{"id":550,"date":"2011-12-03T23:26:13","date_gmt":"2011-12-03T23:26:13","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=550"},"modified":"2011-12-04T02:52:37","modified_gmt":"2011-12-04T02:52:37","slug":"review-zelda-skyward-sword","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2011\/12\/review-zelda-skyward-sword\/","title":{"rendered":"Review: Zelda Skyward Sword"},"content":{"rendered":"<p><strong>The legend of Zelda: Skyward Sword<\/strong><em><br \/>\n<\/em><\/p>\n<p><strong>Release Date:\u00a0<\/strong>November 20, 2011<br \/>\n<strong>Developer:\u00a0<\/strong>Nintendo<br \/>\n<strong>Publisher:<\/strong>\u00a0Nintendo<br \/>\n<strong>Genre:<\/strong>\u00a0Action \/ Adventure<br \/>\n<strong>Plataform:<\/strong>\u00a0Nintendo Wii<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">To criticize about a game so strong and expected as the Zelda series, requires a lot of responsibility on the part of the writer. Of course, anyone can pick up a paper &#8211; or in this case a blog! &#8211; And write whatever they want, without using foundation or even trying to prove and to invent new reasons to justify his criticism. This does not mean that an analysis is worth more than the other, but what should be taken into account is the responsibility brought along with his words. And it is thinking about this aspect that I start my review on the newest game in the series<em style=\"text-align: justify;\"> The Legend of Zelda<\/em>. This time the long-awaited<strong style=\"text-align: justify;\"> Skyward Sword<\/strong>. I believe that many may not agree with my opinion here, perhaps taking it personally and not accepting that one can negatively criticize this game in some aspects, but I hope you understand that analyzed not only the side of art, as well as technical aspects.<\/p>\n<p style=\"text-align: justify;\"><strong>A friendship in the sky<\/strong><br \/>\nA letter of Zelda comes to Link early in the game. Unlike expected, is not a distress call from the young princess, but a warning reminding you of the event between both of them. In this new adventure, Link, Zelda and the other characters do not live in the famous land of <em>Hyrule<\/em>. His new place is called<em> Skyloft<\/em>, an island that floats above the clouds in the sky. And as a floating city, the whole aspect of art, gadgets and buildings are based upon this concept. The main transport of people are already trained giant birds known as <em>Loftwings<\/em>. And, of course, the bird of Link is different from the others, causing him to suffer prejudice on the part of the town troublemakers, and compliments on the part of Zelda, her best friend from childhood and, until then, it is not a princess.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-578\" title=\"zelda02\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda02.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">It is interesting to note that the timeline between this, with previous games in the series, follows a disordered flow. By the way history is presented, makes you believe that<strong> Skyward Sword<\/strong> takes place before the events of<strong> Ocarina of Time<\/strong>. No one can say that all games follow a sequence and complete in itself, but somehow if we were put in a timeline, that would be what makes the most sense so far, taking into account that the inhabitants of<em> Skyloft<\/em> not know the<em> &#8220;world below the clouds&#8221;,<\/em> and that fear was like hell down there and was just a legend. But of course that is not enough to Zelda. She believes that there is a whole new world down there, and that even the other calling that place of legend, she was always curious to discover and prove their veracity.<\/p>\n<p style=\"text-align: justify;\">Dialogues here, childish taunts there and some disputes in the sky &#8211; which is also one of the coolest thing in the game! &#8211; While Zelda and Link are talking and flying over their giant birds, a strong whirlwind comes and sucks the girl down there. So Link must leave for his childhood friend and uncover the secrets of the world below the clouds, finally discovering the evil land of Hyrule. To do this, Link meets<em> Fi<\/em>, a spirit of feminine appearance, created by the Goddess worshiped in Skyloft, which inhabits the sword of Link. She will guide Link on his journey, providing information necessary for its advancement, helping at certain times of the plot.<\/p>\n<p style=\"text-align: justify;\">It is noteworthy that unlike <strong>The Wind Waker<\/strong>, which we sailed in a boat, fly in your<em> Loftwing<\/em> in <strong>Skyward Sword<\/strong> can be an amazing experience. To begin the flight speed does not compare to the time it took the boat to cross the oceans. Flying is something magnificent, practical and fun. All control of Link&#8217;s<em> Loftwing<\/em> is made with the movements of the Wii Remote. And the feeling of weightlessness for the variation of speed is something that really responds very well. Not to mention how fun it is to run out of the floating island and jump in the clouds, calling your bird with a whistle and flying freely in the sky.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-576\" title=\"zelda01\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda01.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>When the Legend evolved<br \/>\n<\/strong>Create a new game for an old franchise requires a lot of the developers, especially when it is considered a legend. What is better? Risk and develop points that have always been well-regarded in the series, but trying to innovate with what is already offered for the new generation, or keep the same rate as the previous games and be sure it will be a good game, but without any great new? Luckily <strong>Skyward Sword<\/strong> tries to mix a little of both and can evolve, but without slipping and risking too much. The present developments in the game are rather details that bring a more positive aspect, but it&#8217;s nothing that really stands out as a great new differential, which finally could have been.<\/p>\n<p style=\"text-align: justify;\">I would rate this new Zelda as an Action \/ Adventure game with new RPG touches. I say RPG because now this is an evolving system of items and equipment that are based on the collection of other specific materials during the game, such as jewelry, captured insects etc. You have the freedom to evolve what equipment you want and even to have a stronger shield you should evolve it or use one that best suits in the environment you are visiting then, remembering that now shields can break depending on usage unbalanced. Again, I sort as an RPG game because even the narrative of the game in the end of everything just follow the same line, the way everything is presented and the fact that Link remains a &#8220;dumb&#8221; character, makes this game even more closely matches in the genre. This inclusive, are details that should have been better observed by the creative team. First, why to offer the player a choice of answers that Link could give during the game, if all the answers will lead to exactly the same result, only changing the tone of the conversation? Or, before all the fantastic art direction and soundtrack of the game, why not this time progress and not risk a little more and dub the voices of the characters eventually? Even if that dubbing follow a dialect unique and special, as the character Fi in the game features. Well, these are questions that will be left unanswered for now&#8230;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-614\" title=\"zelda05\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda05.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Still treating of the technical side I must confess an initial shock that I had when I play the game in <em>Nintendo Wii<\/em>. Unconsciously, it comes to the current generation of Video Games, we are frightened when we see graphics that do not correspond with those of recent games. My first impression to start playing <strong>Skyward Sword<\/strong> was that something was wrong with my television. The<strong> graphics<\/strong> did not look beautiful, the textures are presented in low resolution and jaggies, wow, how many jaggies! But I can guarantee that after 20 minutes your whole outlook changes and the game begins to convince you perfectly, because you see a great affection in every little detail of the scenarios, colors, art direction, great level design and creativity with everything. The game features a color palette to envy others. Combining this with superb <strong>soundtrack<\/strong> managed by <em>Koji Kondo<\/em>, we can&#8217;t criticize the game and not drooling for each new second. In my opinion, is definitely the best soundtrack of the game series <em>The Legend of Zelda<\/em>.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-603\" title=\"zelda03\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda03.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">As we are talking about technical developments, another major difference is the new<strong> gameplay<\/strong> that the game presents. Attacking using Link&#8217;s sword is now much more fun. Finally, with the help of the <em>Motion Plus<\/em>, the game has more accurate controls &#8211; as far as possible! &#8211; Ensuring that the movement of the sword will follow the same direction and angle that you do holding your Wii Remote with your hands. The feeling of lifting your Wii Remote over your head and see Link doing the same movement while charging the energy of the sword is amazing. Cuts are allowed horizontal, vertical and diagonal from left to right or vice versa, while the<em> Nunchuck<\/em> is responsible for the control of the shield on the other hand. And the coolest part of all this is that <em>&#8220;with great power, comes great responsibility&#8221;<\/em> and, therefore, the enemies have different strategies to combat them, which vary for the position that they defends or attacks. In fact, in the case of a difficulty curve, I found that the <strong>Skyward Sword<\/strong> has the greater <em>initial<\/em> difficulty in Zelda games series. I emphasize the word &#8220;initial&#8221; because although the game begins with a difficulty curve strengthened, everything ceases to exist going forward. Despite going Dungeons becoming increasingly complex, lengthy and at times even boring, the bosses in the end of each Dungeon possess a decreasing level of difficulty, which is unsatisfactory.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-612\" title=\"zelda04\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda04.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>The Goddess Oracle<\/strong><br \/>\nDuring the search for Zelda in the <em>World below the Clouds<\/em>, Link comes across another character that is also behind the girl, in which he refers to as the Oracle of the Goddess. The character, known as <em>Lord Ghirahim<\/em>, is the villain of the game and aims to resurrect their master, and for that, somehow need Zelda.<\/p>\n<p style=\"text-align: justify;\">Lord Ghirahim can be one of the MOST BIZARRE villains of all time. Possessing feminine traits, haircut &#8220;trendy&#8221; and clothes that seem to <del>have gone out of the closet of Lady Gaga<\/del> leave it even stranger. The objectives of the villain are not fully disclosed at the beginning of the game. All we know is that Zelda is one of the chosen and possess a very vital role for both the Goddess and to generate enough energy to revive the great master of Ghirahim. So besides having to go in search for Zelda and understand everything that is happening, Link must also be present in time to protect the girl from the surprise attacks of Lord Ghirahim.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-633\" title=\"zelda06\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda06.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">One of the sacred objects in\u00a0<strong>Skyward Sword<\/strong> and that inclusive is Zelda that handling early in the game, is the <em>Harp of the Goddess<\/em>. It would be the equivalent of Ocarina in <strong>Ocarina of Time<\/strong>. During the game you also learn to play different songs on the harp, and the entire command is controlled by the Motion Plus, simulating the motion of strumming.<\/p>\n<p style=\"text-align: justify;\"><strong>The Hero&#8217;s Journey<br \/>\n<\/strong>Throughout all his journey and his goal of save her best friend Zelda in the <em>World below the Clouds<\/em>, Link begins to realize that there are more secrets than he could imagine. He realize that Zelda also has a mission and it will not give it up until she finish her goal, regardless of the new danger that she is running. New alliances are emerging, proving that Link is not alone in this. But to achieve your next step, the energy of the<em> Triforce<\/em> is put into practice again, forcing our hero to find within you the<em> Strength, Courage and Wisdom<\/em> enough to be able to complete this additional challenge.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-638\" title=\"zelda07\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda07.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">While I analyze in a positive point the way that Triforce is presented in<strong> Skyward Sword<\/strong>, showing that Link must earn that power to move on, there is another point that disappointed me a little and added a lot of negative way for the progress of history, which is the repetition.<\/p>\n<p style=\"text-align: justify;\">Okay, this new Zelda is probably the largest Zelda Game ever launched before. The total time of the game is huge if you complete all the goals and extra check for all items, and even then only if the linear narrative of the game duration is also very rewarding. However, there are several completely unnecessary moments or ways that developers justified to extend the plot. If you are one of the players that, for example, didn&#8217;t like the forced repetition of the game <em>Folklore (PS3)<\/em> in return for their game scenarios, you end up feeling uncomfortable about it around here too.<\/p>\n<p><a style=\"text-align: center;\" href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-642\" style=\"border-style: initial; border-color: initial;\" title=\"zelda08\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/zelda08.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">After completing the initial and main Dungeons in the game to finally get to earn and acquire the power of the Triforce, Link must travel again for each of the Dungeons and achieve what is asked in the game. Of course, the scenarios change in some respects, but nothing like it so much that the players need to &#8220;recycle&#8221; level designs that at first impression, was seen in a good way. The obligation to follow the same steps again, give to <strong>Skyward Sword<\/strong> a downside to the game.<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" style=\"border-style: initial; border-color: initial; text-align: -webkit-auto;\" src=\"http:\/\/www.youtube.com\/embed\/x2_sGWBlnlQ\" frameborder=\"0\" width=\"525\" height=\"295\"><\/iframe><\/p>\n<p style=\"text-align: justify;\">Still, even with some technical problems, repetitions or even that feeling that could have been a game more evolved compared to previous series, <strong>The Legend of Zelda: Skyward Sword<\/strong> can stand well with an impeccable art direction, a level design to let anyone open mouth, and keeps on top, or rather, above the clouds, proving once again that the <em>LEGEND<\/em> remains as a Legend.<\/p>\n<p>\u00a0<strong style=\"text-align: justify;\">My Personal Score:<\/strong> 3,5\/5<\/p>\n<p style=\"text-align: right;\"><strong><em>&#8211; Matheus Pitillo<\/em><\/strong><\/p>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><p style=\"text-align: justify;\">Fazer uma cr\u00edtica a respeito de um jogo t\u00e3o forte e ansiado como da s\u00e9rie Zelda, requer muita responsabilidade da parte do redator. \u00c9 claro que qualquer pessoa pode pegar um papel \u2013 ou no caso um Blog! \u2013 e escrever o que bem entender, sem usar fundamentos ou at\u00e9 mesmo tentando provar e inventar novos fundamentos que justifique suas cr\u00edticas. Isso n\u00e3o quer dizer que uma an\u00e1lise vale mais do que a outra, mas o que deve ser levado em conta \u00e9 a responsabilidade trazida junto com suas palavras. E \u00e9 pensando nesse aspecto que come\u00e7o meu review sobre o mais novo jogo da s\u00e9rie\u00a0<em>The Legend of Zelda<\/em>. Dessa vez o t\u00e3o esperado\u00a0<strong>Skyward Sword<\/strong>. Acredito que muitos talvez n\u00e3o concordar\u00e3o com a minha opini\u00e3o por aqui, talvez levando para o lado pessoal e n\u00e3o aceitando que algu\u00e9m possa criticar negativamente esse jogo em alguns aspectos, mas espero que entendam que analisei n\u00e3o s\u00f3 o lado da arte, como tamb\u00e9m aspectos t\u00e9cnicos.<\/p>\n<p style=\"text-align: justify;\"><strong>Uma amizade nas alturas<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>\nUma carta de Zelda chega para Link logo no come\u00e7o do jogo. Diferente do esperado, n\u00e3o \u00e9 um pedido de socorro da jovem princesa e sim uma alerta lembrando-o do combinado entre os dois. Nessa nova aventura, Link, Zelda e os outros personagens n\u00e3o vivem na famosa terra de<em>Hyrule<\/em>. Seu novo lugar se chama<em>\u00a0Skyloft<\/em>, uma ilha que flutua acima das nuvens, no c\u00e9u. E como uma cidade flutuante, todo o aspecto de arte, engenhocas e constru\u00e7\u00f5es se baseiam em cima desse conceito. O transporte principal dos j\u00e1 treinados habitantes s\u00e3o p\u00e1ssaros gigantes conhecidos como\u00a0<em>Loftwings<\/em>. E, claro, o p\u00e1ssaro de Link \u00e9 diferente dos demais, fazendo com que ele sofra preconceito da parte dos encrenqueiros da cidade, e elogios da parte de Zelda, sua melhor amiga desde crian\u00e7as e, que at\u00e9 ent\u00e3o, n\u00e3o \u00e9 uma princesa.<\/p>\n<p style=\"text-align: justify;\">\u00c9 interessante levar em conta que a linha de tempo entre este, com os jogos anteriores da s\u00e9rie, segue um fluxo desordenado. Pela maneira que a hist\u00f3ria \u00e9 apresentada, faz acreditar que<strong><em>\u00a0Skyward Sword<\/em><\/strong>\u00a0se passa antes dos acontecimentos de\u00a0<strong><em>Ocarina of Time<\/em><\/strong>. N\u00e3o que podemos afirmar que todos os jogos seguem uma sequ\u00eancia e se completam em si, mas de certa forma se\u00a0fossemos\u00a0colocar em uma linha de tempo, isso seria o que faz mais sentido at\u00e9 ent\u00e3o, levando em conta que os habitantes de\u00a0<em>Skyloft<\/em>\u00a0n\u00e3o conhecem o \u201c<em>Mundo abaixo das nuvens<\/em>\u201c, e que o temem como se l\u00e1 embaixo fosse o inferno e n\u00e3o passasse de uma lenda. Mas claro que para Zelda isso n\u00e3o \u00e9 o suficiente. Ela acredita que existe todo um novo universo l\u00e1 embaixo, e que mesmo os outros chamando aquele lugar de lenda, ela sempre teve curiosidade de desvendar e provar a sua veracidade.<\/p>\n<p style=\"text-align: justify;\">Di\u00e1logos de c\u00e1, provoca\u00e7\u00f5es infantis de l\u00e1 e algumas disputas pelo c\u00e9u \u2013 que inclusive \u00e9 uma das coisas mais legais do jogo! \u2013 enquanto Zelda e Link est\u00e3o conversando e voando em cima das suas aves gigantes, um forte redemoinho surge e suga a garota l\u00e1 para baixo. Sendo assim, Link precisa partir para uma jornada atr\u00e1s de sua amiga de inf\u00e2ncia e desvendar os segredos do Mundo abaixo das nuvens, finalmente descobrindo a terra maligna de Hyrule. Para isso, Link conhece Fi,\u00a0um esp\u00edrito de apar\u00eancia feminina, criado pela Deusa cultuada em Skyloft, que habita a espada de Link. Ela guiar\u00e1 Link em sua jornada, fornecendo informa\u00e7\u00f5es necess\u00e1rias para seu avan\u00e7o, ajudando em certos momentos da trama.<\/p>\n<p style=\"text-align: justify;\">Vale ressaltar que ao contr\u00e1rio de\u00a0<strong><em>The\u00a0<\/em><em>Wind Waker<\/em><\/strong>, que naveg\u00e1vamos em um barquinho, voar em seu\u00a0<em>Loftwing<\/em>\u00a0em\u00a0<strong><em>Skyward Sword<\/em><\/strong>\u00a0consegue ser uma experi\u00eancia sensacional. Pra come\u00e7ar a velocidade do v\u00f4o nem se compara ao tempo que o barquinho levava para cruzar os oceanos. Voar \u00e9 algo magn\u00edfico, pr\u00e1tico e divertido. Todo o controle do\u00a0<em>Loftwing<\/em>\u00a0de Link \u00e9 feito com os movimentos do Wii Remote. E a sensa\u00e7\u00e3o de leveza, para a varia\u00e7\u00e3o de velocidade, \u00e9 algo que realmente responde muito bem. Sem contar o qu\u00e3o divertido \u00e9 correr para fora da ilha flutuante e se jogar nas nuvens, chamando seu p\u00e1ssaro com um assobio e podendo voar livremente pelo c\u00e9u.<\/p>\n<p style=\"text-align: justify;\"><strong>Quando a Lenda evolu\u00ed<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>\nCriar um novo jogo para uma antiga franquia exige muito dos desenvolvedores, principalmente quando a mesma \u00e9 considerada uma lenda. O que vale mais? Arriscar e evoluir pontos que sempre foram bem vistos da s\u00e9rie, mas tentando inovar com o que j\u00e1 \u00e9 oferecido para a nova gera\u00e7\u00e3o, ou manter no mesmo ritmo dos jogos anteriores e ter a certeza de que ser\u00e1 mais um bom jogo, mas sem nenhuma grande novidade? Por sorte\u00a0<strong>Skyward Sword<\/strong>\u00a0tenta misturar um pouco das duas coisas e consegue evoluir, mas sem deslizar e arriscar demais. As evolu\u00e7\u00f5es presentes no game s\u00e3o sim detalhes que trazem um aspecto positivo a mais, mas tamb\u00e9m n\u00e3o \u00e9 nada que realmente chame a aten\u00e7\u00e3o como um grande novo diferencial, como finalmente poderia ter sido.<\/p>\n<p style=\"text-align: justify;\">Eu classificaria esse novo Zelda como um Action \/ Adventure com novos toques de RPG. Digo RPG porque agora est\u00e1 presente um sistema de evolu\u00e7\u00e3o de itens e equipamentos que se baseiam na coleta de outros materiais espec\u00edficos durante o jogo, como joias, insetos capturados etc. Voc\u00ea tem a liberdade de evoluir quais equipamentos voc\u00ea deseja e, inclusive, para ter um escudo mais forte voc\u00ea deve evolu\u00ed-lo ou usar o que melhor atende ao ambiente que voc\u00ea for visitar em seguida, lembrando que agora os escudos podem quebrar dependendo do uso desequilibrado. Novamente, classifico como RPG porque apesar da narrativa do jogo no final de tudo seguir uma mesma linha apenas, a maneira que tudo \u00e9 apresentado e o fato de o Link continuar sendo um personagem \u201cmudo\u201d, faz com que esse jogo se aproxime mais ainda do g\u00eanero. Isso, inclusive, s\u00e3o detalhes que acho que deveriam ter sido melhor observados pela equipe de cria\u00e7\u00e3o. \u00a0Primeiro, pra que oferecer ao jogador algumas op\u00e7\u00f5es de respostas que Link poderia dar durante o jogo, se todas as respostas v\u00e3o levar exatamente para o mesmo resultado, mudando apenas o tom da conversa? Ou ainda, diante de toda a fant\u00e1stica dire\u00e7\u00e3o de arte e trilha sonora do jogo, porque dessa vez n\u00e3o evoluir e arriscar um pouquinho mais e n\u00e3o dublar as vozes dos personagens finalmente? Nem que essa dublagem seguisse um dialeto \u00fanico e especial, como a pr\u00f3pria personagem Fi possui no jogo. Bom, isso s\u00e3o perguntas que v\u00e3o ficar sem respostas por enquanto\u2026<\/p>\n<p style=\"text-align: justify;\">Ainda se tratando da parte t\u00e9cnica preciso confessar um susto inicial que eu tive assim que liguei o Nintendo Wii. Inconscientemente, se tratando da atual gera\u00e7\u00e3o de V\u00eddeo Games, n\u00f3s nos assustamos quando vemos gr\u00e1ficos que n\u00e3o se equivalem aos dos jogos recentes. A minha primeira impress\u00e3o ao come\u00e7ar a jogar\u00a0<strong>Skyward Sword<\/strong>\u00a0foi de que alguma coisa estava errada com a minha televis\u00e3o. Os<strong>\u00a0gr\u00e1ficos<\/strong>\u00a0n\u00e3o pareciam bonitos, as texturas se apresentavam em baixa resolu\u00e7\u00e3o e os serrilhados, nossa, quantos serrilhados! Mas posso garantir que passados 20 minutos toda a sua vis\u00e3o do jogo se altera e come\u00e7a a te convencer perfeitamente, porque voc\u00ea percebe um carinho muito grande em cada m\u00ednimo detalhe dos cen\u00e1rios, das cores, da dire\u00e7\u00e3o de arte, level design e da enorme criatividade com tudo. O jogo possu\u00ed uma paleta de cores de dar inveja aos demais. Somando isso a soberba<strong>\u00a0trilha sonora\u00a0<\/strong>gerenciada por Koji Kondo, n\u00e3o conseguimos criticar o jogo e n\u00e3o babar h\u00e1 cada novo segundo. Na minha opini\u00e3o, com certeza \u00e9 a melhor trilha sonora dos jogos da s\u00e9rie<em>\u00a0The Legend of Zelda<\/em>.<\/p>\n<p style=\"text-align: justify;\">Como estamos falando sobre evolu\u00e7\u00f5es t\u00e9cnicas, outro grande diferencial \u00e9 a nova\u00a0<strong>jogabilidade<\/strong>\u00a0que o game apresenta. Atacar utilizando a espada de Link agora \u00e9 bem mais divertido. Finalmente, com a ajuda do Motion Plus, o jogo possui controles mais precisos \u2013 na medida do poss\u00edvel! \u2013 que garante que o movimento da espada seguir\u00e1 a mesma dire\u00e7\u00e3o e \u00e2ngulo que voc\u00ea fizer segurando o seu Wii Remote com as m\u00e3os. A sensa\u00e7\u00e3o de erguer o Wii Remote acima de sua cabe\u00e7a e ver Link fazendo o mesmo movimento enquanto carrega a energia da espada \u00e9 incr\u00edvel. S\u00e3o permitidos cortes horizontais, verticais e diagonais, da esquerda para a direita ou vice-versa, enquanto o Nunchuck \u00e9 o respons\u00e1vel para o controle do escudo na outra m\u00e3o. E parte mais legal de tudo isso \u00e9 que\u00a0<em>\u201ccom grandes poderes, v\u00eam grandes responsabilidades\u201d<\/em>\u00a0e, sendo assim, os inimigos possuem estrat\u00e9gias diferentes para combat\u00ea-los, que variam pela posi\u00e7\u00e3o que o mesmo se defende ou ataca. Ali\u00e1s, se tratando de uma curva de dificuldade, eu achei<strong>\u00a0Skyward Sword<\/strong>\u00a0o que possui uma maior dificuldade\u00a0<em>inicial<\/em>da s\u00e9rie Zelda. Destaco a palavra \u201cinicial\u201d, porque apesar do jogo come\u00e7ar com uma curva de dificuldade refor\u00e7ada, tudo deixa de existir mais para frente. Apesar das Dungeons irem ficando cada vez mais complexas, longas e em alguns momentos at\u00e9 chatas, os chef\u00f5es ao fim de cada Dungeon possu\u00ed um n\u00edvel de dificuldade decrescente, o que deixa a desejar.<\/p>\n<p style=\"text-align: justify;\"><strong>A Or\u00e1culo da Deusa<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>\nDurante a busca por Zelda no\u00a0<em>Mundo abaixo das Nuvens<\/em>, Link se depara com um outro personagem que tamb\u00e9m est\u00e1 atr\u00e1s da garota, na qual ele se refere como a Or\u00e1culo da Deusa. O tal personagem, conhecido como Lord Ghirahim, \u00e9 o vil\u00e3o do game e almeja ressuscitar seu mestre e, para isso, de alguma forma precisa de Zelda.<\/p>\n<p style=\"text-align: justify;\">Lord Ghirahim consegue ser um dos vil\u00f5es MAIS BIZARROS de todos os tempos. Possu\u00ed tra\u00e7os femininos, corte de cabelo \u201cmoderninho\u201d e roupas que\u00a0<del>parecem ter sa\u00eddo do arm\u00e1rio da Lady Gaga<\/del>\u00a0deixam ele ainda mais estranho. Os objetivos do vil\u00e3o n\u00e3o s\u00e3o totalmente revelados no in\u00edcio do jogo. Tudo que sabemos \u00e9 que Zelda \u00e9 uma das escolhidas e que possu\u00ed uma fun\u00e7\u00e3o muito vital tanto para a Deusa, quanto para gerar uma energia o suficiente para ressuscitar o grande mestre de Ghirahim. Dessa forma al\u00e9m de Link precisar ir em busca de Zelda e entender tudo que est\u00e1 acontecendo, ele tamb\u00e9m precisa estar sempre presente a tempo para proteger a garota dos ataques surpresas de Lord Ghirahim.<\/p>\n<p style=\"text-align: justify;\">Um dos objetos sagrados de\u00a0<strong>Skyward Sword<\/strong>\u00a0e que inclusive \u00e9 Zelda quem manuseia no come\u00e7o do jogo, \u00e9 a Harpa da Deusa. Ela seria o equivalente a Ocarina, em\u00a0<strong>Ocarina of Time<\/strong>. Durante o jogo voc\u00ea tamb\u00e9m aprende a tocar m\u00fasicas diferentes na Harpa, e todo o comando \u00e9 controlado atrav\u00e9s do Motion Plus, simulando o movimento de dedilhar.<\/p>\n<p style=\"text-align: justify;\"><strong>A jornada do Her\u00f3i<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>\nDurante toda sua jornada e seu objetivo de salvar sua melhor amiga Zelda no<em>\u00a0Mundo abaixo das nuvens<\/em>, Link come\u00e7a a perceber que existem mais segredos do que ele poderia imaginar. Percebe que Zelda tamb\u00e9m possui uma miss\u00e3o e que n\u00e3o ir\u00e1 desistir dela at\u00e9 concluir o seu objetivo, independente do novo perigo que ela est\u00e1 correndo. Novas alian\u00e7as passam a surgir, provando que Link n\u00e3o est\u00e1 sozinho nessa. Mas para alcan\u00e7ar o seu novo passo, a energia do Triforce \u00e9 posta em pr\u00e1tica novamente, for\u00e7ando o nosso her\u00f3i a encontrar dentro de voc\u00ea a For\u00e7a, Coragem e Sabedoria o suficiente para conseguir concluir mais esse desafio.<\/p>\n<p style=\"text-align: justify;\">Enquanto analiso como um ponto positivo a maneira que o Triforce \u00e9 apresentado em\u00a0<strong>Skyward Sword<\/strong>, mostrando que Link precisa merecer esse poder para seguir em frente, existe um outro ponto que me decepcionou um pouco e somou muito de maneira negativa para o andamento da hist\u00f3ria, que \u00e9 a repeti\u00e7\u00e3o.<\/p>\n<p style=\"text-align: justify;\">Tudo bem, esse novo Zelda provavelmente \u00e9 o maior j\u00e1 lan\u00e7ado at\u00e9 ent\u00e3o. O tempo total do jogo \u00e9 enorme se voc\u00ea completar todos os objetivos extras e buscar por todos os itens e, mesmo se seguir apenas a narrativa linear do jogo o tempo de dura\u00e7\u00e3o tamb\u00e9m \u00e9 bem gratificante. Por\u00e9m, existem v\u00e1rios momentos totalmente desnecess\u00e1rios ou maneiras que os desenvolvedores justificaram para alongar a trama. Se voc\u00ea \u00e9 um dos jogadores que, por exemplo, n\u00e3o gostaram da repeti\u00e7\u00e3o for\u00e7ada do game\u00a0<em>Folklore (PS3)\u00a0<\/em>no retorno para\u00a0seus cen\u00e1rios, voc\u00ea acabar\u00e1 se sentindo incomodado com isso por aqui tamb\u00e9m.<\/p>\n<p style=\"text-align: justify;\">Ap\u00f3s completar as Dungeons principais e iniciais do jogo, para finalmente conseguir merecer e adquirir o poder da Triforce, Link precisa viajar novamente por cada um dos Dungeons e conquistar o que lhe \u00e9 pedido no game. Claro que os cen\u00e1rios se alteram em alguns aspectos, mas nada que agrade tanto assim os jogadores em precisar \u201creciclar\u201d level designs que, em primeira impress\u00e3o, foi visto de boa maneira. A obrigatoriedade de seguir os mesmos passos mais uma vez tr\u00e1s um ponto negativo ao jogo.<\/p>\n<p style=\"text-align: justify;\">Ainda assim, mesmo com alguns problemas t\u00e9cnicos, repeti\u00e7\u00f5es ou at\u00e9 mesmo aquela sensa\u00e7\u00e3ozinho de que poderia ter sido um jogo ainda mais evolu\u00eddo em rela\u00e7\u00e3o aos anteriores da s\u00e9rie,\u00a0<strong>The Legend of Zelda: Skyward Sword<\/strong>\u00a0consegue se sustentar bem com uma dire\u00e7\u00e3o de arte impec\u00e1vel, level design de deixar qualquer um de boca aberta e se mantem no topo, ou melhor dizendo, acima das nuvens, provando que mais uma vez a LENDA permanece-se como uma Lenda.<\/p>\n<p style=\"text-align: justify;\"><strong>Minha nota pessoal:<\/strong>\u00a03,5\/5<\/p>\n<p style=\"text-align: justify;\"><\/div>\r\n\t\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The legend of Zelda: Skyward Sword Release Date:\u00a0November 20, 2011 Developer:\u00a0Nintendo Publisher:\u00a0Nintendo Genre:\u00a0Action \/ Adventure Plataform:\u00a0Nintendo Wii &nbsp; To criticize about a game so strong and expected as the Zelda series, requires a lot of responsibility on the part of the writer. Of course, anyone can pick up a paper &#8211; or in this case [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[12],"tags":[62,27,23,61,26,60,58,59],"class_list":["post-550","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-analise","tag-game","tag-matheus-pitillo","tag-nintendo-wii","tag-review","tag-skyward-sword","tag-the-legend-of-zelda","tag-zelda"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-8S","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/550","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=550"}],"version-history":[{"count":112,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/550\/revisions"}],"predecessor-version":[{"id":654,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/550\/revisions\/654"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}