
HOGWARTS LEGACY
HOGWARTS LEGACY
HOGWARTS LEGACY
HOGWARTS LEGACY
HOGWARTS LEGACY
Lead Designer & Feature Lead
As a Lead Designer at Studio Gobo (in co-development with WB Games), I led the design team and the features responsible for the Room of Requirement, a vital part of the game’s Nurturing pillar.
This expansive feature served as the primary hub for player expression and progression, integrating several high-impact systems including Transfiguration, Herbology, Potioneering, Space Progression, and the Care of Magical Beasts.
In this role, I led a dedicated group of designers across these features, acting as the primary point of contact and strategic bridge to our co-dev partners at Avalanche Software and WB Games.
Beyond team leadership (1-2-1s, performance feedback, mentoring, interviewing etc) I was deeply involved in the game's systems design, documenting the low-level specifications for the Nurturing systems and game's economy. It was very important that all systems taking place inside the Room of Requirement were properly interconnected, and provided meaningful sources and sinks for the wider game.
My work ensured the Room of Requirement functioned as a living, convincing and evolving space that players could grow and customize throughout their journey, and was received positively by the community on release.
Password required
OTHER PORTFOLIO PIECES
AAA ACTION / ADVENTURE RPGPrincipal Systems Designer / Feature Lead
HOGWARTS LEGACYLead Designer
SYNCED: OFF-PLANETLead Designer
FOR HONORLead Designer
DISNEY INFINITY: MOANASenior Game & Level Designer
DISNEY INFINITY: STAR WARSGame & Level Designer
KNIGHTS AND DRAGONSGame Designer & Live Ops
FIFA 14: ULTIMATE TEAMQuality Analyst & Live Ops