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 LEAD/PRINCIPAL 
GAME DESIGNER

Hey there! I'm Matheus, an experienced Game Designer with 17+ years in the industry, nearly a decade in Lead and Principal roles. Working across different genres, both first-party and co-dev, I have developed a great understanding of Systems Design, with a focus on Progression and Gameplay Systems, Core Gameplay Loops, Meta game, Economy and Behaviour systems.

Previous works include, but are not limited to:

  • Leading and Mentoring multi-disciplinary team of Designers;
  • Taking full ownership of different Gameplay Systems, including a number of Player Progression, World and Economy Systems;
  • Leading the Creative Brief Pitch Team with the goal to present and close deals with external partners for new project opportunities, or new mandates for existing ones;
  • Establishing and owning Design documentation best practices;
  • Designing, prototyping and integrating gameplay systems;
  • Level Design, Mission Design and World Activities experience, from concept, paper layout, defining mechanics, to final and scripted level blockout. 

11

SHIPPED TITLES

19

GAMES WORKED ON

17

YEARS IN INDUSTRY

5

YEARS STUDYING GAMES

2

AWARDS

8460

CUPS OF COFFEE
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