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AAA ACTION/ADVENTURE RPG

AAA ACTION/ADVENTURE RPG

AAA ACTION/ADVENTURE RPG

AAA ACTION/ADVENTURE RPG

AAA ACTION/ADVENTURE RPG

Principal Systems Designer & Feature Lead

For nearly five years, I was the Principal Systems Designer and Feature Lead on an unannounced AAA Action-Adventure Open World RPG in Unreal Engine 5, which was unfortunately cancelled shortly before shipping.

As the design owner for Progression & World Systems, I had the unique opportunity to develop the player fantasy and build the related systems from the ground up, from ideation through to implementation. I owned everything from character’s progression, gear systems, skill trees, enemy weaknesses, characters customisation, to the overarching rewards system and intention for Open World Activities and economy balancing.

In addition to core systems, I improved team workflows by creating standardized documentation templates that bridged the gap between creative vision and technical needs. I remained highly hands-on in the editor, prototyping, balancing data, and iterating based on analytics.

As a Feature Lead, my role was very collaborative. I worked closely with Directors and stakeholders to ensure their vision was maintained throughout development, running feature breakdown meetings and scope exercise, and cross-functionally with multiple teams, like Gameplay, Level Design, UI, Narrative and Presentation teams to ensure our systems felt seamless, balanced, and aligned.

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