
CANCELLED AAA TITLE
For nearly five years, I worked as the Principal Systems Designer on an unannounced AAA Action/Adventure RPG-lite game developed in Unreal Engine 5, that unfortunately got cancelled shortly before shipping.
As the sole designer for the project's Progression Systems, I had the unique opportunity to build the related systems from the ground up, from ideation through to implementation - owning everything from character’s progression, gear systems, skill trees, characters customisation, to the overarching rewards system and economy balancing.
Beyond System Design, I focused on elevating our internal workflows by creating standardised documentation templates that bridged the gap between creative vision and technical execution. I was also hands on in the editor balancing data, implementing features, and iterating on designs based on player and internal feedback.
My role was deeply collaborative; I worked closely with Directors and Leads to ensure their vision was maintained throughout development, and cross-functionally with multiple teams, like Gameplay, Level Design, and Presentation teams to ensure our systems felt seamless, balanced, and aligned with the Directors' goals.
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