{"id":772,"date":"2011-12-25T21:25:22","date_gmt":"2011-12-26T05:25:22","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=772"},"modified":"2011-12-25T23:28:07","modified_gmt":"2011-12-26T07:28:07","slug":"review-uncharted-3","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2011\/12\/review-uncharted-3\/","title":{"rendered":"Review: Uncharted 3"},"content":{"rendered":"<p><strong>Uncharted 3: Drake&#8217;s Deception<\/strong><em><br \/>\n<\/em><\/p>\n<p><strong>Release Date:\u00a0<\/strong>November 1, 2011<br \/>\n<strong>Developer:\u00a0<\/strong>Naughty Dog<br \/>\n<strong>Publisher:<\/strong>\u00a0SCEA<br \/>\n<strong>Genre:<\/strong>\u00a0Action<br \/>\n<strong>Plataform:<\/strong>\u00a0PlayStation 3<\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">When we play Uncharted 1 for the very first time, we feel the sensation that we never saw a game with such a amazing graphics and scenarios full of so realistic nature. Then comes Uncharted 2, which can offer to you graphics even better and with a so distinct narrative that we never saw in a game before, as they can present to you the story in the same time that you are playing and controlling your game character. And finally, when we are thinking in how <em>Naughty Dog<\/em> could give to us a new Uncharted with a lot of surprising things like the old ones, we will never expected that would be this all. However we could find that the game would be great, we would not expect how much he really was amazing. And that&#8217;s why I&#8217;m always saying that <em>Naughty Dog<\/em> is one of the most incredible game companies that I know until now, and of course, like me, must have another thousands of people dreaming to work there someday.<\/p>\n<p style=\"text-align: justify;\"><em>Uncharted 3: Drake&#8217;s Deception<\/em> have the same initial plot focused on something that is always in the games of the series. Nathan Drake is in search of lost treasure in a mysterious land in the middle of\u00a0<del>nothing<\/del> desert and for that, he have the presence of his inseparable friend Victor Sullivan. But even coming with the same cliche as always, this time we notice that the main objective of his search in the story is not exactly just the treasure, but actually the answers for some unsolved questions that Nate are carrying for so long.<strong> The story is much more!<\/strong> Is about Nathan&#8217;s life, his feelings, what he believes and how proud he can be, at the point of risk his and his friends lifes.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-834 aligncenter\" title=\"uncharted06\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted06.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">In some way we have two opposite opinions here. This screenplay is one of the most vague of all, or one of the most strong? I\u2019m saying that because differently from the other previous two games, you never feel that you are really searching for the treasure. Of course you are going to find tips of how to find the correct place that the treasure are, you are dealing with enemies that want the same as you, and you are risking your life for that. But during all the story, I don\u2019t feel that the main characters really want to find the precious treasure, like in the old games. And that\u2019s why I\u2019m here questioning myself if it is something good or not.\u00a0Since in all the others games of the series we are always seeing the same plot. It looks like that <em>Amy Hennig<\/em> &#8211; game director and script writer of <em>Naughty Dog<\/em> &#8211; finally made a story that absorbs players into something more intimate and exciting.<\/p>\n<p style=\"text-align: justify;\"><strong>The Little Thief<\/strong><br \/>\nSoon after the first scene of the game &#8211; which by the way is set in a Pub in London &#8211; in the end of the first chapter, we are led to the first steps of Nathan as a little thief and treasure hunter. We can control the Nathan of 20 years ago through the colourful streets of Colombia, and better understand how his childhood was influenced for everything and how he met Sullivan and started his friendship in a uncommon way.<\/p>\n<p style=\"text-align: justify;\">It&#8217;s interesting to learn how was Nathan&#8217;s life, and all the difficulties that he passed. And it&#8217;s amazing to see how the story take all the old characters of the old games and put then together in a natural way.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted_marlowe.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-836 aligncenter\" title=\"uncharted_marlowe\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted_marlowe.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">One new character is presented too, and she is the villain of<em> Drake&#8217;s Deception<\/em>. Her name is <em>Marlowe<\/em> and she&#8217;s in Nate&#8217;s childhood too.\u00a0Marlowe was the first woman villain in Uncharted series,\u00a0and she can be both a manipulative woman, also a person who cares about Nate in some strange ways. She want to find the same treasure that Nate are searching for 20 years ago.<\/p>\n<p style=\"text-align: justify;\"><strong>Visual richness in all aspects<\/strong><br \/>\nEvery time <em>Naughty Dog<\/em> focuses on a different main ambiance. The first two games we were surprised with a great realistic nature, water and ice scenarios, respectively. This time, <strong>graphically<\/strong>, we can see that they made a big upgrade with more realistic scenarios, and presenting for the first time one huge desert full of sand effects. With all references that the team searched for, they were capable to create realistic real time sand physics, presenting exactly how the sand reacts when someone walks on it. It&#8217;s amazing and indescribable when Nate walks around the desert, trying to stand firm and survive while walking with no direction.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-838\" title=\"uncharted01\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted01.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">The Level Design team had a lot of research based in all scenarios to make them the most realistic possible. Every detail has been thoroughly studied, able to create a very realistic atmosphere for every place. They visited cities such as Cartagena, in Colombia, Pubs in London and even castles in Syria, to create the most realistic possible the new scenarios of the game. And the result that they had have been really impressive. The wealth of detail is such that reminds me some times the game <em>Assassin&#8217;s Creed<\/em>, but with brighter and more vibrant colours.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-844\" title=\"uncharted02\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted02.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">But as if that&#8217;s not enough,\u00a0<em>Drake&#8217;s Deception<\/em>\u00a0can impress us even more with all the light effects and render, that we had never seen in PS3 game so far. It&#8217;s impossible to don&#8217;t agree that we feel like we are seeing a playable hollywood action movie in real time.<\/p>\n<p style=\"text-align: justify;\"><strong>Barbie, the new generation<\/strong><br \/>\nIf have something that Nathan doesn&#8217;t cease to do in <em>Drake&#8217;s Deception<\/em> is to change his clothes. I was taking note every time that he appears using new clothes or just swapping between the old ones or adding a new accessory. <em>Naughty Dog<\/em> was not stopped when it came to creating new looks for our hero.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted_clothes.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-839\" title=\"uncharted_clothes\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted_clothes.jpg\" alt=\"\" width=\"530\" height=\"253\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Throughout the game, Nate ranged between visual as a elegant black smoke, his jeans and green T-shirt for use in forests, long sleeve white shirt, then adding a Blue Palestinian scarf for levels in the desert and, finally, returning to the traditional green T-shirt.<\/p>\n<p style=\"text-align: justify;\"><strong>A new cherry in the old cake recipe<\/strong><br \/>\nOverall the game follows a very similar gameplay to the already known in the series. All progress through the game is presented by a<strong> gameplay<\/strong> that tricks you with a false freedom that doesn&#8217;t exist. As different as your fighting may be, the end result will always be the same, looking like you&#8217;re following a rhythm of quick-time events. But what benefits these pace of play, is that the narrative can convince you that you have control of your choices and in the end what matters most are the scenes that you saw through its results.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-841\" title=\"uncharted05\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted05.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">This time the game also focuses on melee combat. It is clear that the moments of great tension and firing are included in the game as always. But now you also have the option of attacking your enemies with many different types of scams, and even steal their weapons and grenades during your defence against the enemy attack, and your own counterattack.<\/p>\n<p style=\"text-align: justify;\">Another thing that makes the gameplay more fun and variable is how the level design is very important for the gameplay. This time you have more option to take advantage of scenarios to use them in your favour, dodging the blows of the enemy, climbing platforms and even taking advantage of object scenarios to attack your rivals, for example, using chairs and bottles.<\/p>\n<p style=\"text-align: justify;\">Of course we see some glitches during the gameplay. One of the most notable and frequent is during the horse fighting level. Sometimes we can see that is impossible to Nate jump in the back of the horse from where he is, and then, even so, he just appear on it like everything was totally normal. By the way, this level is amazing!<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-843\" title=\"uncharted07\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2011\/12\/uncharted07.jpg\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">In general the gameplay changes between action and puzzles, with great well-built cutscenes, making you feel like you never spend so long on just one activity during the game. They knew how to mix all chapters in a way that you don&#8217;t want to stop to play the game until you solve everything.\u00a0Even though the game follows a linear sequence, and without many difficulties.<\/p>\n<p style=\"text-align: justify;\">Without wasting more time, I might add that the <strong>soundtrack<\/strong> is also something that deserves our congratulations. All the action scenes were perfectly represented by the music, as well as the most sensitive and quiet scenes of the game. What about voice acting,<em> Drake&#8217;s Deception<\/em> also remains with the impeccable quality of the previous games, but maybe a little disappointed in the language voiceovers in <em>Portuguese-BR<\/em>, because of some inconsistencies with our true language.<\/p>\n<p style=\"text-align: justify;\"><strong>Naughty Dog Lovers<\/strong><br \/>\nThe Uncharted series has always been a good option for the worshipers of games, the curious, and especially for Game Designers. The extras with several making-of in the game are still available. Not to mention the variety of options for dubbing and subtitles in several languages\u200b\u200b, including our Portuguese of Brazil.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/28976717?title=0&amp;byline=0&amp;portrait=0&amp;color=129633\" frameborder=\"0\" width=\"530\" height=\"300\"><\/iframe><\/p>\n<p style=\"text-align: justify;\">It&#8217;s clear that the game &#8211; as all of them! &#8211; has some failures. But I believe that the qualities that the same gives to the players and all the affection and love that we can see in the production of it, makes any slight failures be acceptable to the point of putting <em>Uncharted 3: Drake&#8217;s Deception<\/em> in the list of one of the best games ever developed.<\/p>\n<p style=\"text-align: justify;\"><strong>My Personal Score:<\/strong> 5\/5<\/p>\n<p style=\"text-align: right;\"><strong><em>&#8211; Matheus Pitillo<\/em><\/strong><\/p>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><p style=\"text-align: justify;\">Quando jogamos Uncharted 1 pela primeira vez, n\u00f3s temos a sensa\u00e7\u00e3o de que nunca vimos um game\ncom gr\u00e1ficos t\u00e3o incr\u00edveis e cen\u00e1rios cheios de natureza realista. E ent\u00e3o surge Uncharted 2,\nque oferece a voc\u00ea gr\u00e1ficos ainda melhores e com uma narrativa t\u00e3o distinta que nunca vimos em\num jogo at\u00e9 ent\u00e3o, pelo fato de que eles conseguem te apresentar a hist\u00f3ria ao mesmo tempo em\nque voc\u00ea joga e controla o seu personagem no jogo. E finalmente, quando estamos imaginando como\na <em>Naughty Dog<\/em> poderia nos trazer o novo Uncharted com in\u00fameras surpresas como os jogos\nanteriores, n\u00f3s nunca poder\u00edamos esperar que seria tudo isso. Por mais que acredit\u00e1ssemos que o\njogo seria \u00f3timo, n\u00f3s nunca esperar\u00edamos que ele fosse t\u00e3o especial como \u00e9! E \u00e9 exatamente por\nisso que eu estou sempre dizendo que a <em>Naughty Dog<\/em> \u00e9 uma das mais incr\u00edveis empresas de games\nque eu conhe\u00e7o at\u00e9 ent\u00e3o e, que assim como eu, devem haver outras milh\u00f5es de pessoas sonhando\nem trabalhar l\u00e1 algum dia.<\/p>\n<p style=\"text-align: justify;\"><em>Uncharted 3: Drake\u00b4s Deception<\/em> possui a mesma trama inicial focada em algo que est\u00e1 sempre\npresente nos jogos da s\u00e9rie. Nathan Drake est\u00e1 em busca de um tesouro perdido em uma misteriosa\nterra no meio do <del>nada<\/del> deserto e, para isso, ele tem a presen\u00e7a do seu insepar\u00e1vel amigo Victor\nSullivan. Mas mesmo se apresentando com o mesmo clich\u00ea de sempre, dessa vez n\u00f3s percebemos que\no objetivo principal da sua busca na hist\u00f3ria n\u00e3o \u00e9 exatamente apenas o tesouro, mas sim as\nrespostas para algumas quest\u00f5es n\u00e3o respondidas que Nate vem carregando h\u00e1 tanto tempo. <strong>A<\/strong>\n<strong> hist\u00f3ria \u00e9 muito mais!<\/strong> \u00c9 sobre a inf\u00e2ncia de Nate, seus sentimentos, o que ele acredita e o\nqu\u00e3o orgulhoso ele pode ser, ao ponto de arriscar a sua vida e a de seus amigos.<\/p>\n<p style=\"text-align: justify;\">N\u00f3s nos deparamos com duas opini\u00f5es contr\u00e1rias aqui. Esse roteiro \u00e9 um dos mais vagos de todos\nda s\u00e9rie, ou na verdade um dos mais fortes? Eu digo isso porque diferentemente dos outros dois\njogos anteriores, voc\u00ea nunca sente como se voc\u00ea estivesse realmente em busca do tesouro\nperdido. \u00c9 claro que voc\u00ea est\u00e1 a procura de pistas da localiza\u00e7\u00e3o exata em que o tesouro se\nencontra, voc\u00ea est\u00e1 lidando com inimigos que querem o mesmo que voc\u00ea e, est\u00e1 arriscando a sua\nvida para isso. Por\u00e9m, durante quase toda a hist\u00f3ria, eu n\u00e3o senti que os personagens\nprincipais realmente querem achar o precioso tesouro como antigamente. Exatamente por isso eu\nme questiono se isso \u00e9 algo bom ou n\u00e3o. \u00c9 como se <em>Amy Hennig<\/em> &#8211; Game Director e Script Writer da\n<em>Naughty Dog<\/em> &#8211; finalmente escreveu uma hist\u00f3ria que absorve os jogadores em algo mais \u00edntimo e\nexcitante.<\/p>\n<p style=\"text-align: justify;\"><strong>O pequeno ladr\u00e3o<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>Logo ap\u00f3s a primeira cena do jogo &#8211; que por sinal acontece em um Pub de Londres &#8211; no fim do\nprimeiro cap\u00edtulo n\u00f3s somos levados aos primeiros passos de Nathan de quando ele ainda era um\npequeno ladr\u00e3o e ca\u00e7ador de tesouros. N\u00f3s podemos controlar o Nathan de 20 anos atr\u00e1s atrav\u00e9s\ndas coloridas ruas da Colombia, entender melhor como sua inf\u00e2ncia foi influenciada por tudo e\nde que maneira incomum ele conheceu Sullivan e come\u00e7ou a sua amizade.<\/p>\n<p style=\"text-align: justify;\">\u00c9 interessante se dar conta de como foi a vida de Nathan e todas as dificuldades que ele\npassou. E \u00e9 incr\u00edvel perceber como a hist\u00f3ria consegue juntar todos os antigos personagens da\ns\u00e9rie e encaix\u00e1-los de uma maneira natural.<\/p>\n<p style=\"text-align: justify;\">Uma nova personagem tamb\u00e9m \u00e9 apresentada e ela \u00e9 a vil\u00e3 em <em>Drake\u00b4s Deception<\/em>. Seu nome \u00e9\n<em>Marlowe<\/em> e ela est\u00e1 presente na inf\u00e2ncia de Nate. Marlowe \u00e9 a primeira vil\u00e3 feminina da s\u00e9rie\nUncharted, e ela consegue ser ao mesmo tempo que uma mulher manipuladora, uma pessoa que se\nimporta com Nate de uma maneira bem diferente. Ela est\u00e1 em busca dos mesmo tesouro que o nosso\nher\u00f3is procura h\u00e1 20 anos.<\/p>\n<p style=\"text-align: justify;\"><strong>Riqueza visual em todos os aspectos<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>Toda vez a <em>Naughty Dog<\/em> foca-se em um tipo diferente de ambienta\u00e7\u00e3o principal. Nos primeiros\ndois jogos n\u00f3s ficamos surpresos com a excelente natureza real\u00edstica, \u00e1gua e cen\u00e1rios na neve,\nrespectivamente. Dessa vez, <strong>graficalmente<\/strong> falando, n\u00f3s podemos notar que eles tiveram um enorme\nupgrade com cen\u00e1rios ainda mais realistas e apresentando pela primeira vez um enorme deserto\ncheio de efeitos de areia. Com todas refer\u00eancias que o time pesquisou, eles foram capazes de\ncriar uma f\u00edsica em tempo real de areia bem realista, apresentando exatamente como a areia\nreage quando algu\u00e9m anda por cima dela. \u00c9 incr\u00edvel e indescrit\u00edvel quando Nate est\u00e1 caminhando\npelo deserto, tentando se manter firme e em p\u00e9, para sobreviver em seu rumo sem dire\u00e7\u00e3o.<\/p>\n<p style=\"text-align: justify;\">O time de Level Design possui um monte pesquisas baseadas em todos os cen\u00e1rios para cri\u00e1-los da\nmaneira mais fiel poss\u00edvel. Cada detalhe foi profundamente estudado, possibilitando a cria\u00e7\u00e3o\nde uma atmosfere muito pr\u00f3xima da realidade para cada um dos lugares. Eles visitam cidades como\nCartagena, na Col\u00f4mbia, Pubs de Londres e at\u00e9 mesmo castelos na S\u00edria, para conseguir o melhor\nresultado na cria\u00e7\u00e3o dos novos cen\u00e1rios do jogo. O resultado final que tiveram \u00e9 de\nimpressionar qualquer um. A riqueza de detalhes \u00e9 tanta que at\u00e9 me lembra em alguns momentos o\njogo <em>Assassin&#8217;s Creed<\/em>, mas com cores mais fortes e vibrantes.<\/p>\n<p style=\"text-align: justify;\">Como se isso j\u00e1 n\u00e3o fosse o suficiente,<em> Drake&#8217;s Deception<\/em> consegue nos impressionar ainda mais\ncom todos os seus efeitos de ilumina\u00e7\u00e3o e render, que nunca vimos at\u00e9 ent\u00e3o em um jogo de PS3.\n\u00c9 imposs\u00edvel n\u00e3o concordar que nos sentimentos como se estiv\u00e9ssemos jogando um filme de a\u00e7\u00e3o de\nhollywood em tempo real.<\/p>\n<p style=\"text-align: justify;\"><strong>Barbie, a nova gera\u00e7\u00e3o<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>Se existe uma coisa que Nathan n\u00e3o deixa de fazer em <em>Drake&#8217;s Deception<\/em> \u00e9 trocar as suas roupas.\nEu tomei nota de todos os momentos em que ele apareceu usando um novo conjunto de roupas,\napenas trocou entre as anteriores, ou acrescentou um novo acess\u00f3rio. <em>Naughty Dog<\/em> n\u00e3o ficou\nparada quando se tratava de criar novos visuais para o novo her\u00f3i.<\/p>\n<p style=\"text-align: justify;\">Durante o jogo, Nate variou entre visuais como um elegante smoke preto, seus jeans e camiseta\nverde para o uso em florestas, camiseta branca de manga cumprida, depois adicionando um len\u00e7o\nPalestino azul para as fases no deserto e, finalmente, retornando para a tradicional camiseta\nverde novamente.<\/p>\n<p style=\"text-align: justify;\"><strong>Uma nova cereja na antiga receita de bolo<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>De modo geral o jogo segue o mesmo gameplay similar aos antigos da s\u00e9rie. Todo o progresso\ndurante o jogo \u00e9 apresentado por um<strong> gameplay<\/strong> que te engana criando uma falsa id\u00e9ia de liberdade\nque n\u00e3o existe. Por mais diferente que seus combates possam ser, o resultado finalmente \u00e9\nsempre o mesmo, parecendo que voc\u00ea est\u00e1 seguindo um ritmo de quick-time events constante. Mas o\nque beneficia esse ritmo de jogo \u00e9 que a narrativa convence que voc\u00ea tem o controle de suas\nescolhas e o que principalmente importa no fim s\u00e3o as cenas que voc\u00ea assistiu atrav\u00e9s desses\nresultados.<\/p>\n<p style=\"text-align: justify;\">Dessa vez o jogo se foca em combate corpo a corpo. \u00c9 claro que os momentos de grandes tens\u00f5es e\ntiroteios ainda est\u00e3o inclusos nesse jogo, assim como sempre. Mas agora voc\u00ea tamb\u00e9m possui a\nop\u00e7\u00e3o de atacar os seus inimigos com diferentes tipos de porradas e at\u00e9 mesmo roubar as suas\narmas e granadas durante a sua defesa contra eles, ou durante os seus contra-ataques.<\/p>\n<p style=\"text-align: justify;\">Outra coisa que faz com que o gameplay seja mais divertido e vari\u00e1vel \u00e9 como o Level Design se\ntorna importante para o gameplay. Dessa vez voc\u00ea t\u00eam mais op\u00e7\u00f5es para aproveitar dos cen\u00e1rios e\nus\u00e1-los a seu favor, desviando dos tiros dos inimigos, escalando plataformas e at\u00e9 mesmo\naproveitando objetos dos cen\u00e1rios para atacar os seus rivais, como por exemplo, utilizando-se\nde cadeiras e garrafas.<\/p>\n<p style=\"text-align: justify;\">\u00c9 claro que vimos alguns glitches durante o gameplay. Um dos mais not\u00e1veis e frequentes \u00e9\ndurante a fase de combate em cima do cavalo. Em alguns momentos n\u00f3s podemos notar que \u00e9\nimposs\u00edvel Nate saltar de volta para as costas do cavalo, dependendo da posi\u00e7\u00e3o em que ele\nestava anteriormente. Mas mesmo assim ele simplesmente aparece nas costas, se\nteletransportando, como se isso fosse totalmente normal. Ali\u00e1s, vale um pequeno coment\u00e1rio\naqui: essa fase \u00e9 sensacional!<\/p>\n<p style=\"text-align: justify;\">De modo geral o gameplay se alterna entre a\u00e7\u00e3o e quebra-cabe\u00e7as, com bem desenvolvidas\ncutscenes fazendo voc\u00ea se sentir como se n\u00e3o estivesse passando muito tempo em apenas uma\natividade durante o jogo. Eles souberam como combinar todos os cap\u00edtulos de uma maneira que\nvoc\u00ea n\u00e3o consegue parar de jogar at\u00e9 resolver tudo. Por\u00e9m, mesmo assim o jogo segue uma\nsequ\u00eancia linear e sem muitas dificuldades em seu progresso.<\/p>\n<p style=\"text-align: justify;\">Sem muitas delongas posso acrescentar que a <strong>trilha sonora<\/strong> tamb\u00e9m \u00e9 algo que merece o nosso\nparab\u00e9ns. Todas as cenas de a\u00e7\u00e3o foram perfeitamente representadas atrav\u00e9s das m\u00fasicas, assim\ncomo as cenas mais sens\u00edveis e calmas do jogo. E quanto a dublagem, <em>Drake&#8217;s Deception<\/em> tamb\u00e9m\npermanece com a qualidade impec\u00e1vel dos jogos anteriores, talvez decepcionando um pouco nas\ndublagens no idioma<em> Portugu\u00eas-BR<\/em>, em respeito a algumas incoer\u00eancias.<\/p>\n<p style=\"text-align: justify;\"><strong>Amantes da Naughty Dog<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>A s\u00e9rie Uncharted sempre foi uma boa pedida para os apaixonados em games, os curiosos e especialmente os Game Designer. Os extras com diversos making-of ainda est\u00e3o dispon\u00edveis no jogo. Sem mencionar a varidade de op\u00e7\u00f5es de dublagem e legendas em diversos idiomas, incluindo o nosso Portugu\u00eas do Brasil.<\/p>\n<p style=\"text-align: justify;\">\u00c9 claro que o jogo &#8211; assim como todos! &#8211; possu\u00ed algumas falhas. Mas eu acredito que as qualidades que o mesmo oferece aos jogadores e todo o afeto e paix\u00e3o que n\u00f3s podemos perceber na produ\u00e7\u00e3o do jogo, faz com que qualquer ligeira falha seja aceit\u00e1vel ao ponto de colocar <em>Uncharted 3: Drake&#8217;s Deception<\/em> na lista de um dos melhores jogos j\u00e1 desenvolvidos.<\/p>\n<p style=\"text-align: justify;\">Minha nota pessoal: 5\/5<\/p>\n<p style=\"text-align: justify;\"><\/div>\r\n\t\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Uncharted 3: Drake&#8217;s Deception Release Date:\u00a0November 1, 2011 Developer:\u00a0Naughty Dog Publisher:\u00a0SCEA Genre:\u00a0Action Plataform:\u00a0PlayStation 3 When we play Uncharted 1 for the very first time, we feel the sensation that we never saw a game with such a amazing graphics and scenarios full of so realistic nature. Then comes Uncharted 2, which can offer to you [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5,12],"tags":[89,62,27,23,88,87,28,26,86,85],"class_list":["post-772","post","type-post","status-publish","format-standard","hentry","category-articles","category-reviews","tag-amy-hennig","tag-analise","tag-game","tag-matheus-pitillo","tag-nathan-drake-clothes","tag-naughty-dog","tag-ps3","tag-review","tag-uncharted","tag-uncharted-3"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-cs","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=772"}],"version-history":[{"count":83,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/772\/revisions"}],"predecessor-version":[{"id":854,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/772\/revisions\/854"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}