beginning to be understood. The script becomes increasingly complex and intriguing.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-430\" title=\"folk01\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk01.jpg\" alt=\"\" width=\"530\" height=\"278\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">In the\u00a0beginning of the game, two strangers are mysterious called by someone, who told them to meet her in the Village of Doolin, where they say that the living can meet the dead. One of them is Ellen. A young girl student, who goes to Doolin believing that her mother, allegedly killed 17 years ago, could be there waiting for her. The other is Keats, a reporter of one occult magazine who gets a call on his agency, with a distress call about a possible murder involving fairies. So he decided to go to Doolin to investigate this crime and write a new story for your supernatural magazine.<\/p>\n<p style=\"text-align: justify;\">They soon realize that the answers to what they seek are lost within each Kingdom of the Underworld, where spirits and creatures are waiting for them. Beings who act in their own ways.<\/p>\n<p style=\"text-align: justify;\"><strong>Starting a New Chapter<\/strong><br \/>\nOnce the game starts you have the option of selecting between one of two characters. Each one has different perspectives on everything, which will directly influence in the game story. In addition to different goals, each following its principles and objectives.<\/p>\n<p style=\"text-align: justify;\">The game is divided into chapters. In each chapter finished, you have the option to play with the another character, so go for switching between them and joining the story by two viewpoints: Ellen and Keats. However, you can also play with only one of them until a certain part of the game that keeps you from moving forward if you don\u00b4t complete all other outstanding chapters with the another character.<\/p>\n<p style=\"text-align: justify;\">The game script unfolds slowly and becomes more interesting when you go seeing all sides of the events. For example, while Ellen may be going after something in the village of Doolin, Keats may be in the same time elsewhere in the village, and end up seeing something that you would never know if just playing with Ellen. Se what would be vague to you in the history, could be better explained when you were playing later the same chapter with Keats &#8211; or vice versa &#8211; that fit like a glove in the &#8220;hole&#8221; that is left in the game&#8217;s storyline.<\/p>\n<p style=\"text-align: justify;\">While it is interesting that you observe all different angles, on the other hand this double play by history can become a bit tiring at times, because the characters end up needing to go through the same Kingdoms, after discovering the memories of some people who have gone forever. But as each one has a different idea about death, what they end up seeing these Kingdoms also become a little different. But that I&#8217;ll explain a little bit later here on this review.<\/p>\n<p style=\"text-align: justify;\"><strong>Messengers of the Dead<\/strong><br \/>\nIn the game you embody the role of <em>Messenger of the Netherworld<\/em>. The Messengers are those people who has the lead role of take certain messages that the spirits of another World want to come to certain people in the Real World.<\/p>\n<p style=\"text-align: justify;\">Ellen ends early in the game becoming the new Messenger of the Dead, and thus having the &#8220;permission&#8221; to travel between the Kingdoms of the other World. But while there is a new Messenger, also arises a new<em> Guardian<\/em>. And it turns out that Keats gains this role of Guardian, may also have access to another World.<\/p>\n<p style=\"text-align: justify;\">For that they can open a portal to another dimension where the Kingdoms are, they need to get objects &#8211; known as Mementos &#8211; or memories of people who have gone, and then immediately offer in something like a ritual. So they listen to the voices of spirits that tell them somewhere to go. Arriving at this point, the portal to that Realm where the spirit is stunned, be open to the Messenger of the Dead and his Guardian.<\/p>\n<p style=\"text-align: justify;\"><strong>Main Characters<\/strong><\/p>\n<p><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-438 aligncenter\" title=\"folk02\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk02.jpg\" alt=\"\" width=\"530\" height=\"278\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Ellen<\/strong> is a 22 years old student who lost her parents when she was a child. Growing up she went through various institutions, orphanages etc. She has no memories of her childhood and can only vaguely remember a few things that her mother told her as a child. Since then she has always carried an emptiness and fear in your heart, and because of that she never trust the people enough. But one day Ellen received a letter that was signed with the name of her mother. Rising a little hope in her heart, Ellen decided to go to Doolin with the intent to understand all this.<\/p>\n<p style=\"text-align: justify;\"><strong>Keats<\/strong>, a boy of 27 years of age, is a reporter for the third most popular magazine of supernatural phenomena. The Magazine Unknown Realms. Unlike others he doesn\u00b4t believe in supernatural, so in their stories he always tries to reveal the scientific side of the claims considered paranormal. At the end of one of his business day of work, Keats receives a phone call at his agency, in which a desperate woman asks for help, saying that fairies are trying to kill her in Doolin. Wanting a new material for his magazine and curious about what is happening, he decided to go to the Village of Doolin where there are reports that people can meet the dead.<\/p>\n<p style=\"text-align: justify;\"><strong>Secondary Characters<\/strong><\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-442\" title=\"folk03\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk03.jpg\" alt=\"\" width=\"530\" height=\"278\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Dr. Lester:<\/strong> Doctor of the Village of Doolin. He&#8217;s isolated from all others when he feels guilty for the death of some people 17 years ago. Some think he may have committed child abuse, while others defend him by saying he is a man with a Gold Heart.<\/p>\n<p style=\"text-align: justify;\"><strong>Suzette:<\/strong> Daughter of Regine and Renaldo, is the only one of the family that is still alive. Suzette is the first person who finds Keats and Ellen in the Village. She doesn\u00b4t seem to rely too much on others. She also avoids talking about her past, that somehow is mysterious even to her.<\/p>\n<p style=\"text-align: justify;\"><strong>Harriet:<\/strong> She worked as an actress when she was young, until she suffered an accident that required to use a wheelchair now. When she was unable to walk, she began studies of hidden things. She researched on beliefs and although not fully believe in them, she still thinks that all these aren\u00b4t just stories.<\/p>\n<p style=\"text-align: justify;\"><strong>O&#8217;Connel:<\/strong> He&#8217;s in the village recently looking for a girl which disappear a week ago. As she was studying things about Folklore, he believes she may have gone to the Village of Doolin.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-443\" title=\"folk04\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk04.jpg\" alt=\"\" width=\"530\" height=\"278\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Belgae:<\/strong> An invisible Man, Halflive &#8211; which can travel between Real World and Netherworld &#8211; It is he who teaches Keats to get access to the Netherworld for the first time, acting like Keats&#8217;s mentor for his journey. He have much knowledge about institutions and their way of speaking is very intellectual.<\/p>\n<p style=\"text-align: justify;\"><strong>Fairy Lord:<\/strong> The King of the Faery Realm, who is trying to convince Ellen to stand on his side, making her a messenger in order to make way among all the other Kingdoms until the Netherworld Core, and thus &#8220;correct&#8221; what he thinks is wrong in the Netherworld.<\/p>\n<p style=\"text-align: justify;\"><strong>Livane:<\/strong> Livane is hated by the King of the Fairies, for he says that she started a rebellion in the Netherworld, when she went to Netherworld Core and disabled a vital function of the Realm. Thus, provoking a war between her and the Faery Realm.<\/p>\n<p style=\"text-align: justify;\"><strong>Scarecrow:<\/strong> A scarecrow Halflive &#8211; half alive, half dead &#8211; it is him who tells Ellen for the first time about the Netherworld, a place where you can meet the dead. He has a funny way of talking, and have a strange feeling that there are some things about the Worlds which prevents him from fully trust at all.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-460\" title=\"folk8\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk8.jpg\" alt=\"\" width=\"530\" height=\"336\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>The World of the Dead<\/strong><br \/>\nThe Village of Doolin hides portals that provide access to various Realms of the World of the Dead, also known as The Netherworld. Realms created by the perception of humans of how life would be like after death.<\/p>\n<p style=\"text-align: justify;\">They are spirits who live in these Kingdoms, creatures, fairies and monsters who are called <em>&#8220;Folks&#8221;<\/em>. Folks have all these forms of attack and to defend itself, that shouldn\u00b4t be underestimated. Each Folk has powerful souls who are known as their ID&#8217;s, and that can be captured and collected by travelers from the Netherworld, they being the Messengers and Guardians. So, right then can use the ID&#8217;s captured by their own need.<\/p>\n<p style=\"text-align: justify;\">The combat portion of the game is set in the Netherworld, while the operation was left to the Village of Doolin.<\/p>\n<p style=\"text-align: justify;\">In Netherworld there are 7 distinct realms, with different characteristics and different Folks inhabiting them. In total you can find over 100 different Folks, needing to make the perfect combat strategy to defend itself, defeat and capture them.<\/p>\n<blockquote>\n<p style=\"text-align: justify;\">For years and years of our lives, the man has accumulated a number of concepts about how life would be like after death. At the time that these concepts are so strong and constant, they end up materializing in the form of a new Realm in the Netherworld. Sometimes being a place as beautiful as Faery Realm, or so aggresive in a state of war, as Warcadia.<\/p>\n<\/blockquote>\n<p style=\"text-align: justify;\"><strong>Folks<\/strong><br \/>\nThe Folks are inhabitants of the Netherworld. They are spirits of the dead who take a new shape in this new world of life after death. The way they died in the Real World interferes directly in these creatures they became. If a person commits suicide or was brutally murdered, she ends up materializing in a disturbing way in Netheworld, in which case, would be the Folks.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-448\" title=\"folk5\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk5.jpg\" alt=\"\" width=\"530\" height=\"278\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Interpreting the Death<\/strong><br \/>\nEach person interprets life after death in a different way. Ellen and Keats didn\u00b4t difer from others in this respect. During the game you realize that the knowledge that each has upon as would be the Netherworld, directly affect the way they see the World and what they will find there.<\/p>\n<p style=\"text-align: justify;\">\u00a0What Keats find in every Realm where he passes, not to say that Ellen will find exactly the same. The Folks that are present there are different for each character, based on how they interpret the world. That is, in the same Realm, Ellen capture the ID&#8217;s of some Folks, that Keats can&#8217;t capture in the same Realm, and vice versa. Thus further increasing the vast &#8220;library&#8221; of Folks who have in the game, and also be very tiring preventing the passage of the character by the same temple that you just go with the previous character. Because you just need to use different strategies, which provides that new Folk to destroy others who are ahead, and finally, the Folklore that makes the &#8220;disorder&#8221; in that Realm.<\/p>\n<p style=\"text-align: justify;\">As Ellen uses more tactics and strategies with the ID&#8217;s captured, Keats often use more brute force attack, thus varying forms of combat.<\/p>\n<p style=\"text-align: justify;\"><strong>The 7 Realms of Netherworld<\/strong><br \/>\nThere are seven different Realms in Netherworld, which are just like humans think that is life after death. Below I&#8217;ll show you what they are and talk a little about some of the creatures who is living there.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-449\" title=\"folk6\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk6.jpg\" alt=\"\" width=\"530\" height=\"241\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Faery Realm<\/strong><br \/>\nBuilt in a fantastic scenery and mystical, Faery Realm is the direct manifestation of the traditional view of men on the Paradise after death. Thus expressing the fear that people have of death, making the Realm a comfort. <em>Cait Sidhe<\/em> is one of the folks inhabitants of Faery Realm. He appears in the human world in the form of a Black Cat. He can speak the language of humans, but does so only on rare occasions. In Netherworld, the way he defends himself is using a kind of loose powder it, to confound his enemies.<\/p>\n<p style=\"text-align: justify;\"><strong>Warcadia<\/strong><br \/>\nThe Realm of Warcadia is exactly our current world, experienced by the Dead. It is the idea of \u200b\u200bthe afterlife and then in front, with the same aspects of the ignorant human being. A universe where the war is still prevalent. The two fields of Warcadia are trapped in an eternal fight, but not even folks remember why.<em> Brummbear<\/em> is one of the folks living in Warcadia. He is a officer man who loves commanding the moment of attack. He is usually watching the battle from afar, but even so it is no longer one of the strongest, if you need to get into the fight as well.<\/p>\n<p style=\"text-align: justify;\"><strong>Undersea City<\/strong><br \/>\nThe city under the sea was once inhabited by various Gods created by the human race itself. Today, many of them began to lose his life, caused by the fact of lack of human belief in them. In Undersea City there is a swamp where some of the dead enter it, their memories will be forgotten forever, both for those who are still alive, as if to himself. <em>Malabaricus<\/em> is an inhabitant folk of the Undersea City. When he feels threatened, he released several smaller fish that are stored inside your mouth, and uses them as an attack to defend themselves.<\/p>\n<p style=\"text-align: justify;\"><strong>Endless Corridor<\/strong><br \/>\nThe Endless Corridor is the kind of place where people who have lost faith about life after death, will stop. It is a world of puzzles. A labyrinth without input or output. He represents the modern day people who don&#8217;t understand death. Endless Corridor is also said by the fairies, which is the Kingdom of Livan. <em>Habetrot<\/em> is an inhabitant folk of Endless Corridor. The key to this whole puzzle is upon him. He controls the rhythm in time he wants. To defend himself, he unleashes a wave that hypnotizes enemies.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-454\" title=\"folk7\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk7.jpg\" alt=\"\" width=\"530\" height=\"382\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk7.jpg 599w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk7-300x216.jpg 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Hellrealm<\/strong><br \/>\nDeath being where your sins are judged in the Hellrealm there is a court and a judge. <em>Fachan<\/em> is an inhabitant folk of the Hellrealm. He hates humans and don&#8217;t want to let them remain there. Fachan acts with more force, but is not very smart.<\/p>\n<p style=\"text-align: justify;\"><strong>Doolin<\/strong><br \/>\nAs I am avoiding any kind of spoiller, I&#8217;d rather not mention details about this part. <em>Agapanthus<\/em> is a very curious folk who seeks wisdom. When intruders appear, he tries to meet them, but then destroy them, following a process that he does.<\/p>\n<p style=\"text-align: justify;\"><strong>Netherworld Core<\/strong><br \/>\nThe Realm of Netherworld Core was born at exactly the time that humans first understand death. The King of the Fairies aims to reach this Kingdom to fix something he says Livane chipped. A vital function. <em>Coropuna<\/em> is an inhabitant folk of the Realm Netherworld Core. He has incredible strength in his legs, but it generates a lot of effort into his head, that&#8217;s why he has that rock on his head, which serves to dissipate the effort.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk9.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-462\" title=\"folk9\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk9.jpg\" alt=\"\" width=\"530\" height=\"320\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Rules of Combat<\/strong><br \/>\nIn <em>Folklore<\/em> your main goal in battle is not to kill your enemies. Indeed, what more should be done is to capture their souls. However, in some cases, to evolve the &#8220;level&#8221; of his folks caught, you need to kill some of them, without capturing their ID&#8217;s.<\/p>\n<p style=\"text-align: justify;\">Each type of Folk is identified with a different ID, which would be their souls. Capturing their ID&#8217;s, you gain the ability to use them in the coming battles in the best way possible.<\/p>\n<p style=\"text-align: justify;\">Overall, combat is divided into several steps, which they are: the battle, the absorption of ID, the selection of the access button that Folk will be available in your control, and the invocation of the Folk in the battle.<\/p>\n<p style=\"text-align: justify;\"><strong>Fighting techniques<\/strong><br \/>\nDuring battles, you will have the option to fight or just flee the enemy folks. If you decide to fight &#8211; which would be more consistent, since this just benefits &#8211; you will attack using the Folks you&#8217;ve already captured. Early in the game, in the first Realm has a cutscene that shows the characters getting their first two ID&#8217;s of Folks. One that serves to attack, and one for defense.<\/p>\n<ul>\n<li style=\"text-align: justify;\"><strong>Attack:<\/strong> You invoke your folks caught in order to combat the other. There are several types of attacks. From what you have to be close to the enemy, even those you can attack from afar and even hit several enemies at once. The Folks have different elements. You using the right combination, the effect upon the enemy Folk generated can be much larger. As well, you might happen to use some folk who don&#8217;t have any effect upon your enemy. You acknowledge that everything is going well if your enemy when you attack him, his soul flashing in blue, with every blow received. In the pages of the book that you get in every Realm of the game, you can see tips on how to combat the enemy folks. And especially, and most importantly, the main Folklore what&#8217;s in each of the Realms of the game.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Defense:<\/strong> When an enemy attacks you, you can use the skills of some of the defense Folks you have already captured, such as folk first defense of the game, which when invoked, appears in front of you and defend you from attacks of other enemies folks. But you can also do something else to try to defend themselves. Pressing the R2 button control, you make a kind of &#8220;dash&#8221; in the case it would be a quick leap that gives character to the sides. So you can try to divert the attacks of enemies, becoming a very useful technique, especially when you&#8217;re surrounded by several of them.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Fleeing from enemies:<\/strong> You don&#8217;t need to fight all Folks you meet along the way. If you want you also have the option to flee the area, to escape enemies. But keep in mind that if you avoid the fighting, you don&#8217;t end up absorbing the soul of any of these folks enemies, preventing the evolution of ID&#8217;s already captured. Because, on the run from various folks, you may end up failing to capture some of that may be essential in some moments of the game. Not only just in combat but also to open paths by Realms. Since there are <em style=\"text-align: justify;\">&#8220;Memory Stones&#8221;<\/em><span class=\"Apple-style-span\" style=\"text-align: justify;\"> which sometimes contains important point or block the path of the game. These &#8220;Memory Stones&#8221; are only destroyed in accordance with the color of the element that your captured folk has.<\/span><\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>ID Absorption<\/strong><br \/>\nIf you hit enemies with the folks valid attacks, their soul will begin to jump out of their bodies in blue color. Insisting in the attacks, will have a moment that their soul will be red and that is when we take the ID of them by pressing the R1 button on the SIXAXIS.<\/p>\n<p style=\"text-align: justify;\">During the game, you notice some variations of how to absorb the ID of the enemies. And these variations occur according to movements made \u200b\u200bdirectly by the SIXAXIS. As it happens the moment of absorption of the soul, you can press the R3 button control and view tips on how to do that such absorption.<\/p>\n<p style=\"text-align: justify;\">While the absorption takes place, appears a menu bar at the bottom of the screen, showing how you&#8217;ve managed to complete the capture of Folk. If you finish all grafts that bar, the soul is captured successfully. There are 6 ways to absorb, that they are: <em>Shot Timing, Beat, Balance, and Mix Stop &amp; Go.<\/em><\/p>\n<ul>\n<li style=\"text-align: justify;\"><strong>Shot:<\/strong> Absorbs enemy&#8217;s ID just pulling up the control in the moment his soul is already red.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Timing:<\/strong> Absorb the ID of the enemy, pulling the control up, every time, at the right moment in which the soul turns red, to fill the bar absorption.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Beat:<\/strong> Absorbs the ID of the enemy, swinging control to the left and right, beating the folk on the ground, until he was weak.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Balance:<\/strong> Absorbs the ID of the enemy, directing his soul to the center of the screen. While the ID goes to the right, move it to the left slightly, to make it positioned in the center, and do the same if it went the other way.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Stop &amp; Go:<\/strong> Absorbs enemy&#8217;s ID, shaking the controller rapidly up and down. When the ID becomes cloudy, do not move your control, only returning to shake it when she comes back color.<\/li>\n<li style=\"text-align: justify;\"><strong style=\"text-align: justify;\">Mix:<\/strong> Absorbs the ID of the enemy, with a combination of all previous actions, and ultimately, with the shot.<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-467\" title=\"folk10\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/11\/folk10.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Folklores<\/strong><br \/>\nIn each Realm of Netherworld there is a different Folklore. The stronger spirit of the Realm. Winning each of them, you bring back some order to that Realm and you can discover memories of people who have gone before.\u00a0Even capturing the soul of a Folklore, you can&#8217;t use your ID later. He does not appear in your list of Folk.<\/p>\n<p style=\"text-align: justify;\"><iframe loading=\"lazy\" width=\"525\" height=\"295\" src=\"http:\/\/www.youtube.com\/embed\/crJrVdeR3ug\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: justify;\">In general, <em>Folklore<\/em> still managed to bring soon to the library of PlayStation, a RPG with traces of adventure and exploration, in a way that no player had expected. This is one of those classics that you<em> love or hate<\/em>. And, of course, for me it is on the shelf of the games I love.<\/p>\n<p style=\"text-align: right;\"><em>*\u00a0For this review, besides my own interpretation of the game, I used to research coming from sites like Gamespot, IGN, Folklore U.S. and the game manual.<\/em><\/p>\n<p style=\"text-align: justify;\"><strong>My Personal Score:<\/strong> 4\/5<\/p>\n<p style=\"text-align: right;\"><strong><em>&#8211; Matheus Pitillo<\/em><\/strong><\/p>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><p style=\"text-align: justify;\">A hist\u00f3ria de <em>Folklore<\/em> se passa em tempos modernos, na remota Vila de Doolin. Uma Vila a beira mar que fica na costa Oeste da Irlanda. Com o tempo, Doolin passou a ser uma Vila isolada do resto do Mundo. Suas rotas at\u00e9 a vila come\u00e7aram a ficar arruinadas e at\u00e9 mesmo os pescadores que passam por ali perto evitam chegar at\u00e9 a Vila. Mas n\u00e3o \u00e9 a dificuldade de acesso ao local que faz com que todos fiquem longe dali. Rumores indicam e de acordo com os folclores da vila, querendo ou n\u00e3o, ali voc\u00ea pode acabar a qualquer momento se comunicando com a morte.<\/p>\n<p style=\"text-align: justify;\"><strong>Bem Vindo \u00e0 Doolin<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nEm <em>Folklore<\/em> voc\u00ea passa boa parte do tempo desvendendo os mist\u00e9rios que aconteceram e que ainda acontecem em Doolin, para depois conseguir acesso a algum dos portais para o Netherworld. Geralmente voc\u00ea explora a Vila de dia, indo atr\u00e1s de pistas e &#8220;Mementos&#8221; das pessoas que j\u00e1 morreram, para depois de noite quando voc\u00ea j\u00e1 tiver juntado todos os dados nescess\u00e1rios, voc\u00ea possa oferecer esses objetos encontrados, para assim poder abrir o acesso aos Reinos do outro Mundo.<\/p>\n<p style=\"text-align: justify;\">Resumindo, o jogo passa a mudar um pouco o foco dele enquanto voc\u00ea est\u00e1 na Vila de Doolin. Seria uma mistura de Adventure de explora\u00e7\u00e3o, com RPG, o que na minha opini\u00e3o acabou deixando o jogo ainda mais interessante, j\u00e1 que boa parte das descobertas que voc\u00ea vai tendo sobre o que aconteceu a 17 anos atr\u00e1s em Doolin, s\u00e3o feitas atrav\u00e9s de conversas com alguns dos moradores que ainda vivem na vila e, atrav\u00e9s de objetos que voc\u00ea descobre, anota\u00e7\u00f5es, retratos etc. Apesar dos moradores evitarem falar muita coisa a respeito de tudo que aconteceu, h\u00e1 momentos no game que eles acabam sendo &#8220;obrigados&#8221; a revelar algumas coisas e, assim, as pe\u00e7as de todo esse &#8220;quebra cabe\u00e7a&#8221; sobre essa Vila come\u00e7am a ser entendidos. O enredo fica cada vez mais complexo e intrigante.<\/p>\n<p style=\"text-align: justify;\">No in\u00edcio do jogo, duas pessoas desconhecidas s\u00e3o chamadas misteriosamente por algu\u00e9m que lhe diziam para encontr\u00e1-la na Vila de Doolin, onde dizem que os vivos podem se encontrar com os mortos. Uma delas \u00e9 Ellen. Uma jovem garota estudante que vai at\u00e9 Doolin por acreditar que sua m\u00e3e, supostamente morta ha 17 anos, poderia estar ali lhe esperando. O outro \u00e9 Keats, um rep\u00f3rter de uma revista de ocultismo que recebe uma liga\u00e7\u00e3o em sua ag\u00eancia com um pedido de socorro, sobre um poss\u00edvel assassinato envolvendo fadas. Ent\u00e3o o mesmo decidi ir at\u00e9 Doolin para investigar esse crime e escrever uma nova materia para a sua revista sobrenatural.<\/p>\n<p style=\"text-align: justify;\">Eles logo percebem que as respostas para o que eles procuram est\u00e3o perdidas dentro de cada Reinos do Mundo dos Mortos, onde esp\u00edritos e criaturas est\u00e3o esperando por eles. Seres que agem por seus pr\u00f3prios modos.<\/p>\n<p style=\"text-align: justify;\"><strong>O in\u00edcio de cada cap\u00edtulo<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nAssim que o jogo come\u00e7a voc\u00ea tem a op\u00e7\u00e3o de selecionar entre um dos dois personagens. Cada um deles possui perspectivas diferentes em rela\u00e7\u00e3o a tudo, o que vai influenciando diretamente na hist\u00f3ria. Al\u00e9m de objetivos diferenciados, cada um deles seguem seus princ\u00edpios e metas.<\/p>\n<p style=\"text-align: justify;\">O jogo \u00e9 dividido por cap\u00edtulos. A cada cap\u00edtulo terminado voc\u00ea tem a op\u00e7\u00e3o de jogar com o outro personagem, para assim ir alternando entre eles e juntando a hist\u00f3ria pelos dois pontos de vista. Por\u00e9m, voc\u00ea tamb\u00e9m pode jogar com s\u00f3 um deles, at\u00e9 uma certa parte do jogo, que te impede de seguir em frente caso voc\u00ea n\u00e3o complete todos os outros cap\u00edtulos pendentes com o outro personagem.<\/p>\n<p style=\"text-align: justify;\">O enredo do jogo vai se revelando pouco a pouco e se torna cada vez mais interessante quando voc\u00ea vai enxergando de todos os lados os acontecimentos. Por exemplo, enquanto Ellen pode estar indo atr\u00e1s de alguma coisa na Vila de Doolin, Keats pode estar nesse mesmo momento em outro lugar da Vila e acabar presenciando algo, que voc\u00ea nem ficaria sabendo se tivesse jogando apenas com a Ellen. Ent\u00e3o o que ficaria vago para voc\u00ea na hist\u00f3ria, poderia ser mais bem explicado quando voc\u00ea estivesse jogando depois o mesmo cap\u00edtulo com Keats. Que encaixaria como uma luva no &#8220;burraco&#8221; que sobraria no enredo do game.<\/p>\n<p style=\"text-align: justify;\">Ao mesmo tempo que seja interessante voc\u00ea observar tudo em dois \u00e2ngulos diferentes, por outro lado essa dupla jogada pela hist\u00f3ria pode se tornar algo um pouco ma\u00e7ante em alguns momentos, pois os personagens acabam precisando passar pelos mesmos reinos, atr\u00e1s de descobrir as lembran\u00e7as de algumas pessoas que j\u00e1 se foram dessa pra melhor. Mas como cada um tem uma id\u00e9ia diferente sobre a morte, o que eles acabam presenciando nesses reinos tamb\u00e9m se tornam um pouco diferente. Mas isso irei explicar um pouco mais pra frente aqui na an\u00e1lise.<\/p>\n<p style=\"text-align: justify;\"><strong>Mensageiro dos Mortos<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>\nNo jogo voc\u00ea encarna o papel de Mensageiro do Netherworld. Os Mensageiros s\u00e3o aquelas pessoas que possuem o papel de levar certas mensagens que os esp\u00edritos do outro Mundo querem que cheguem a certas pessoas no Mundo real.<\/p>\n<p style=\"text-align: justify;\">Ellen acaba se tornando logo no come\u00e7o do jogo a nova Mensageira dos Mortos, tendo assim a &#8220;autoriza\u00e7\u00e3o&#8221; para viajar entre os Reinos do outro Mundo. Mas ao mesmo tempo que surge um novo Mensageiro, tamb\u00e9m abre espa\u00e7o para um novo Guardi\u00e3o. E acaba que Keats ganha esse papel de guardi\u00e3o, podendo tamb\u00e9m ter acesso ao outro Mundo.<\/p>\n<p style=\"text-align: justify;\">Para que eles consigam abrir um portal para a outra dimens\u00e3o em que est\u00e3o os Reinos, eles precisam conseguir objetos &#8211; conhecidos como Mementos &#8211; ou lembran\u00e7as das pessoas que j\u00e1 se foram e, logo em seguida oferecer numa &#8220;esp\u00e9cie&#8221; de ritual. Assim eles escutam vozes dos esp\u00edritos que lhe indicam algum lugar. Chegando nesse lugar o portal para aquele Reino onde o esp\u00edrito atordoado se encontra estar\u00e1 aberto para a Mensageira e o Guardi\u00e3o.<\/p>\n<p style=\"text-align: justify;\"><strong>Personagens Principais<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\n<strong>Ellen<\/strong> \u00e9 uma estudante de 22 anos de idade que perdeu seus pais quando ainda era crian\u00e7a. Durante seu crescimento ela passou por diversas institui\u00e7\u00f5es, orfanatos etc. Ela n\u00e3o tem mem\u00f3rias de sua inf\u00e2ncia e s\u00f3 consegue se lembrar vagamente de algumas coisas que sua m\u00e3e lhe dizia quando ainda era crian\u00e7a. Sempre carregou desde ent\u00e3o um vazio e medo em seu cora\u00e7\u00e3o e, por conta disso, nunca confiava o bastante nas pessoas. Por\u00e9m, um dia Ellen recebeu uma carta que estava assinada com o nome de sua m\u00e3e. Nascendo um pouco de esperan\u00e7a em seu cora\u00e7\u00e3o, Ellen decidi partir para Doolin com a inten\u00e7\u00e3o de entender tudo isso.<\/p>\n<p style=\"text-align: justify;\"><strong>Keats<\/strong>, um rapaz de 27 anos de idade, \u00e9 rep\u00f3rter da terceira revista mais famosa sobre fen\u00f4menos sobrenaturais. A Magazine Unknown Realms. Diferente de outros ele n\u00e3o acredita em fen\u00f4menos sobrenaturais, ent\u00e3o em suas mat\u00e9rias ele sempre tenta revelar o lado cient\u00edfico das causas consideradas paranormais. No final do expediente de um dos seus dias de trabalho, Keats recebe um telefonema em sua ag\u00eancia, em que uma mulher desesperada pede por ajuda, dizendo que fadas est\u00e3o tentando mat\u00e1-la em Doolin. Querendo uma nova mat\u00e9ria para sua revista e curioso com o que est\u00e1 acontecendo, ele decidi ir at\u00e9 a Vila de Doolin onde h\u00e1 relatos de que as pessoas podem se encontrar com os mortos.<\/p>\n<p style=\"text-align: justify;\"><strong>Personagens Secund\u00e1rios<\/strong><\/p>\n<p>Dr. Lester:Doutor da Vila de Doolin. Ele se isola de todos os outros quando se sente culpado pela morte de algumas pessoas ha 17 anos atr\u00e1s. Alguns acham que ele possa ter cometido pedofilia, enquanto outros o defendem dizendo que ele \u00e9 um homem com cora\u00e7\u00e3o de ouro.<\/p>\n<p style=\"text-align: justify;\"><strong>Suzette:<\/strong> Filha de Regine e Renaldo, \u00e9 a \u00fanica da fam\u00edlia que ainda est\u00e1 viva. Suzette \u00e9 a primeira pessoa que Keats e Ellen encontram na Vila de Doolin. Ela n\u00e3o parece confiar muito nas outras pessoas. E tamb\u00e9m evita falar sobre o seu passado, que de certa forma, \u00e9 misterioso at\u00e9 para ela.<\/p>\n<p style=\"text-align: justify;\"><strong>Harriet:<\/strong> Harriet trabalhava como atriz quando ainda era jovem, at\u00e9 que sofreu um acidente que a fez precisar usar cadeira de rodas. Quando ficou impossibilitada de andar, ela come\u00e7ou a fazer estudos sobre coisas ocultas. Pesquisou sobre cren\u00e7as e apesar de n\u00e3o acreditar totalmente nelas, ela ainda assim acha que tudo isso n\u00e3o s\u00e3o apenas hist\u00f3rias.<\/p>\n<p style=\"text-align: justify;\"><strong>O&#8217;Connell:<\/strong> O&#8217;Connell est\u00e1 na vila recentemente a procura de uma garota que ele diz que sumiu ha uma semana. Como ela estava estudando coisas sobre Folclores, ele acredita que ela possa ter ido at\u00e9 a Vila de Doolin.<\/p>\n<p style=\"text-align: justify;\"><strong>Belgae:<\/strong> Um homem invis\u00edvel, Halflive &#8211; pode viajar ao Mundo Real e ao Netherworld &#8211; \u00c9 ele quem ensina Keats a conseguir ter acesso ao Netherworld pela primeira vez, agindo como se fosse o mentor de Keats por sua jornada. Possui muito conhecimento sobre institui\u00e7\u00f5es e sua forma de falar \u00e9 muito intelectual.<\/p>\n<p style=\"text-align: justify;\"><strong>Fairy Lord:<\/strong> O Rei do Reino das Fadas, \u00e9 quem tenta convencer Ellen a ficar de seu lado, tornando-a uma mensageira para poder abrir passagem entre todos os outros Reinos at\u00e9 chegar no Netherworld Core e, assim &#8220;corrigir&#8221; o que ele acha que est\u00e1 errado no Mundo dos Mortos.<\/p>\n<p style=\"text-align: justify;\"><strong>Livane:<\/strong> Livane \u00e9 odiada pelo Rei das Fadas, pois ele diz que ela come\u00e7ou uma rebeli\u00e3o em Netherworld, quando foi at\u00e9 Netherworld Core e desativou uma fun\u00e7\u00e3o vital daquele reino. Provocando assim uma Guerra entre ela e o Reino das fadas.<\/p>\n<p style=\"text-align: justify;\"><strong>Scarecrow:<\/strong> Um espantalho Halflive &#8211; metade vivo, metade morto &#8211; \u00c9 ele quem conta para Ellen pela primeira vez sobre o Netherworld; um lugar onde voc\u00ea pode se encontrar com os mortos. Ele possui uma forma engra\u00e7ada de falar. E tem uma sensa\u00e7\u00e3o estranha de que h\u00e1 algumas coisas sobre os Mundos que o impede de confiar totalmente em tudo.<\/p>\n<p style=\"text-align: justify;\"><strong>O Mundo dos Mortos<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nA Vila de Doolin esconde portais que d\u00e3o acesso aos v\u00e1rios Reinos de Netherworld. Reinos criados pela percep\u00e7\u00e3o dos humanos, de como seria a vida ap\u00f3s a morte.<\/p>\n<p style=\"text-align: justify;\">S\u00e3o nesses Reinos que habitam esp\u00edritos, criaturas, fadas e monstros que s\u00e3o chamados de &#8220;Folks&#8221;. Todos esses Folks possuem formas de atacar e de se defender, que n\u00e3o devem ser subestimadas. Cada Folk possui almas poderosas que s\u00e3o conhecidas como seus ID\u00b4s e que podem ser capturadas e colecionadas pelos Viajantes do Netherworld, sendo eles os Mensageiros e Guardi\u00f5es. Assim, logo em seguida, podendo usar os ID\u00b4s capturados por sua pr\u00f3pria nescessidade.<\/p>\n<p style=\"text-align: justify;\">A parte de Combate do jogo se passa em Netherworld, enquanto a parte de explora\u00e7\u00e3o fica por conta da Vila de Doolin.<\/p>\n<p style=\"text-align: justify;\">No Mundo de Netherworld existem 7 reinos distintos, com caracter\u00edsticas diferentes e com diferentes Folks habitando-os. No total voc\u00ea pode encontrar mais de 100 Folks distintos. Precisando fazer da sua estrat\u00e9gia o combate perfeito para se defender, vencer e captur\u00e1-los.<\/p>\n<blockquote>\n<p style=\"text-align: justify;\">Durante anos e anos de nossas vidas, o homem acumulou v\u00e1rios conceitos sobre como seria a vida ap\u00f3s a morte. No momento que esses conceitos passam a ser t\u00e3o fortes e constantes, eles acabam se materializando em forma de um novo Reino em Netherworld. As vezes sendo uma lugar t\u00e3o bonito como o Reino das Fadas, ou t\u00e3o agressivo, em estado de Guerra, como Warcadia.<\/p>\n<\/blockquote>\n<p style=\"text-align: justify;\"><strong>Folks<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nOs Folks s\u00e3o habitantes do Mundo dos Mortos, Netherworld. Eles s\u00e3o esp\u00edritos da morte que tomam uma nova forma nesse novo Mundo de vida ap\u00f3s a morte. A forma que eles morreram no Mundo Real interfere diretamente nessas criaturas que eles se tornaram. Caso uma pessoa comete suic\u00eddio ou foi brutalmente assassinada, ela acaba se materializando em uma forma perturbadora em Netheworld, que no caso, seriam os Folks.<\/p>\n<p style=\"text-align: justify;\"><strong>Interpretando a Morte<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nCada pessoa interpreta a vida ap\u00f3s a morte de uma maneira diferente. Ellen e Keats n\u00e3o se diferenciam dos outros nesse aspecto. Durante o game voc\u00ea percebe que o conhecimento que cada um tem em cima de como seria o Netherworld, afeta diretamente na forma que eles ver\u00e3o aquele Mundo e no que encontrar\u00e3o ali.<\/p>\n<p style=\"text-align: justify;\">O que Keats encontrar\u00e1 em cada Reino por onde ele passar, n\u00e3o quer dizer que Ellen encontrar\u00e1 exatamente igual. Os Folks que estar\u00e3o ali presentes se diferenciam para cada personagem, baseando-se na forma que eles interpretam esse Mundo. Ou seja, em um mesmo Reino, Ellen capturar\u00e1 os ID\u00b4s de alguns Folks, que Keats n\u00e3o poder\u00e1 capturar no mesmo Reino e vice versa. Assim aumentando mais ainda a vasta &#8220;biblioteca&#8221; de Folks que tem no jogo, e tamb\u00e9m impedindo que fique muito cansativo a passagem do personagem pelo mesmo templo que voc\u00ea acabou de passar com o personagem anterior. Porque acaba que voc\u00ea precisa usar estrat\u00e9gias diferentes, que aquele novo Folk oferece, para destruir os outros que est\u00e3o pela frente, e por \u00faltimo, o Folklore que faz a &#8220;desordem&#8221; naquele Reino.<\/p>\n<p style=\"text-align: justify;\">Enquanto Ellen usa mais t\u00e1ticas e estrat\u00e9gias com os ID\u00b4s capturados, Keats costuma usar mais da for\u00e7a bruta de ataque, variando assim as formas de combate.<\/p>\n<p style=\"text-align: justify;\"><strong>Os 7 Reinos do Netherworld<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nExistem sete reinos diferentes no Netherworld, que s\u00e3o exatamente como os humanos imaginam que seja a vida ap\u00f3s a morte. Abaixo segue uma pequena descri\u00e7\u00e3o sobre cada um desses reinos e sobre os seres que os habitam.<\/p>\n<p style=\"text-align: justify;\"><strong>Faery Realm<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nConstruido em um cen\u00e1rio fant\u00e1stico e m\u00edstico, o Reino das Fadas \u00e9 a manifesta\u00e7\u00e3o direta da vis\u00e3o tradicional dos homens sobre o Para\u00edso, depois da morte. Expressando assim o medo que as pessoas tem da morte, fazendo do Reino um reconforto. <em>Cait Sidhe<\/em> \u00e9 um dos folks habitantes do Faery Realm. Ele aparece no Mundo dos humanos na forma de um gato preto. Ele pode falar a l\u00edngua dos humanos, mas faz isso apenas em ocasi\u00f5es raras. Em Netherworld, a forma que ele se defende \u00e9 usando uma esp\u00e9cie de p\u00f3 que ele solta, para confundir os seus inimigos.<\/p>\n<p style=\"text-align: justify;\"><strong>Warcadia<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nO Reino de Warcadia \u00e9 exatamente o mundo nosso atual, vivenciado pelos Mortos. \u00c9 a id\u00e9ia da p\u00f3s vida sendo seguida em frente, com os mesmos aspectos ignorantes do ser humano. Um universo onde a Guerra continua prevalecendo. Os dois campos de Warcadia est\u00e3o presos em um combate eterno, mas nem ao menos eles, os folks, se lembram o porque disso. <em>Brummbear<\/em> \u00e9 um dos folks habitantes de Warcadia. Ele \u00e9 um senhor oficial que adora comandar o momento de ataque. Ele geralmente fica de longe observando as batalhas, mas nem por isso ele deixa de ser um dos mais fortes, caso precise entrar em luta tamb\u00e9m.<\/p>\n<p style=\"text-align: justify;\"><strong>Undersea City<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nA cidade debaixo do mar j\u00e1 foi um dia habitada por v\u00e1rios tipos de Deuses criados pela pr\u00f3pria ra\u00e7a humana. Nos dias de hoje, v\u00e1rios delas come\u00e7aram a perder as sua exist\u00eancia, causado pelo fato da falta de cren\u00e7a dos humanos neles. Em Undersea City existe um pantano, em que se algum dos mortos entrarem nele, suas lembran\u00e7as ser\u00e3o esquecidas para sempre. Tanto para os que ainda est\u00e3o vivos, como para si mesmo. <em>Malabaricus<\/em> \u00e9 um folk habitante do Reino da cidade debaixo do mar. Quando ele se sente amea\u00e7ado, ele solta v\u00e1rios peixes menores que est\u00e3o guardados dentro de sua boca, e os usa como ataque para se defender.<\/p>\n<p style=\"text-align: justify;\"><strong>Endless Corridor<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nO Reino Endless Corridor \u00e9 o tipo de lugar em que as pessoas que perderam a f\u00e9 sobre a vida ap\u00f3s a morte, v\u00e3o parar. \u00c9 um mundo de quebra cabe\u00e7as. Um verdadeiro labirinto sem entrada ou sa\u00edda. Ele representa os dias modernos das pessoas que n\u00e3o entendem a morte. Endless Corridor tamb\u00e9m \u00e9 dito pelas fadas, que seja o Reino de Livane. <em>Habetrot<\/em> \u00e9 um folk habitante de Endless Corridor. A chave de todo esse quebra cabe\u00e7a do Reino est\u00e1 em cima dele. Ele controla o tempo no r\u00edtimo que ele quiser. Para se defender, ele solta uma onda que hipnotiza os inimigos.<\/p>\n<p style=\"text-align: justify;\"><strong>Hellrealm<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nA morte estando onde seus pecados s\u00e3o julgados, no reino do inferno existe um tribunal e um juiz. <em>Fachan<\/em> \u00e9 um folk habitante do Reino dos Infernos. Ele detesta os humanos e n\u00e3o quer deix\u00e1-los continuar ali. Fachan age mais com a for\u00e7a, por\u00e9m n\u00e3o \u00e9 muito inteligente.<\/p>\n<p style=\"text-align: justify;\"><strong>Doolin<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nComo eu estou evitando falar algum spoiller sobre o game, prefiro n\u00e3o citar detalhes sobre essa parte. <em>Agapanthus<\/em> \u00e9 um folk muito curioso que busca a sabedoria. Quando instrusos aparecem, ele tenta conh\u00eace-los, mas logo em seguida destru\u00ed-los, seguindo todo um processo que ele faz.<\/p>\n<p style=\"text-align: justify;\"><strong>Netherworld Core<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nO Reino de Netherworld Core nasceu exatamente no momento que os humanos entenderam pela primeira vez a morte. O Rei das Fadas tem como objetivo chegar at\u00e9 esse Reino para consertar algo que ele diz que Livane estragou. Uma fun\u00e7\u00e3o vital. <em>Coropuna<\/em> \u00e9 um folk habitante do Reino de Netherworld Core. Ele tem uma for\u00e7a incr\u00edvel em suas pernas, mas que gera muito esfor\u00e7o para a sua cabe\u00e7a. Por isso ele possui essa rocha em sua cabe\u00e7a, que serve para dissipar esse esfor\u00e7o.<\/p>\n<p style=\"text-align: justify;\"><strong>Regras do Combate<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nEm Folklore o seu objetivo principal em combate n\u00e3o \u00e9 o de matar os seus inimigos. Na verdade, o que mais deve ser feito \u00e9 capturar a alma deles. Por\u00e9m, em alguns casos, para evoluir o &#8220;level&#8221; dos seus folks capturados, voc\u00ea precisa matar outros deles, sem capturar suas ID\u00b4s.<\/p>\n<p style=\"text-align: justify;\">Cada tipo de Folk \u00e9 identificado com um ID diferente, que seria as suas almas. Capturando seus ID\u00b4s, voc\u00ea ganha a capacidade de us\u00e1-los nos pr\u00f3ximos combates, da melhor maneira poss\u00edvel.<\/p>\n<p style=\"text-align: justify;\">De modo geral, o combate \u00e9 dividido em algumas etapas, que s\u00e3o elas: a batalha, a absor\u00e7\u00e3o do ID, a sele\u00e7\u00e3o do bot\u00e3o de acesso que o Folk ficar\u00e1 dispon\u00edvel em seu controle, e a invoca\u00e7\u00e3o do Folk na batalha.<\/p>\n<p style=\"text-align: justify;\"><strong>T\u00e9cnicas de Combate<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nDurante as batalhas, voc\u00ea ter\u00e1 a op\u00e7\u00e3o de lutar ou apenas fugir dos folks inimigos. Caso voc\u00ea decida lutar &#8211; o que seria mais coerente j\u00e1 que isso s\u00f3 traz benef\u00edcios &#8211; voc\u00ea atacar\u00e1 usando os Folks que voc\u00ea j\u00e1 tenha capturado. Logo no in\u00edcio do jogo, no primeiro Reino, tem uma cutscene que mostra os personagens conseguindo os seus dois primeiros ID\u00b4s dos Folks. Um que serve para ataque, e outro para defesa.<\/p>\n<ul>\n<li style=\"text-align: justify;\"><strong>Ataque:<\/strong> Voc\u00ea invoca seus folks capturados para poder combater os outros. Existem v\u00e1rios tipos de ataques. Desde o que voc\u00ea tem que estar pr\u00f3ximo ao inimigo, at\u00e9 aqueles em que voc\u00ea pode atacar de longe e at\u00e9 mesmo acertar v\u00e1rios inimigos ao mesmo tempo. Os Folks possuem elementos diferentes. Voc\u00ea usando da combina\u00e7\u00e3o correta, o efeito gerado em cima do Folk inimigo pode ser bem maior. Como tamb\u00e9m, pode acontecer de voc\u00ea usar algum Folk que n\u00e3o far\u00e1 efeito nenhum em cima de seu inimigo. Voc\u00ea reconhece que tudo est\u00e1 dando certo, caso quando voc\u00ea atacar seu inimigo, a alma dele piscar em azul, com cada porrada recebida. Nas p\u00e1ginas do livro que voc\u00ea consegue em cada Reino do jogo, voc\u00ea pode ver dicas de como combater os folks inimigos. E principalmente, e mais importante, o Folklore principal que h\u00e1 em cada Reino do jogo.<\/li>\n<li style=\"text-align: justify;\"><strong>Defesa:<\/strong> Quando algum inimigo te ataca, voc\u00ea pode usar as habilidades de algum dos Folks de defesa que voc\u00ea j\u00e1 tiver capturado, como por exemplo o primeiro folk de defesa do game, que quando invocado, aparece na sua frente e te defende dos ataques dos outros folks inimigos. Mas voc\u00ea tamb\u00e9m pode fazer outra coisa para tentar se defender. Apertando o bot\u00e3o R2 do controle, voc\u00ea far\u00e1 uma esp\u00e9cie de &#8220;dash&#8221;, que seria no caso um pulo r\u00e1pido que o personagem d\u00e1 para os lados. Assim voc\u00ea pode tentar desviar dos ataques dos inimigos, se tornando uma t\u00e9cnica muito \u00fatil, principalmente quando voc\u00ea est\u00e1 cercado por v\u00e1rios deles.<\/li>\n<li style=\"text-align: justify;\"><strong>Fugindo dos inimigos:<\/strong> Voc\u00ea n\u00e3o precisa lutar contra todos os Folks que voc\u00ea encontra no caminho. Se voc\u00ea quiser, tamb\u00e9m tem a op\u00e7\u00e3o de fugir daquela \u00e1rea, para escapar dos inimigos. Por\u00e9m, tenha em mente, que se voc\u00ea evita os combates, voc\u00ea tamb\u00e9m acaba n\u00e3o absorvendo a alma de nenhum desses folks inimigos, impedindo a evolu\u00e7\u00e3o dos ID\u00b4s j\u00e1 capturados. At\u00e9 porque, fugindo de v\u00e1rios folks, voc\u00ea pode acabar deixando de capturar alguns deles que possam ser essenciais em alguns momentos do jogo. N\u00e3o s\u00f3 apenas em combate, mas tamb\u00e9m para abrir caminhos pelos Reinos. J\u00e1 que existem<em> &#8220;Memory Stones&#8221;<\/em> que as vezes cont\u00e9m it\u00e9ns importantes ou bloqueiam o caminho do jogo. Essas &#8220;Memory Stones&#8221; apenas s\u00e3o destruidas, de acordo com a cor do elemento que seu folk capturado possuir.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Absor\u00e7\u00e3o de ID<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nSe voc\u00ea atingir os folks inimigos com ataques v\u00e1lidos, a alma deles come\u00e7ar\u00e3o a pular em azul para fora de seus corpos. Insistindo nos ataques, ter\u00e1 um momento em que a alma deles ficar\u00e3o vermelha e \u00e9 nesse momento que absorvemos a ID deles pressionando o bot\u00e3o R1 do SixAxis.<\/p>\n<p style=\"text-align: justify;\">Durante o game, voc\u00ea nota algumas varia\u00e7\u00f5es de como absorver a ID dos inimigos. E essas varia\u00e7\u00f5es se d\u00e3o de acordo com movimentos feitos diretamente pelo SixAxis. Enquanto acontece o momento de absor\u00e7\u00e3o da alma, voc\u00ea pode pressionar o bot\u00e3o R3 do controle e ver as dicas de como fazer aquela tal absor\u00e7\u00e3o.<\/p>\n<p style=\"text-align: justify;\">Enquanto acontece a absor\u00e7\u00e3o, aparece uma barra na parte debaixo da tela, mostrando o quanto voc\u00ea j\u00e1 conseguiu para completar a captura do Folk. Se voc\u00ea terminar de enxer toda aquela barra, a alma \u00e9 capturada com sucesso. Existem 6 formas de absor\u00e7\u00e3o, que s\u00e3o elas: <em>Shot, Timing, Beat, Balance, Stop &amp; Go e Mix.\u00a0<\/em><\/p>\n<ul>\n<li style=\"text-align: justify;\"><strong>Shot:<\/strong> Absorve a ID do inimigo, apenas puxando o controle pra cima no momento em que a alma dele j\u00e1 estiver vermelha<\/li>\n<li style=\"text-align: justify;\"><strong>Timing:<\/strong> Absorve a ID do inimigo, puxando o controle pra cima, todas as vezes, no momento certo em que a alma fica vermelha, at\u00e9 encher toda a barra de absor\u00e7\u00e3o.<\/li>\n<li style=\"text-align: justify;\"><strong>Beat:<\/strong> Absorve a ID do inimigo, balan\u00e7ando o controle para o lado esquerdo e direito, batendo o Folk no ch\u00e3o, at\u00e9 ele ficar fraco.<\/li>\n<li style=\"text-align: justify;\"><strong>Balance:<\/strong> Absorve a ID do inimigo, direcionando a alma dele para o centro da tela. Enquanto a ID vai para o lado direito, mova-a para o lado esquerdo de leve, para deix\u00e1-la posicionada no centro, e fa\u00e7a o mesmo caso ela v\u00e1 para o outro lado.<\/li>\n<li style=\"text-align: justify;\"><strong>Stop &amp; Go:<\/strong> Absorve a ID do inimigo, sacudindo o controle rapidamente para cima e para baixo. Quando a ID ficar escura, n\u00e3o mexa seu controle, apenas voltando a sacud\u00ed-lo quando ela voltar a ficar colorida.<\/li>\n<li style=\"text-align: justify;\"><strong>Mix:<\/strong> Absorve a ID do inimigo, com uma combina\u00e7\u00e3o de todas as a\u00e7\u00f5es anteriores, e por final, com o Shot.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Folklores<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>\n<\/strong>\nEm cada Reino de Netheworld existe um Folklore diferente. O ser mais forte daquele Reino. Vencendo cada um deles, voc\u00ea tr\u00e1s de volta um pouco da ordem daquele Reino e consegue descobrir mem\u00f3rias de pessoas que j\u00e1 se foram. Mesmo capturando a alma de um Folklore, voc\u00ea n\u00e3o consegue usar o seu ID posteriormente. Ele n\u00e3o aparece na sua listagem de Folk.<\/p>\n<p style=\"text-align: justify;\">De modo geral, Folklore conseguiu trazer de forma breve um \u00f3timo jogo RPG com tra\u00e7os de Adventure de explora\u00e7\u00e3o para a biblioteca do PlayStation3, de uma maneira que nenhum jogador estava esperando. Se tornando um daqueles cl\u00e1ssicos jogos que voc\u00ea <em>ama ou odeia<\/em>. E, claro, no meu caso \u00e9 um dos jogos que eu mantenho na minha prateleira dos jogos que <strong>eu amo<\/strong>.<\/p>\n<p style=\"text-align: right;\"><em>* Para essa an\u00e1lise, al\u00e9m da minha pr\u00f3pria interpreta\u00e7\u00e3o do jogo, eu utilizei de pesquisar vindas de sites como Gamespot, IGN, Folklore EUA e o pr\u00f3prio manual do jogo.\u00a0<\/em><\/p>\n<p style=\"text-align: justify;\"><strong>Minha nota pessoal:<\/strong> 4\/5<\/p>\n<p style=\"text-align: justify;\"><\/div>\r\n\t\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Folklore Also published in F\u00f3rum UOL Jogos Release Date:\u00a0October 09, 2007 Developer:\u00a0SCEJ Publisher:\u00a0SCEJ Genre: RPG Plataform:\u00a0PlayStation 3 &nbsp; Folklore story is set in modern times, in the remote village of Doolin. A seaside village which lies on the West Coast of Ireland. Over time, Doolin became a village isolated from the rest of the World. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[12],"tags":[20,27,23,28,26],"class_list":["post-427","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-folklore","tag-game","tag-matheus-pitillo","tag-ps3","tag-review"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-6T","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/427","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=427"}],"version-history":[{"count":39,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/427\/revisions"}],"predecessor-version":[{"id":471,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/427\/revisions\/471"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=427"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=427"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=427"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}