HogwartsVertical

HOGWARTS LEGACY

HOGWARTS LEGACY

HOGWARTS LEGACY

HOGWARTS LEGACY

HOGWARTS LEGACY

Lead Designer & Feature Lead

As a Lead Designer at Studio Gobo (in co-development with WB Games), I led the design team and the features responsible for the Room of Requirement, a vital part of the game’s Nurturing pillar.

This expansive feature served as the primary hub for player expression and progression, integrating several high-impact systems including Transfiguration, Herbology, Potioneering, Space Progression, and the Care of Magical Beasts.

  • Potions and Plants Systems - Meta Loops that fed core gameplay with systemic ways to engage with overworld Combat and Open World Activities; (Support for Potioneer and Herbologist player's fantasy).

  • Beasts and Biomes - Nurturing Loops translated by systems such as Collecting, Feeding, Breeding and Playing with Magical Beasts, in exchange for necessary by-products used as a resource for crafting Gears; (Support for Magizoologist player's Fantasy).

  • Transfiguration & Space Economy - Conjuring Toolkit that provided ways for player's expression and space customization through object placement mechanic, snapping tool, sanctuary growth and customization opportunities.

In this role, I led a dedicated group of designers across these features, acting as the primary point of contact and strategic bridge to our co-dev partners at Avalanche Software and WB Games.

Beyond team leadership (1-2-1s, performance feedback, mentoring, interviewing etc) I was deeply involved in the game's systems design, documenting the low-level specifications for the Nurturing systems and game's economy. It was very important that all systems taking place inside the Room of Requirement were properly interconnected, and provided meaningful sources and sinks for the wider game.

My work ensured the Room of Requirement functioned as a living, convincing and evolving space that players could grow and customize throughout their journey, and was received positively by the community on release.

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