{"id":864,"date":"2012-01-01T21:09:33","date_gmt":"2012-01-02T05:09:33","guid":{"rendered":"http:\/\/www.matheuspitillo.com\/blog\/?p=864"},"modified":"2012-10-12T21:24:55","modified_gmt":"2012-10-13T05:24:55","slug":"book-review-the-art-of-game-design","status":"publish","type":"post","link":"https:\/\/www.matheuspitillo.com\/blog\/2012\/01\/book-review-the-art-of-game-design\/","title":{"rendered":"Book Review: The Art of GD"},"content":{"rendered":"<p><strong>The Art of Game Design: A Book of Lenses<\/strong><\/p>\n<p><strong>Author:<\/strong> Jesse Schell<br \/>\n<strong>Publisher:<\/strong> Morgan Kaufmann<br \/>\n<strong>Paperback:<\/strong> 512 pages<\/p>\n<p style=\"text-align: justify;\">As I said in my last post here in <strong>Life at VFS<\/strong>, the school recommended some books to read to be prepared for classes and for our work in the Game area. So I decided to start my first Book Review with one of these recommended books. It&#8217;s hard for me to review a book, as I have never done this before, so I hope I can explain well what I&#8217;m trying to express here, ok?<\/p>\n<p style=\"text-align: justify;\">How to teach about Game Design if this is an enormous subject, without beginning or end, and totally non-linear? There isn&#8217;t one simple and correct way to teach how to create a great game. You can&#8217;t just say &#8220;do this&#8221; and everything is going to work well, since games involve a lot of characteristics from a lot of things. It seems like a movie, with images and story from behind, it seems like a book with some amazing narrative, but also is playable, is interactive, and changes with every choice of the player. But the hardest part of it is understanding what the player really likes and searches for, to have pleasure with this final product. Is too hard to just find the perfect recipe for success that will work for all tastes of all players. That&#8217;s why a lot of books that try to teach about Game Design most of time don&#8217;t have it completed successfully.<\/p>\n<p style=\"text-align: justify;\"><strong><em>Jesse Schell <\/em><\/strong>is a Game Design Professor at <em>Carnegie Mellon University <\/em>and Executive Director of <em>Schell Games<\/em> &#8211; the biggest video game studio of Pittsburgh &#8211;\u00a0with <em>The Art of the Game Design<\/em>, he shows that the technics to create a good game are around us every time, in every moment of our lives. He knew how to teach us in a non-tiring way, and with an amazing writing, the best fundaments that we need to know to formulate a powerful game for all tastes.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/jesse_schell.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-875 alignnone\" title=\"jesse_schell\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/jesse_schell.png\" alt=\"\" width=\"530\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Wait! What the book is really about?<br \/>\n<\/strong>First of all, this isn&#8217;t a book of Game Development. The author will not teach you about art, 3D modelling, programming or anything like that. All the writing is focused on Game Design: its mechanics, technics, iterating etc. And this is the best differential of the book, comparing to others with the same subject.<\/p>\n<p style=\"text-align: justify;\">On one hand we will see from the beginning a single map which transforms with every chapter until there is a complete map with new concepts and techniques. With this you can learn and create your own game following this information. This map allows you to understand better how Game Design is divided and how you can use it well. Even when it seems too hard to understand, the book explains clearly every step by every chapter.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/schell_map1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-885\" title=\"schell_map\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/schell_map1.jpg\" alt=\"\" width=\"464\" height=\"598\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/schell_map1.jpg 580w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/schell_map1-232x300.jpg 232w\" sizes=\"auto, (max-width: 464px) 100vw, 464px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">And on the other hand &#8211; and not less important &#8211; the book presents a series of what the author calls of &#8220;lenses&#8221;, or questions, that you can use in your game, or what you can ask about your game design, to see if you are correctly following the way of production. These lenses were very well studied and created with amazing concepts and techniques that even new Game Designers can understand easily and start to use it on their own games.<\/p>\n<p style=\"text-align: justify;\">The book starts with the basics concepts of Game Design, with the main examples &#8211; mostly with traditional board games &#8211; and then teaching about game mechanics, interface, puzzles etc.<\/p>\n<p style=\"text-align: justify;\">It&#8217;s normal to see the author citing moments of his life in which he used as an example to all his next creations, proving again that the game design is present everywhere. And exactly because the book is so transparent as well, we can feel that every moment is like you are having a dialogue with the author. It is interesting how the reading and accompanying of the book is simple and easy to understand, despite being so dense and with such complicated matters &#8211; especially in the chapters about the mechanics and interface.<\/p>\n<p style=\"text-align: justify;\"><strong>The 100 Lenses<\/strong><br \/>\nDuring all pages of the book we will learn 100 different Lenses, also know as 100\u00a0sets of\u00a0questions\u00a0that will help you\u00a0improve your game.\u00a0The\u00a0more interest is that these lenses\u00a0are\u00a0collected from so diverse fields as\u00a0architecture,\u00a0music, psychology, film, anthropology,\u00a0etc.<\/p>\n<p style=\"text-align: justify;\">It&#8217;s amazing how the author decides to teach us with a deck of cards. For us as players, what is best then one organized &#8220;game&#8221;, with illustrations, informations and very well content? The &#8220;players&#8221; can buy the Deck of Lenses on the author website, or download the app for Android, iPhone, iPod or iPad, reading everything directly in your mobile.<\/p>\n<p><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens01.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-890\" title=\"lens01\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens01-180x300.png\" alt=\"\" width=\"162\" height=\"270\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens01-180x300.png 180w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens01.png 450w\" sizes=\"auto, (max-width: 162px) 100vw, 162px\" \/><\/a>\u00a0 \u00a0 \u00a0 <a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens02.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-891\" title=\"lens02\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens02-180x300.png\" alt=\"\" width=\"162\" height=\"270\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens02-180x300.png 180w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens02.png 450w\" sizes=\"auto, (max-width: 162px) 100vw, 162px\" \/><\/a>\u00a0 \u00a0 \u00a0\u00a0<a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens03.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-892 alignnone\" title=\"lens03\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens03-180x300.png\" alt=\"\" width=\"162\" height=\"270\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens03-180x300.png 180w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/lens03.png 450w\" sizes=\"auto, (max-width: 162px) 100vw, 162px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">I&#8217;ve tried the Deck of Lenses App on my iPhone, and I can say it works very well and it&#8217;s great to have it with me all the time in hands. They have the same illustration as the real cards and are organized between category, alphabetic order etc. I do recommend it to everyone.<\/p>\n<p style=\"text-align: justify;\"><strong>The Book Synopsis<\/strong><\/p>\n<blockquote>\n<p style=\"text-align: justify;\">&#8220;Anyone can master the fundamentals of game design\u2014no technological expertise is necessary.\u00a0<em>The Art of Game Design: A Book of Lenses<\/em>\u00a0shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames.<\/p>\n<p style=\"text-align: justify;\">Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer and will understand how to do it.&#8221;<\/p>\n<p style=\"text-align: right;\">&#8211; Jesse Schell<\/p>\n<\/blockquote>\n<p style=\"text-align: justify;\"><strong>Easy reading, easy to understand<br \/>\n<\/strong>The first time that I&#8217;ve heard about the book, I was in my old job, when I asked for suggestions about books within this subject, and another Game Design friend of mine recommended <em>The Art of Game Design<\/em>. Since then I&#8217;m always using all tips and techniques that the author presents to us. And it&#8217;s not surprising that the school recommended this as one of the main books to study.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/a-book-of-lenses.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-919\" title=\"a book of lenses\" src=\"http:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/a-book-of-lenses.png\" alt=\"\" width=\"530\" height=\"300\" srcset=\"https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/a-book-of-lenses.png 595w, https:\/\/www.matheuspitillo.com\/blog\/wp-content\/uploads\/2012\/01\/a-book-of-lenses-300x169.png 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">In my opinion <em>The Art of Game Design: A Book of Lenses<\/em> is one of the most powerful Game Design Books that I already read and have seen in the gaming market. The easy reading, with a lot of amazing content even with just 512 pages, teach any new or old Game Designer the main principles that we need to know about Games and how to create a great one.<\/p>\n<p style=\"text-align: justify;\">So, for any Game Designer, I truly recommend the book. I hope you can enjoy and learn so many things as I did.<\/p>\n<blockquote>\n<ul>\n<li>The Art of Game Design | Official Website:\u00a0<a title=\"http:\/\/artofgamedesign.com\/\" href=\"http:\/\/artofgamedesign.com\/\">http:\/\/artofgamedesign.com\/<\/a><\/li>\n<li>Apple Deck of Lenses App:\u00a0<a title=\"App Store\" href=\"http:\/\/itunes.apple.com\/us\/app\/agd-lenses\/id385531319?mt=8\">App Store<\/a><\/li>\n<li>Android Deck of Lenses App: <a title=\"Android Market\" href=\"https:\/\/market.android.com\/details?id=com.schellgames.deckoflenses\">Android Market<\/a><\/li>\n<\/ul>\n<\/blockquote>\n<p style=\"text-align: justify;\"><div class='et-learn-more clearfix'>\r\n\t\t\t\t\t<h3 class='heading-more'>acompanhe esse texto em portugu\u00eas<span class='et_learnmore_arrow'><span><\/span><\/span><\/h3>\r\n\t\t\t\t\t<div class='learn-more-content'><p style=\"text-align: justify;\">Como eu havia dito no meu \u00faltimo post na categoria<strong> Life at VFS<\/strong>, a escola nos recomendou a\nleitura de alguns livros para se preparar para as aulas e para os trabalhos na \u00e1rea de Games.\nSendo assim, decidi fazer a minha primeira an\u00e1lise sobre livro, com um desses livros\nrecomendados pela VFS. \u00c9 complicado pra mim analisar um livro, j\u00e1 que eu nunca fiz isso antes,\nportanto eu espero que eu consiga explicar bem o que eu estou tentando expressar por aqui, ok?<\/p>\n<p style=\"text-align: justify;\">Como ensinar sobre Game Design se isso \u00e9 um assunto gigantesco, sem in\u00edcio ou fim e totalmente\nn\u00e3o linear? N\u00e3o existe apenas um simples e correto caminho para ensinar como se criar um\nexcelente jogo. N\u00e3o \u00e9 como se dizer &#8220;fa\u00e7a isso&#8221; e tudo funcionar\u00e1 bem, j\u00e1 que games se envolvem\nem diversas caracter\u00edsticas de uma grande quantidade de outras coisas. Ele se parece com um\nfilme, com imagens e um roteiro por detras, se parece com um livro trazendo uma incr\u00edvel\nnarrativa, mas ainda assim \u00e9 jog\u00e1vel. \u00c9 interativo e se altera ha cada nova escolha que o\njogador fizer em tempo real. Mas a parte mais dif\u00edcil de se compreender \u00e9 o que o jogador\nrealmente est\u00e1 buscando e querendo, para alcan\u00e7ar o prazer com esse produto final. \u00c9\nextremamente dif\u00edcil achar a receita perfeita do sucesso, que ir\u00e1 funcionar para todos os\ngostos dos jogadores. \u00c9 por isso que diversos livros que tentam ensinar sobre Game Design na\nmaioria das vezes n\u00e3o conseguem transmitir essa mensagem de forma positiva.<\/p>\n<p style=\"text-align: justify;\"><em><strong>Jesse Schell<\/strong><\/em> d\u00e1 aula de Game Design na <em>Carnegie Mellon University<\/em> e \u00e9 Diretor Executivo da\n<em>Schell Games<\/em> &#8211; o maior Studio de Games de Pittsburgh &#8211; com <em>A Arte de Game Design<\/em>, ele mostra\nque as t\u00e9cnicas para se criar um bom jogo est\u00e3o am redor de n\u00f3s todo tempo, em cada momento de\nnossas vidas. Ele soube como ensinar de uma maneira n\u00e3o cansativa, e com uma incr\u00edvel escrita,\nos melhores fundamentos que n\u00f3s precisamos saber para formular um forte jogo para todos os\ngostos.<\/p>\n<p style=\"text-align: justify;\"><strong>Pera\u00ed! Mas do que o livro realmente se trata?<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong><\/strong>Primeiramente, \u00e9 bom saber que isso n\u00e3o \u00e9 um livro sobre Desenvolvimento de Jogo. O autor n\u00e3o\nir\u00e1 te ensinar a parte t\u00e9cnica sobre arte, modelagem 3D, programa\u00e7\u00e3o e nada desse tipo. Todo o\ntexto \u00e9 focado em Game Design: suas mec\u00e2nicas, t\u00e9cnicas, intera\u00e7\u00e3o etc. E esse \u00e9 o melhor\ndiferencial do livro, comparando com os outros que tentam seguir o mesmo assunto.<\/p>\n<p style=\"text-align: justify;\">De um lado iremos ver no in\u00edcio um map simples e singular que ir\u00e1 se tranformando a cada novo\ncap\u00edtulo, at\u00e9 que no fim se transforme em um mapa completo cheio de novos conceitos e t\u00e9cnicas.\nCom isso n\u00f3s podemos aprender e criar nossos pr\u00f3prios jogos seguindo cada uma dessas\ninforma\u00e7\u00f5es. Esse mapa permite que voc\u00ea entenda melhor como o Game Design \u00e9 dividido e\norganizado, para que voc\u00ea possa utiliz\u00e1-lo de forma correta. Mesmo parecendo bem complicado de\nentender, o livro explica muito bem cada passo, atrav\u00e9s de cada novo cap\u00edtulo.<\/p>\n<p style=\"text-align: justify;\">Do outro lado &#8211; mas nem mesmo assim menos importante &#8211; o livro ir\u00e1 apresentar uma s\u00e9rie do que\no autor chama de &#8220;lentes&#8221;, ou quest\u00f5es, que voc\u00ea poder\u00e1 usar no seu game, ou que voc\u00ea possa\nquestionar no seu Game Design, para conferir se voc\u00ea est\u00e1 seguindo corretamente os caminhos de\nprodu\u00e7\u00e3o. Essas lentes foram bastante estudadas e criadas com excelentes conceitos e t\u00e9cnicas que at\u00e9 mesmo novos Game Designers conseguir\u00e3o entender de maneira f\u00e1cil e poder\u00e1 iniciar o uso em seus pr\u00f3prios jogos.<\/p>\n<p style=\"text-align: justify;\">O livro come\u00e7a apresentando conceitos b\u00e1sicos do Game Design, com os exemplos principais &#8211; e na maioria das vezes atrav\u00e9s de jogos tradicionais de tabuleiro &#8211; e depois ensinando sobre a mec\u00e2nica dos games, interface, quebra-cabe\u00e7a etc.<\/p>\n<p style=\"text-align: justify;\">\u00c9 comum ver o autor citando momentos de sua vida na qual ele utilizou como refer\u00eancia para suas cria\u00e7\u00f5es, provando novamente que o Game Design est\u00e1 presente em todo lugar. E exatamente por o livro ter uma linguagem t\u00e3o transparente, \u00e9 como se sent\u00edssemos que durante toda a leitura voc\u00ea estivesse vivenciando um di\u00e1logo entre voc\u00ea e o autor. \u00c9 interessante como a leitura e a compreens\u00e3o do livro \u00e9 simples e f\u00e1cil de se entender, mesmo possuindo conte\u00fado t\u00e3o denso &#8211; especialmente nos cap\u00edtulos sobre mec\u00e2nica e interface.<\/p>\n<p style=\"text-align: justify;\"><strong>As 100 Lentes<\/strong><\/p>\n<p style=\"text-align: justify;\">Durante todas as p\u00e1ginas do livro n\u00f3s iremos aprender 100 diferentes Lentes, tamb\u00e9m conhecidas como 100 conjuntos de perguntas, que ir\u00e3o nos ajudar na constru\u00e7\u00e3o do game. O mais legal \u00e9 que essas lentes s\u00e3o encontradas em diversos campos de estudos, como a arquitetura, m\u00fasica, psicologia, filme, antropologia etc.<\/p>\n<p style=\"text-align: justify;\">\u00c9 incr\u00edvel como o autor decidiu nos ensinar atrav\u00e9s de um deck de cards. Para n\u00f3s, jogadores, o que seria melhor do que um &#8220;jogo&#8221; organizado, com ilustra\u00e7\u00f5es, informa\u00e7\u00f5es e com um conte\u00fado t\u00e3o bom quanto esse? Os &#8220;jogadores&#8221; podem tamb\u00e9m comprar o Deck de Lentes atrav\u00e9s do website do autor, ou fazer download do aplicativo para Android, iPhone, iPod ou iPad, lendo e acompanhando tudo diretamente pelo seu mobile.<\/p>\n<p style=\"text-align: justify;\">Eu testei o Aplicativo do Deck de Lentes em meu iPhone, e eu posso dizer que funciona muito bem e \u00e9 \u00f3timo saber que eu tenho comigo todas as lentes em minhas m\u00e3os a qualquer momento. As lentes possuem as mesmas ilustra\u00e7\u00f5es que a vers\u00e3o original das cartas e s\u00e3o organizadas por categoria, ordem alfab\u00e9tica etc. Eu realmente recomendo para todo mundo tamb\u00e9m.<\/p>\n<p><strong>A Sin\u00f3pse do Livro<\/strong><\/p>\n<blockquote>\n<p style=\"text-align: justify;\">&#8220;Qualquer pessoa pode dominar os fundamentos do design de jogos; nenhum conhecimento tecnol\u00f3gico \u00e9 necess\u00e1rio. Este livro mostra que os mesmos princ\u00edpios b\u00e1sicos da psicologia que funcionam para os jogos de tabuleiro, jogos de cartas e jogos esportivos tamb\u00e9m s\u00e3o a chave para desenvolver jogos de computador de alta qualidade. Um bom design de jogos acontece quando voc\u00ea visualiza seu jogo em diferentes perspectivas ou &#8220;lentes&#8221;. Enquanto faz um passeio pelo ins\u00f3lito territ\u00f3rio que \u00e9 o design de jogos, este livro d\u00e1 ao leitor uma centena dessas &#8220;lentes&#8221; &#8211; 100 conjuntos de questionamentos que ajudar\u00e3o voc\u00ea a melhorar seu jogo. Essas &#8220;lentes&#8221; s\u00e3o coletadas de campos t\u00e3o diversos como psicologia, arquitetura, m\u00fasica, design visual, cinema, engenharia de software, projetos de parque tem\u00e1tico, matem\u00e1tica, narrativa, design de quebra-cabe\u00e7as e antropologia. Qualquer pessoa que leia este livro vai se inspirar para se tornar um melhor Designer de Jogos e entender como faz\u00ea-lo.&#8221;<\/p>\n<p style=\"text-align: right;\">&#8211; Jesse Schell, com a revis\u00e3o t\u00e9cnica e tradu\u00e7\u00e3o de S\u00e9rgio Nesteriuk<\/p>\n<\/blockquote>\n<p style=\"text-align: justify;\"><strong>F\u00e1cil leitura, f\u00e1cil compreens\u00e3o\n<\/strong><\/p>\n<p style=\"text-align: justify;\">A primeira vez que eu ouvi falar do livro eu estava no meu antigo trabalho, quando pedi sugest\u00f5es de livros que seguiam esse mesmo tema. Uma amiga minha, tamb\u00e9m Game Design, recomendou-me <em>A Arte de Game Design<\/em>. Desde ent\u00e3o eu sempre estou usando todas as dicas e t\u00e9cnicas que o autor nos apresenta. E n\u00e3o \u00e9 uma surpresa ver que a escola tamb\u00e9m recomenda esse como um dos principais livros de estudo.<\/p>\n<p style=\"text-align: justify;\">Na minha opini\u00e3o <em>A Arte de Game Design: O livro original<\/em> \u00e9 um dos mais poderosos livros de Game Design que eu j\u00e1 li e vi no mercado de games. A f\u00e1cil leitura com uma grande quantidade de conte\u00fados, mesmo em apenas 512 p\u00e1ginas, consegue ensinar qualquer Game Designer &#8211; novo ou velho &#8211; os principais princ\u00edpios que n\u00f3s precisamos saber sobre o tema e, assim, como criar um \u00f3timo jogo utilizando esses conceitos.<\/p>\n<p style=\"text-align: justify;\">Sendo assim, para qualquer Game Designer eu realmente recomendo o livro. Eu espero que voc\u00ea possa aproveitar e aprender bastante assim como eu. E, para n\u00f3s Brasileiros, \u00e9 interessante notar que<strong> existe a vers\u00e3o traduzida<\/strong> do livro, pelo <em>Professor S\u00e9rgio Nesteriuk<\/em>. Ent\u00e3o para os que tiverem problemas com a l\u00edngua americana, esse livro \u00e9 uma boa pedida.<\/p>\n<p style=\"text-align: justify;\"><\/div>\r\n\t\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Art of Game Design: A Book of Lenses Author: Jesse Schell Publisher: Morgan Kaufmann Paperback: 512 pages As I said in my last post here in Life at VFS, the school recommended some books to read to be prepared for classes and for our work in the Game area. So I decided to start [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3],"tags":[93,91,62,92,94,76,81,23,26,95,79,90,46,9],"class_list":["post-864","post","type-post","status-publish","format-standard","hentry","category-life-at-vfs","tag-100-lenses","tag-a-arte-de-game-design-o-livro-original","tag-analise","tag-book-review","tag-carnegie-mellon-university","tag-game-design","tag-jesse-schell","tag-matheus-pitillo","tag-review","tag-schell-games","tag-sergio-nesteriuk","tag-the-art-of-game-design-a-book-of-lenses","tag-vancouver-film-school","tag-vfs"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1VrXU-dW","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/comments?post=864"}],"version-history":[{"count":69,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/864\/revisions"}],"predecessor-version":[{"id":867,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/posts\/864\/revisions\/867"}],"wp:attachment":[{"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/media?parent=864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/categories?post=864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.matheuspitillo.com\/blog\/wp-json\/wp\/v2\/tags?post=864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}